I don’t care whether your game stars a lady or a Lombax: I just love good characters. It just so happens that two of my favourite characters in 2017 have been females – and they’ve both been at the beating heart of two of the PlayStation 4’s biggest exclusives. I’m, of course, referring to Aloy from Horizon: Zero Dawn and Chloe from Uncharted: The Lost Legacy. But what is it that makes these two distinct heroes so compelling?
Look, I don’t want to get too political in this article – there are other venues for that. But I do think this is a topic worth discussing, especially in an industry replete with male leads. The success of movies like Wonder Woman have proven that there’s a space for strong female protagonists in categories that are generally fronted by men – and I think Sony’s showing this year that the same is true of video games.
But I think what’s important about Horizon: Zero Dawn and Uncharted: The Lost Legacy is that gender doesn’t define either game – it’s all just a part of the story that the developers want to tell. That, to me, shows that this industry is maturing – and while I know it’s taken far too long for us to reach this point, I’m the kind of person that’s willing to celebrate the progress rather than criticise the time it’s taken to achieve it.
The thing is, I think Aloy and Chloe are equally successful because they’re believable. Don’t get me wrong, whether it’s sliding beneath a Thunderjaw or climbing up an elephant-shaped edifice, they’re both capable of performing superhuman feats. But neither character is an empty shell: they both have personality, opinion, and human traits – and I genuinely believe that’s what makes them compelling as characters.
I read an article last night that compared Chloe to the rebooted Lara Croft, and it made me realise how similar their origin stories are. But where Crystal Dynamics fail, I think Naughty Dog has succeeded. Chloe is human: there are times during The Lost Legacy where she’s frightened and upset, but she’s never reduced to a whimpering doll like Ms Croft. Instead, she uses humour and courage to work through her insecurities – like many of us do in real-life.
It’s this subtlety that made me really appreciate the new Uncharted game – and emphasised how much better Naughty Dog is at character development compared to everyone else. It’s the little things, too: the way the game shows the character sweat, the perspiration gluing loose strands of hair to her neck. To stick with the Lara comparison, she may get muddy and bloody – but her skin and hair remains supermodel-esque throughout.
To be fair, this is also true of Aloy, but I think her success as a character stems almost entirely from her personality. I like the way she’s unwaveringly committed to a single goal, but still has a strong moral compass. One thing I noticed while playing Horizon: Zero Dawn is that she’ll generally respond kindly to people who treat her with respect – but she’ll almost always become prickly with those who rub her the wrong way.
I like the way Guerrilla Games acknowledges that she’s an attractive character, which is totally fine – but does so in the right way. There are NPCs that you’ll encounter who’ll try to hit on her, but her obsession with learning about her origins means that she always shuts these advances down. This doesn’t mean that there’s no room for romance in Horizon’s world, but it wouldn’t have made sense in the context of the story for Aloy to become distracted, and I appreciate that.
There are other great female leads outside of these two, of course – I don’t want to pretend that Aloy and Chloe are the industry’s only successes. I mean, Ellie is arguably the greatest female character ever to grace a video game – I think I speak for all of us when I say I can’t wait to see how her story continues in The Last of Us: Part II. And there are many other great examples who spring to mind – Chloe from Life Is Strange, for instance.
But I wanted to give props to Horizon: Zero Dawn and Uncharted: The Lost Legacy specifically, because both games lead with ladies in the right way. And while I personally don’t care whether a character’s a man or a woman as long as they’re good, I do think it’s refreshing to see Sony’s biggest games in 2017 lead with two very real, very relatable female characters. Like I said earlier in the article, I think this demonstrates a degree of maturity in an industry that’s, if we’re honest, taken quite a long time to grow up.
Do you agree that Aloy and Chloe are great characters, or is Sammy giving them too much credit? Do you think it’s refreshing to see some realistic female leads in major games, or couldn’t you care less? Celebrate girl power in the comments section below.
Comments (62)
It's nice to see women get this kind of role. It's been very slowly increasing since 1986.
It's a bit odd designers cant do more in terms of physical design to show strength, like with the big burly men, but maybe that will one day happen too.
Then again, that lends itself more to strong characterisation over design and attributes.
Then again, what other company does female leads? There's a pink princess and basically a robot. And Microsoft has...er...someone I think.
