Mass Effect: Andromeda's multiplayer offering will expand upon the concept that BioWare introduced in Mass Effect 3 - we've known that for a while now. However, there's always one big question that gets asked: will you have to dip into the multiplayer component in order to get the most out of the campaign?
This was, of course, the case in Mass Effect 3 - at least to some degree. In Shepard's last hurrah, getting stuck into the co-op missions had an impact on your 'galactic readiness', which was basically a bar that filled up as you progressed through the game. Fill the bar to a certain point, and you'd get the 'best' single player ending. Needless to say, many players felt as though they were being unfairly pushed towards the multiplayer side of things.
Fortunately, Mass Effect: Andromeda won't repeat that mistake, according to BioWare lead designer Ian Frazier. While multiplayer will still tie into the campaign, it'll apparently be completely optional. Speaking to Game Informer, Frazier explains: "you will have possibilities to send teams to complete kind of side missions, or to do it yourself in multiplayer." Frazier goes on to say that "if you feel cheated, we've done something wrong", with regards to pushing unwilling players in the direction of the multiplayer. Sounds fair to us.
Are you looking forward to Andromeda's multiplayer, or do you find it hard to care? Grab your squad and save the galaxy in the comments section below.