Industry legend and Shadow of the Colossus creator Fumito Ueda has proposed improvements for the game’s PlayStation 4 remake. While the auteur wouldn’t reveal what those suggestions include – he doesn’t want to let people down if they don’t make it into the final product – he apparently does feel that the title can be enhanced. Bonkers really, when you consider it’s one of the finest games ever made.
Ueda-san isn’t actively working on the remake, with remaster specialist Bluepoint handling all of the heavy lifting. As such, he doesn’t know whether his feedback will be incorporated or not. One thing’s for certain, though, the remake won’t be adding any more bosses: “In this game there are 16 enemies and there's a story about 16 enemies,” he told Eurogamer.net. “It's finished with 16 enemies. It's okay.”
Meanwhile, the veteran is already busy beavering away on his next project. “I would like to finish a game as quickly possible,” he joked, pointing to the prolonged production of The Last Guardian. Apparently a prototype is already well underway, with modern game engines and toolsets allowing the auteur to experiment with gameplay immediately – rather than conceive concepts via other mediums, such as short films.
What’s not clear is whether Ueda’s decades-long partnership with PlayStation will be maintained. The legend left Japan Studio a few years back in order to form an independent company named Gen Design, but his team collaborated closely with the Sony first-party in order to finish up The Last Guardian. It’s possible that relationship will live on, but we’ll need to wait and see.
[source eurogamer.net]
Comments 13
In two minds to play my copy I got on PS3 now or just wait for this.
I hope the relationship with Sony continues - I think these games are something that Sony offers that others don't and it is good to distinguish.
Wherever ueda goes, i follow... But hopefully he sticks with playstation!
The heck?! Am I the only one who even though I played the hell out of this game, even gotten to the famous top garden, and would LOVE to see more content?! Like new colossi? Like 4-6 new ones?! Yes it's a great game! But even more content? I'm up for it!!!
@spyro202 I totally agree. Makes sense that the 'story' revolves around 16 bosses but uhh...no reason they can't include extras for fun and extra challenge.
@spyro202 Maybe a little extra in the ending dont wanna spoil anything for the others so i wont say more.
I just recently played this on PS3, and while I did enjoy most of it, I agree there are changes and improvements that could be made
I'd like to see him add a game around the 16 boss fights.
I know I'm in the minority, everybody loved this, but I like my worlds to be living. It's the same reason I don't particularly care for Zelda or Metroid games, too lonely and isolated. I like my JRPG parties. Not saying this game needs a party or a sidekick, but maybe find some more ancient ruins, wall carvings, scrolls, skeletons, something to make me feel immersed. I remember those guys on horseback showing up at the end and wondering where they were all game.
Actually now that I think about it, reminds me a lot of another game that was well reviewed but I felt fell short - Vagrant Story. That game actually had a lot of story at the end and beginning, way more than SotC had, but the middle was mostly bats I couldn't' kill. Hated those bats so much I still hate all bats in all video games 20 years later. But the story was worth a play thru. I wouldn't play thru either game again though.
So that's what I would want, populate the world w/ a story, dead, alive, ghosts, goblins, flashbacks, whatever, just give me a reason to care. Boss battles are great, but it makes it a Transformers movie, all action, no story.
A list of Uedas proposed changes include:
Agro now talks and whinnies in a thick Boston accent.
Enter the konami code to engage moon gravity.
Sassy robot sidekick added upon beating third collosus.
Soundtrack by Leona Lewis and Tyler The Creator
Fast travel available from start
Hold L2 to view inventory (inventory contains doritos).
MICROTRANSACTIONS including sackboy skin for main character and dabbing emote for horse.
NG++ featuring dabbing collosi
Dabbing.
I agree with not adding colossi in the main game. But there could be some sort of bonus mode that includes at least 3 new colossi.
Even if there are no changes... I'll be pre-ordering this as soon as it's on PSN. Between this game and Praey for the Gods, 2018 will be epic.
Elephant in the room. Fix the camera.
@rjejr
I can see your point. The time between colossi was so mind numblingly boring I hated it. Some people said the story was like an incomplete canvas that you could fill out but for me the canvas was nearly empty
@sinalefa Yeah that.
You play Zelda on that Switch of yours? I'm still too lazy to play it but I've been watching my kids. My 1 son has finished the main story and he never touched the entire western side of the map, all the snowy mountains, which I think he only realized after turning the green line on (that I paid $20+tax for).
Anyway, while watching him play, there is something nearly every few steps. I don't think SotC needs to be that crowded, but a few more butterflies or foxes or cranes - I'm a big fan of watching the cranes take off - would be nice. I suppose the idea is the whole area is dead and deserted like "the Forbidden Zone" in the original Planet of the Apes movie in 1968, but it's a game, make it interesting. Oh, just remembered the lizards, so there was that, but that's all I remember. Too empty. Zelda seemed too empty for me when watching the trailers but watching my kids there's just enough between the wildlife and those traveling salesman who turn into bad guys. Now to find me a wolf Link amiibo.
@rjejr
I wasn't sure if you ever played BOTW, but I thought you may be happy with the amount of things to do and see there. TBH it is hard to keep track of the main quest since you get distracted by so many things happening in the world.
It all feels so alive. One of my favorite examples is when you see people cooking and chatting outside of a stable and it starts to rain, you can see them running back inside to get shelter from the weather. All the wild animals make it feel more crowded and realistic too.
SOTC is just these giant, empty extensions, reminds me of Jak 2, they just insist to make you waste time going great distances, maybe because it was something the PS2 was the first system to handle so they wanted to impress. Lizards are just too few and even hard to see sometimes.
@sinalefa Or it could be how they wanted to portray the world. A big but empty world where the Collossi take the centerstage. If they make the world crowded they take away the attention and awe from the Collosi. But thats what i think cant know for sure.
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