Don't forget Kat (my fave female game character since the boss) and 2B.
@viciousarcanum Exactly! It's been a great year for great female characters.
I'll mostly always prefer to play as a female lead in games thanks to Mass Effect. There's been loads of fantastic female lead characters but I think Femshep remains my favourite. It's been an especially good year for some great women characters. I really liked Evie Frye from AC Syndicate which I played this year, too.
Relating to my first post, was Samus really the first female protagonist lead, or at least of note? If so that's shocking.
More so because at no point is the fact she is female even relevant. Even the marketing for the new game just labels her "A Legend". Not once is being a chick mentioned alongside the word badass.
You know what, I think that's what @get2sammyb is hitting on the head. The fact they are female is irrelevant, ultimately, to their role. Samus, Aloy, Chloe, etc. are all strong, well written (Usually), and badass characters.
Being a female just happens to be a side thing. You can definitely TELL they are female, but at what point is that relevant to who they are, as a protagonist? They do stuff that would make men nervous.
Then again, I also have no concept of gender so...it's all irrelevant to me personally. A good character is a good character. XD
Spot on article. Also shoutouts to a few of my favourite female characters in Cassandra (Dragon Age), Makoto (Persona 5), Elena (Uncharted). All very well crafted personalities, which, as the article points out, is the key.
I'm still early in The Lost Legacy so I can't comment too much yet, but I definitely agree with Horizon. Aloy never seemed like she was treated as a sex object by the developers. I never felt like she was there to be a sexy thing for teenagers to look at as they played the game. I certainly don't remember her outfits/armor getting more revealing as it got more powerful Her determination made her an interesting character, and that is probably the main reason why I cared about her story.
Now it will be a long wait for a sequel.
Emily Caldwin and spoiler from Nier Automata deserve a mention as well. Damn... Nier is the best game I've played this year far as I'm concerned.
Yes it's great we have a cool woman protag in game, not only aloy and chloe but also 2b and kat too.
I put lara croft ps1 on the list, but not lara tomb raider reboot.
Bang on, @get2sammyb. Very refreshing to see more female leads, and as @BLP_Software says, a good character is a good character, regardless of gender.
Great article
The last of us had two very good leads. Life is strange was pretty good too, the story for me at the end is what let it down, I did enjoy the general characters despite the hipster. As far as Horizon I've no idea but I've not heard great things about the general character of alloy, I thought the Lost Legacy cast were pretty boring, I do love Claudia Black so it gets a pass.
Of course Aloy and Chloe are great characters but I also disagree that the Lara Croft from the Reboot didn't feel like a 'Human' character. Of course she had her 'breakdowns' and reacted to 'stressful' situations in a 'human' way and its those 'weaknesses' that bring her to life - just as much as her strengths.
When it comes to attention to detail, ND are probably the best. They will make sure that hair sticks to sweat, just as much as making sure the aerial on a jeep bounces about accurately too.
I really don't think Ellie was that well realised. She started off as a naive child to be protected on this 'journey' yet can go from a frightened child to a killer and back to a frightened child in seconds. Of course opinions may differ but I really didn't think she was one of the 'better' and most 'realised' female character I have seen in a game and she certainly wasn't the heroine or a 'female lead' - not in the first game anyway.
ND has been great for building up fantastic Characters. Even Uncharted's female supporting cast are well developed and crafted with care, attention and personality. Its not surprising that Chloe and Nadine are also given the same treatment now they have progressed from supporting cast to the lead in this game. Both of these have appeared before and lets not forget how Elena has evolved as a character too - from the first time we meet her all the way up to U4...
"One thing I noticed while playing Horizon: Zero Dawn is that she’ll generally respond kindly to people who treat her with respect – but she’ll almost always become prickly with those who rub her the wrong way."
So... like the vast majority of human beings on the planet.
Being nice to people who are also nice to you isn't exactly some great moral victory.
@Ralizah I think that is what the author is saying. She seems like a human female. Not eye candy.
@Ralizah But it's refreshing to see in a game, a humanised character, instead of the default bad ass one liner response to every situation.
I am more concerned with the fact that many developers consider that the best way to make a 'solid' female character is to make her a Mary Sue.
But developers are usually afraid to make females (or males of every other color except white) with flaws, because then they might be accused of projecting their views about said sex/color.
