Dreams has a three-pronged single player campaign which you can read about through here. The most impressive thing about it, though, is that it’s been built entirely within, well, Dreams. Confused? Okay, let’s try again: Dreams is essentially an imagination simulation where you’re given the freedom to design, animate, program, and compose. And in order to build the title’s story mode, Media Molecule limited its artists and designers to the PS4 game itself, so the entire campaign is built using the same tools that you’ll have access to.
As alluded, there are three interwoven campaigns here: a noir point-and-click, a 3D adventure featuring a teddy bear and a fox, and a sci-fi puzzle platformer. All three have different art styles and gameplay mechanics, and you’ll be alternating between them as you progress. The screenshots show off all three stories, and just to reiterate: they’ve all been made inside Dreams. This game is literally blowing our mind.
Comments 19
This game is extremely impressive.
cant wait to make some levels in this game
Looks like that you can create any gaming genre with Dreams: 3D platformer, racing, etc.
This game will be really awesome, mark these words.
@PS_Nation Yep! It sounds incredible. The thing that I'm finding mind-boggling is that, like, say I have an idea for a racing game but I suck at drawing. I can browse other 'Dreams' and download a car that someone else has designed, and then use that in my racing game.
That's mental!
the community will make or break this game. if it can get the same positive involvement as LBP1 and LBP2, a lot of great stuff could be created. i'd be interested to see what professional developers could make within the game.. as a platform it looks like it can offer way more impressive visuals than a small indie team could build on their own.
@get2sammyb Does that someone have the availability to not allow their creation to be downloaded? In LBP, it was up to the creators whether they want to reward players who play their levels with stuff they've created or not.
I'm wondering if you need PS+ to share and download other people's levels...
@WanderingBullet Yes! You can choose to control the "copyright" of your creations if you choose.
Can’t wait for Media Molecule’s panel later!
@get2sammyb Cool. If I buy this game, I'll maybe create another Monster Hunter inspired creature like I did back in the first LBP.
@get2sammyb I will try to create a game based on Pink Floyd's album, The Wall. I just don't know how...
@WanderingBullet I believe it credits who created something, if someone else uses it.
Not 100% on that but I thought it was mentioned on a Twitch stream a while ago
@B-I-G-DEVIL Thanks, back in LBP I think there was a way to check who created the reward item you've picked up.
I'm going to rebuild Timesplitters in this game so I can finally play it on PS4.
Or realise I suck and give up after 1 minute .
@PS_Nation start as pink inside his own mind trying to navigate his comatose state and wake up in his hotel room. You know What? I'd play that. I'd play the sheet outta that.
This is starting to look very interesting, as mentioned above the community will makenor break it, but if it succeeds then it'll be huge. This could change EVETYTHING, or it could be a No Mans Sky. I hope to God it's the former.
Awesome. I really hope this game is amazing
I hope this game gets the hype it deserves, you know it's going to be brilliant.
I'm surprised people are wondering whether this will deliver or not. Media Molecule has a flawless record thus far, and if it attracts the same audience as LittleBigPlanet (it will), then people are going to make outrageously amazing things with it.
The beta will give us a glimpse of what will be achieved.
@Johnnycide Dude, you should create instead, that's a great idea.
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