Yes, yours truly screamed. Are you happy now Simon Fitzgerald? Here your humble host was, sat in a partially empty room surrounded by kindly Sony temps, with cries muffled only by the cover of a PlayStation VR headset. Much like Until Dawn before it, The Inpatient cheats with its jump scares – but goddamn is it effective. (Everyone was too nice to laugh, by the way.)
Set 60 years prior to the events of Supermassive Games’ popular schlock horror, The Inpatient takes you back to the Blackwood Pines Sanatorium, where it represents a thriving asylum as opposed to the abandoned ghost house in the main game. You play as a patient, awakened by the Colonel from KFC wielding a rather large needle.
The demo focused mostly on conversations: you pick what you say via head tracking, and the butterfly effect gets to work. Obviously it’s hard to get a feel for the consequences of these decisions in such a short sampler, but we’re told that even selecting your gender can dramatically change the way that the story plays out.
This is another game with its own spin on locomotion. Holding down the Move button sets you into motion, and tilting it left or right changes the direction. You can turn in increments with the face buttons, and obviously you can use your hands to pick things up and inspect them. It’s a bit weird because, rather than floating hands, your whole body is rendered on screen, and you end up positioned a little like an inflatable sex doll, with your forearms at right angles to your biceps.
The game looks very pretty in virtual reality, though, with dust particles floating in the air and characters extremely well animated. One neat touch is how the NPCs get so close to you, reaching out and touching you with such believability that you expect to feel their hand on your shoulder or on your leg. Again, only virtual reality is capable of eliciting these kind of responses.
And that means that the jump scares, when they do come, are probably going to leave you in tatters. We’re not going to lie, the demo really lulled us into a false state of security, only to bash us over the head with a real firecracker of a shock – we’ll be ready for it when we play the full game. Laugh all you like, Simon Fitzgerald – you would have jumped, too!
Do you think you’ll be able to take the terror of The Inpatient’s unexpected jump scares? Try to keep your cool in the comments section below.
Wow! I'm really getting excited for all these upcoming PSVR games!
Until Dawn had tons of cheap jump scares, especially at the start of the game. It seemed like every 5 minutes there would be a jump scare, only for you to realize it was just one of the main characters or a harmless animal jumping out at you. It's the most lazy method of scaring the player possible. Forget atmosphere, tension, and jump scares that are actually meaningful. Nah, we'll just have non-threatening things pop out at you from every corner. The game was great for the story and characters, but the actual horror elements were pretty meh a lot of the time.
It kinda sounds like this game could be similar, judging by this line: "Much like Until Dawn before it, The Inpatient cheats with its jump scares".
Sounds like a poor man's Splatoon to me.
Im praying this one gets a physical release
@RoyalGuard Amazon seems to think it is (I'm not sure if it's been confirmed anywhere else though), but I have a physical copy pre-ordered through there!
@gbanas92 thanks dude ill check it out
As someone who was genuinely unnerved at times by until dawn and had to give up on playing resident evil 7 in vr mode, I really do wonder if I will actually be able to play this
@KirbyTheVampire <this guy gets it. The the thing I hate the most in today's videogames and movies with horror elements is the false jumpscare! Every single game/movie has one...it's like 'whoops let me remind these people that this is an horror movie/game because without a jumpscare they can't know eheh'..so cheap!
In fact I find it so cheap that I feel like these kinds of things don't happen in Splatoon...so you know, it's exactly like you said, Until Dawn, Resident Evil 7, Annabelle 2 are just a poor man's Splatoon...
@get2sammyb Ha ha, I can't wait to give this game a go. Horror works so well on VR, probably the best genre to play on VR too.
I prefer atmospheric tension scares to jump scares. Its why I loved the first Dead Space so much because it nailed it.
@ApostateMage Agreed - I like horror but hate jump scares. Dead Space got inside your head and made the atmosphere so heavy you almost didn't want to go forward.
I enjoyed playing Until Dawn on my TV, but I'm too much of a wuss to play something similar in VR.
@AFCC Yeah, exactly. Later parts of the game got better for that, but it was absolutely mind-blowing how many cheap jump scares were at the start of the game.
And yeah, Splatoon definitely doesn't have any cheap jump scares. 10/10 game in every way.
@KirbyTheVampire Like your stupid face friend scaring you at the start -.- so cheap! Sometimes I wish I was a movie director/game director...I'm sure I can do better scares than that
@AFCC Yeah, for sure. If I wanted that, I'd go to a haunted house in real life or something.
@KirbyTheVampire True...I'm still hopeful for a real sequel for Until Dawn thou
@AFCC Yeah, same. The game is definitely great, just not so much for its horror elements.
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