Basically, when your character is anything other than a white male heterosexual, the character is immediately more than just a character - he/she becomes a representative of said sex/race.
And that's just sad. To quote that amazing person who wrote about Galbrush Threepwood:
"Do you know why there's so many white male characters in video games? Especially leads? Because no one cares about them.
A white male can be a lecherous drunk. A woman can't or it's sexist. Sexualizing women and what all. A white male can be a mentally disturbed soldier who's mind is unraveling as he walks through the hell of the modern battlefield. A woman can't or you're victimizing women and saying they're all crazy.
Consider Guybrush Threepwood, star of the Monkey Island series. He's weak, socially awkward, cowardly, kind of a nerd and generally the last person you'd think of to even cabin boy on a pirate ship, let alone captain one. He is abused, verbally and physically, mistreated, shunned, hated and generally made to feel unwanted.
Now let's say Guybrush was a girl. We'll call her Galbrush. Galbrush is weak, socially awkward, cowardly, kind of a nerd and generally the last person you'd think of to even cabin boy on a pirate ship, let alone captain one. She is abused, verbally and physically, mistreated, shunned, hated and generally made to feel unwanted.
Now, you might notice that I've given the exact same description to both of these characters. But here's where things deviate. While no one cares if Guybrush takes a pounding for being, for lack of a better term, less than ideal pirate, Galbrush will be presumed to be discriminated against because of her gender. In fact, every hardship she will endure, though exactly the same as the hardships Guybrush endured, will be considered misogyny, rather than someone being ill suited to their desired calling.
And that ending. She goes through ALL that trouble to help, let's call him Eli Marley, escape the evil clutches of the ghost piratess Le Chuck, it turns out he didn't even need her help and she even screwed up his plan to thwart Le Chuck. Why, it'd be a slap in the face to every woman who's ever picked up a controller. Not only is the protagonist inept, but apparently women make lousy villains too!
And that's why Guybrush exists and Galbrush doesn't. Men can be comically inept halfwits. Women can't. Men can be flawed, tragic human beings. Women can't. And why? Because every single female character reflects all women everywhere."
I have never heard more truthful words concerning pop culture in my entire life.
Was this article inspired by the batsh*t comment James Cameron made about Wonder Woman recently? That man needs some meds and a reality check!
@get2sammyb Well said
@Juvenlast @Ralizah Exactly!
I really like Aloy. Never thought of all companies Guerrilla would be one to create one of the best female leads but they nailed it. I think showing her struggles right from the time she was a child was a great way to help the player connect with her.
@RedMageLanakyn
You're talking about this?
"All of the self-congratulatory back-patting Hollywood’s been doing over Wonder Woman has been so misguided. She’s an objectified icon, and it’s just male Hollywood doing the same old thing! I’m not saying I didn’t like the movie but, to me, it’s a step backwards. Sarah Connor was not a beauty icon. She was strong, she was troubled, she was a terrible mother, and she earned the respect of the audience through pure grit. And to me, [the benefit of characters like Sarah] is so obvious. I mean, half the audience is female!”
Because I think he's 100% correct. Unless you think that Wonder Woman's attire is not meant to be sexually objectified by men. Or that her personality is flawed - when she's literally the perfect woman. Strong, smart, sexy, kind, humble, pure of heart, flawless ... Compare her to Spider-Man / Peter Parker who is socially awkward and makes as much enemies as he makes friends.
To be clear, I'm not saying that strong female leads should be a no-no. I'm saying that it's wrong for a developer to be forced to think that the only way to have a female lead is to make her flawless.
@Nickolaidas If you can't see how hilariously hypocritical it is of him to blast Hollywood for "patting themselves on the back" while simultaneously patting himself on the back for Sarah Connor's character...i don't know what to tell you. Not to mention WW is more god than human....and certainly not comparable to a teenage boy who gained his powers on accident, and wasn't raised from birth around equals who have a completely different way of life.
@Th3solution That I agree with. He has a huge ego, but his point about Wonder Woman being part of the Hollywood Mary-Sue-making machine is 100% spot on.
@Nickolaidas
"Or that her personality is flawed - when she's literally the perfect woman. Strong, sexy, kind, humble, pure of heart, flawless ..."
