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Destiny has always been a bit of a weird beast. Back when it first launched - and even before - the shooter was framed as a kind of MMO-lite experience that would be continually updated and improved. In reality, however, we'd dare say that Bungie's creation never quite realised its potential as a 'live' title. Sure, it had its expansions and its seasonal events, but its near insatiable user base was always left wanting more - and that's something Activision CEO Eric Hirshberg wants to set right with Destiny 2.

"We got a lot right with Destiny 1, but one of the things we didn't do was keep up with the demand for new content," Hirshberg tells Games Industry. "I feel like that, as great as [DLC packs] The Dark Below, House of Wolves, The Taken King and Rise of Iron all are, clearly there was appetite for more." 

So what's the plan for Destiny 2? Hirshberg briefly outlines what we can expect: "One of the things you'll see post the launch of Destiny 2, is that we have got additional AAA developers from inside the Activision ecosystem working with Bungie on Destiny content, including Vicarious Visions and High Moon. That will allow us to keep an even more robust pipeline of content in the ecosystem." In other words, the sequel has way more manpower behind it, so you can probably bet on it having a lot more post-launch support.

Are you happy to hear this? Were you ever fully satisfied with the original Destiny's DLC and updates? Worry about price tags in the comments section below.

[source gamesindustry.biz]