The best thing about the emergence of indie developers is that you end up with games like Far From Noise, a title which is all about a conversation you have in a car perched perilously on the edge of a cliff. It’s coming out on 14th November and it sounds wonderfully brilliant if the PlayStation Blog post is anything to go by.
“Far from Noise is a narrative game,” explained creator George Batchelor. “It is a story told over a day and night through dialogue and events that happen around you. You’re trapped in an old rusting car, balancing on the edge of a cliff. You can’t get out. You’re stuck. Teetering over the edge of an eye-watering precipice in the middle of nowhere while the blanket of night ominously descends.”
You’ll eventually be accompanied by a "wandering interloper", and that’s where your conversation begins. “The gameplay of Far from Noise is in choosing dialogue,” Batchelor continued. “The journey you take is shaped by what you choose to talk about. It’s a naturally flowing conversation that goes in all directions. There are different ways your story can end. Creatures may come to join your sunset observation. Not always the same faces, every time you play things can change.”