And for me, this is where your argument falls flat and your bias is exposed. She's not literally the perfect woman - she's the perfect human. See the difference?
@KratosMD Of course you are not directing that at me as I totally agree and basically said the same with my previous post - just not elaborated as much as you did - a surprise I know as I do tend to get carried away with my 'Essays' at times...
It was the way Lara Croft behaved, the fight to survive but in 'vulnerable' moments, she had the realistic breakdown before pulling herself together to fight for survival again. My only 'criticism' was the 'speed' with which she 'grew up' in that first game. After the way she reacted to her 'first' kill (the deer) to a bonafide hunter and adept at handling weapons was rather quick BUT I do understand that they had to do that otherwise we would have spent months on that Island just honing those skills before we could 'progress' with the story.
Of course we have had 'strong' women in games - Lara Croft herself has been around for 20yrs but its really been the last 10 years that Women have been given a personality, human traits and behaviour. Lara Croft went from being an unrealistic, overtly sexual, super human badass with little/no real 'human' characteristics to becoming a 'virtual' real 'human'. Technology has evolved to give 'lead' characters personality, background life story and the 'baggage' that may come with it etc. In the past, most characters were pretty 'plain' and a 'blank' slate - maybe so we project our own personality into these but the characters we get today have much more in common with 'film leads'.
I am sure that if Lara, Aloy, Chloe, Elena, Nadine or even some of the Male characters like Nate, Sully, etc were 'real' we would know them as 'people'. I know that sounds 'strange' but they are so well realised with personality that you would want to have them as friends or even attend one of their after dinner speeches...
@RedMageLanakyn You argue about semantics and call Wonder Woman more God than Man, but you should read the replies Jenkins herself gave Cameron concerning his comments, how 'women need characters like Wonder Woman'. Basically insinuating that Wonder Woman is a ROLE MODEL for women ... which is exactly my beef with pop culture. Female fictional characters SHOULDN'T BE role models.
EDIT: As well as male, of course.
@NorrinRadd Tell you what: When Superman starts fighting bad guys while being dressed like Urien in SF3, then I'll agree with you.
@Nickolaidas Sarah Connor is a fictional character as well, so she shouldn't be a role model either? Because that's what Cameron was saying, and you said you 100% agree with him. I'm not arguing semantics when talking about her culture and warrior lifestyle. You're the one talking semantics when you say her attire is the reason she was objectified, as if warriors in the past, both male and female, didn't wear that type of attire into real wars.
@RedMageLanakyn Please show me a historical piece of legitimate art where women fought dressed like Wonder Woman.
No, seriously, please. And no, Skyrim sexy nude mods don't count.
Also, about Sarah Connor: Okay, if Cameron called Sarah Connor a role model, I disagree with that and I retract my 100% statement. But still, Sarah Connor, as a character, is flawed. Her hatred for the Terminators blinds her to a steadfast ally, her recklessness endangers the team's plan to protect the future and themselves, and generally, she makes as many mistakes as correcting them. That's a good way to make a compelling, believable character who is also strong, both mentally and physically.
Push Square continue to treat Kat like she doesn't exist.
@Nickolaidas I'd love to find some legitimate art from say, the viking era, but i'm not wasting my time or energy on this. We're on two separate spectrums, and you're becoming condescending. I'll just show you the door instead.
@RedMageLanakyn Good. Use it.
@Nickolaidas Already did, gotta love the ignore button! Should've known based on your past comments on here that a logical debate was impossible, you're a bit of an a**hat, to be honest.
Good article and spot on. I agree to a point with James Cameron's comments regarding Wonder Woman but only so much in that the visual imagery of the character is still slightly a male fantasy but I do think the character in total, the fact a woman was the lead and it was directed by a woman to be hugely significant. He is right that Ripley or Sarah Connor is possibly a better role model but I think you are getting into semantics at that point.
I think Aloy and Chloe succeeded, as does Senua and especially Ellie because they are characters where gender does not matter to who they are. They are not dressed provocatively, they are not reminded of being women by male characters. They don't need a love story per se. Gender could be swapped and it wouldn't matter - to me, that is the sign of mature writing and character design.
I would count Lara Croft in this but I do feel that she is still shown as being too perfect. It is a fine line to tread. I also think the recent games haven't been incredibly written (great games but their story was, for me, the weakest link). Not necessarily sexist or exploitative, I just don't feel I understand much about Lara yet.
