
It must be flattering for the teams at Santa Monica, Bend, Guerrilla Games, and Quantic Dream, but there's been some online chatter about the titles at Sony's E3 2016 presser looking a little too good. Of course, that's led to theories suggesting that what we actually saw was PlayStation 4K footage, but Worldwide Studios president Shuhei Yoshida has debunked those claims.
"Everything [was running] on a standard PS4," he wrote on Twitter, without an emoticon at the end. It's perhaps a reminder that, with iterative consoles around the corner, the system that you have sitting under your telly right now is capable of some extraordinary feats. And there are no better developers at extracting those than Sony's first-party teams.
[source twitter.com, via neogaf.com]
Comments 24
Phew one of the main reasons I'm considering an upgrade good to know.
That's cool actually!
Well, the console is maturing. Go back and play the vanilla version of Uncharted, and compare it to vanilla The Last of Us.
Heck, go back further and compare the first Super Mario Bros to Super Mario Bros 3. It's hard to believe they were on the same console.
On a related note, I've heard it said repeatedly that PSVR games would be PS3-level graphics. It's nice to see that they're LATE PS3-level graphics. I honestly think some upcoming PSVR games look at good as any PS4 game. So excited for October!
preach on sammy.that was cool.I knew it was ps4.so no surprise.but woww.if you play it on the neo the game will look even better.but good stuff
Sony really has its marketing down this gen......wasn't Andrew House in that field earlier on in his career? Smart move this.........
God of war is the best looking game I ever saw.wowwwwwwwwwww.kratos come out and playyyy
I can believe it. I mean...look what these studios did on the PS3! Beyond: Two Souls and God of War: Ascension in particular literally made my jaw drop.
After seeing Uncharted 4 and The Order running I have no problem believing that! (Sort it out FF15!!!)
@sub12 Not sure, but one of the cool things about a lot of the "top" PlayStation executives right now is that they've all been there since the beginning and worked their way up. House, Layden, Hirai, Yoshida, Ryan, even Cerny - they're all veterans.
I knew it. There was a lot of chatter online about the games running on Neo. Gamers can be laughably cynical sometimes! Glad that rumour has been put to bed
I would get a neo just to play horizon zero dawn at 60fps.
Of course Sony first-party studios would be able to maximize the console potential.
@kyleforrester87 But FF15 Looks amazing?
Its also amazing that God Of War was running above 30 now its only a few frames higher but its still great too see https://www.youtube.com/watch?v=lDLsAKNIuoY
Nicee, now I want ps4 neo even more, if sony 1st party studio can make game like new god of war on ps4, how good the graphics will be on neo?
@glassmusic Agree on ps vr, late ps3 graphics is not bad, look at god of war 3 and the last of us, the fact that they made it with a system that only has 512mb of ram is amazing. And like ps4 games, ps vr game will evolve too, what we got this year will be different than 2-3 years later.
That's kind of surprising, in the past many companies have chosen to run their E3 Press Conference games on a PC so they can get the game to look as good as possible for the presentation, even if that wasn't actually realistic or possible on any of the consoles. The most famous example in recent memory was Watchdogs 1.
Too be honest, the only game that I had any doubts over was Days Gone - but only because of the quantity of fast moving enemies in such a wide open world. Even then it looked a bit rough around the edges it places which made me think its probably not Neo.
Visually - everything looked as you would expect - especially after Uncharted 4. God of War looked great but no better than U4 considering it didn't feature such wide open spaces. Horizon maybe not quite as great as U4 (or last years E3) from a purely visual level (hence I still didn't think Neo) but features a more open world, less linear game.
Uncharted 4 showed what can be achieved on the PS4 without sacrificing or compromising on the game-play. As such, the games looked on par based on the style/format of choice - Open World or more linear for example...
@BAMozzy God of war is the best looking game ever
Talented folk always have blockbuster mentality whatever restrictions or tech specs are laid before them. It's lovely to sit back and relax knowing our ps4s have been providing awesome games past 2 year's and will do for probably the next 4-6. Thank you Sony and all the amazing developers working their guts of to provide us fun fun fun!!
@playstation1995 In your opinion Some of the things that Naughty Dog with Uncharted achieved, the little details, the physics, (both illustrated with the sandbags reacting to the weight of the bullets hitting them and leaking sand) in a pretty wide-linear environment. God of War certainly looked good and had an impressive environment but I did notice a few juddery frame rates when panning, the blood when they killed the deer was a bit off and minor clipping (the boys foot goes in the ground when he kneels by the deer), Some missing shadows too. Obviously this is a relatively early build and not the finished article, so all of this can be rectified by the final release. Even still its a great looking game and 'almost' has me wanting to buy it - not because of the visuals but the characterisation, story etc but I never liked the GoW style game-play. Its certainly shaping up to be a visually impressive title but I don't think its quite as good as Uncharted 4... Yet!
@JoeBlogs I don't think people are complaining about the 'quality' of the visuals overall. The main issues I think are the sacrifices that are being made to achieve those visuals. Games unable to run locked at 30fps, let alone 60fps. The use of 'dynamic resolution' to try and keep the frame rate more stable etc. Uncharted 4 for example is one of, if not the best looking game on consoles and better than some games look on PC (I know PC's have higher pixel counts, better lighting, shadows etc if you have the power). However it had to be dropped down to 30fps for its campaign (but we do see pop-ins for example) and 900p for its MP (even then it suffers from frame rate drops). No-one is complaining that Dark Souls 3 or Bloodbourne look 'bad' but they do question the 30fps and I doubt God of War, Days Gone, Horizon: ZD etc will run at 60fps. Its not just 1st party games as SW:BF looks great and really captures the SW universe but to achieve 60fps, the game runs at 900p.
I know MGSv runs at 1080/60 but compared to the PC version, the sacrifices made to achieve that are obvious in the world and its textures.
That's why the current gen of consoles are getting a bad rap - because we can't play the games that the developers envisaged but have to play a 'compromised and downgraded' version. Whether that's obvious like Resolution or frame-rate or more subtle like Shadows, lighting, reflection, particle, texture quality. How many games have texture pop-in? I see this quite a lot in games where you wait a second and then the texture pops/loads in... Its things like this that people are criticising this gen for. I see developers getting a bad rap for these things happening, fog creating frame rate drops for example,things not running as expected, visual quality not as high as the initial reveal but most often its Hardware related.
If/when the Neo arrives, even though I have a 4K TV, I would prefer a 1080/60 as the minimum standard for all games. I would rather have 1080/60 than 1440 or 4k/30fps. I would rather have 1080p with all the effects/textures turned up to max than 1440p with the effects on min or off just to achieve 1440.
If Ratchet & Clank and Uncharted 4 didn't exist I might call bs, but those games show PS4 can do impressive things when pushed by capable studios.
Let's be honest this is the way it should be shown not using hardware we don't have yet or on hardware we will never have in our consoles
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