Housemarque is renowned for its arcade games, but the Finnish developer is moving on from the kind of coin-op experiences you’d typically associate with the company. Writing on its website, CEO Ilari Kuittinen explains that despite high reviews for releases like Nex Machina and Resogun, the studio’s games don’t sell in “significant numbers”.
“While some of them have reached a massive audience due to free game offerings across various digital sales channels, this unfortunately doesn’t help pay for development, which gets costly for high production quality,” Kuittinen said. This is perhaps the most bumming sentence we’ve copied and pasted all week.
He continued: “The industry is moving more toward multiplayer experiences with strong, robust communities, and it’s time for Housemarque to move forward with the industry. Hence Nex Machina and Matterfall will be the last of their kind coming out of our studio. Our purpose as a company remains the same, however – to create enjoyable and memorable gaming experiences for players.”
Kuittinen concluded that Housemarque’s next project will be “totally different than what you might expect” but that it will still focus on “gameplay first with first class execution”. It’s such a disappointing statement, but the company has to do what it has to do in order to stay alive – it’s unfathomable to think that not many people were buying its games, but that appears to be the case.