I have daughters and I want them to feel that they can be as an amazing mass murderer as Nathan Drake or Joel.
@Rudy_Manchego I think if the director could, she would change Wonder Woman's attire to be less provocative. But then she would catch hell by the fanboys and be called a femi-nazi.
Honestly, one of the best moments in the movie for me was when Trevor tried to seduce information from the female mad scientist but she saw through him. That was awesome, because it was very realistic. She was attracted at first, and flattered by the attention (possibly having all sorts of scenarios in her head) but she read his eyes and saw that he wasn't really interested in her, but in Diana instead. She even mocked him in the end as she walked away. Good scene, and good way of making a character confident of her sex despite being hideously ugly.
That was a really great read.
The women really have been on fire this year. Kat, A|2B, Alloy & Chloe have been fine leads.
@Juvenlast @get2sammyb Well, sure, but she's hardly the first decently written female character in a video game.
Actually, this whole article strikes me more as being relevant to Western AAA titles, considering there have been major, well-written female characters in Japanese games for years.
Western devs still have a little way to go to get on the same level as devs in the east who have been writing great female characters for donkeys years. Celebrate it by all means, but all these characters are still light years behind gaming's greatest protagonist anyway - Nep Nep.
Pretty much everybody already said what I would have said, so I can just agree with everybody. I don't care what gender a character is, just make them a character I can get behind. Max from Life is Strange is my favorite recent example, and Chloe Frazier was a standout even before Lost Legacy.
@Acquiescence Despite Sammy being one of the biggest Gravity Rush fans anywhere. Okay then.
@Ralizah No, good female characters are nothing new - but the article isn't saying that they are. It's saying that with the likes of Aloy and Chloe, we have genuinely well written and fleshed out women right at the forefront of their respective games.
That's not a new thing, either, but we're talking two blockbuster video games in the same year, and it's simply good to see.
Please don't bring this social justice nonsense in to games, theirs always been great games with females as the main character, it just the political agenda at the moment is the put woman or people of different races into everything, I'm not saying it's such a bad thing it just feels a bit forced
The only thing I care about are well-written characters. Don't care what they look like, as long as it makes sense and it doesn't feel forced. I haven't played Uncharted: Lost Legacy yet, but I can say that I liked Aloy in Horizon.
Fantastic article Sammy, I agree with your sentiments wholeheartedly. For my part, I really enjoy playing a variety of characters in my games and like you I feel Alloy, Chloe and Nadine are all fantastic characters that really stood out this year.
Good female characters have always existed, most people just don't bother to look far as in all mediums.
I haven't played Uncharted Lost Legacy but I found Aloy to be as bland a character as the lead of any other game...
To answer the question at the bottom of the article, no they are not great characters. I don't really understand what a realistic female lead is in a game with robot dinosaurs or mass murder. Video game players generally have zero interest in the sexual organs of a lead character regardless of if you are playing as a goat, alien or slice of toast.
I'd suggest the industry has reached the antithesis of maturity, people call games art and then demand offending material be removed.
Character development is told through long cutscenes in exposition hallways because they fail to create scenarios that communicate their nature effectively. Characters are assigned traits by marketing departments because they'll appeal to audience X or Y I mean honestly they gave a character in overwatch autism and people were thrilled as if this wasn't a disorder that perpetually burdens a persons life.
You know in senran kagura games all the characters have pretty big chests and they're all very strong so when you ask a fan why a character is their favorite they'll talk about their personality, not how their hair got sweaty.
@Dankestdankz Spot on,its political correctness..Apparently thats trendy nowadays..Its gimmicky the over emphasis on female characters in games recently,not edgy or original.
@special_donky I don't really see an overemphasis in the games itself. The majority of the leads in games is male, so I really don't see your problem.
I just like strong lead characters in games, be it male of female. I like Aloy and Geralt for being constantly strong and inspiring personalities. I think those characters are much more believable in the medium of games.
So legitimate question here. Why does no one ever mention Jodie from Beyond Two Souls during these conversations? Sure I get that David Cage gets a lot of flack here on this site, but I still think that Jodie was an amazing female lead regardless. She did extraordinary things that only she could have done and learns to accept that responsibility, but also did simple things any good person could have done, all while struggling to just be normal and experience life like anyone else. On top of that, they also have her go through experiences that are more in line with her gender like being called a slut at a party or nearly being raped in a seedy bar because she went in alone (which later develops as post traumatic stress). I felt that she was portrayed very well.
@tabris95 For me because I see Aiden as a separate character throughout the game. I felt I was Aiden more than Jodie, and it telt like it was he who made the choices and Jodie was the one who had to deal with the fallout.
@get2sammyb Good article. Really dig how you guys handle these kind of subjects and made this article about celebrating these great games.
@Nickolaidas Agreed, I think no one could change that aspect of the character and not get bad press. For me, that costume is the only part I would agree on James Cameron with.
I thought that the female scientist was a great villain that felt like a real person. That was a great scene.
The 3 recent games I've bought here in August, have all been with female leads. Uncharted: The Lost Legacy, Hellblade: Senua's Sacrifice and Mages of Mystralia.
This kind of feels like virtue signalling, but I do agree that Sony has some great female characters. Not that it really matters, to me at least. A great character is a great character. Mary Sue characters notwithstanding; I would like to see more characters flawed and endearing characters.
@Constable_What
What is it about this game that leads you to perceive there is virtue signalling going on, just out of curiosity?
I played through the whole thing and found nothing at all to suggest there was an agenda being set out and across the whole spectrum of the library available on PS4, there are still relatively few female lead characters.
@Lovespuds I'm talking about the article and that it starts off with "I don't care if a game stars a lady or Lombax". I don't think any of the games mentioned are guilty of it; I don't think a majority of games do that either. I understand why the article is written in such a way; it's there to start a conversation about it.
I also said it "kind of feels" like virtue signalling. Not that I know or knew that there was. Meaning it isn't quite there, but showing signs of treading close.
Honestly the only thing I can think of in recent memory of playing a game this year that had virtue signalling was Mass Effect: Andromeda. Hainely Adams who tells you for no reason that she's trans and then proceeds to tell you her dead name (Stephen?) was virtue signalling.
Ellie is goat
One example of a great female character this year is Kat from Gravity Rush. Diligent, humourous, relatable and all round likable. Honestly one of my favourite characters in general.
Any women in this thread?
Being a woman myself, I do like the strong female leads in these games you listed . Not a fan of 2B of Nier: Automata just from the over sexualized aspects of her character. (Oh look! you can see up her short skirt! photos and videos all over YouTube.) I'm looking forward to Ellie. I'm in the middle of moving, so Chloe sits in an unpacked box waiting for me.
@Nickolaidas I disagree with that article about being afraid to place women in challenging roles in video games. Yes, these days people are politically charged and seem waiting to pounce on anything, but the fact females are NOT placed in these roles maintains the stereotype. The same can be said by making the leads white-hetero males; it maintains the stereotypes. More branching out of protagonist types is better for all of us, imo.
@Rudy_Manchego And on Wonder Woman... do you know her origin story? If so, then you will see how bad the movie "manned up" the story and James Cameron has a valid point. Wonder Woman was made from clay by Aphrodite, NOT Zeus. She would rather not fight when diplomacy would suffice. They turned her into a warrior woman hell bent to kill Aries, when she was chosen (by secretly winning a contest she wasn't allowed to enter) to be the peace emissary for a loveless world gone to war and she goes to find out why and help. There was only one part I really enjoyed in the movie and that was the trenches-to-village rescue. That scene shows her heart breaking as she sees the horrors of war and she wants to make it end. The rest of the movie was let's put her in scenes with a sexy male 90% of the time instead of giving her scenes to built up her own character.
@starhops I must admit, I am not that knowledgeable of Wonder Woman (I got into comics in the early 90's and therefore was all about Marvel for me - now that was a bad time for a realistic portrayal of women in mainstream comics!).
Put into that context, I see your point. I took away that she wanted to help the world but her idea of help was through violence which is different to what you described. The trench moment was the best scene and gelled the most with what they had built the character up to be.
Certainly, Wonder Woman was still told through the prism of a traditional 'love' story. I liked Chris Pine in it and I am glad that it didn't fall into 'strong woman needs male rescuing' trope but I think a film without a love element would have been more interesting.
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