DOOM wastes no time setting out its stall. There a pentagram, a pistol, and one of Satan's soldiers. Pew, pew – off we go. Extremely late review copies mean that we've only just managed to get our hands on id Software's key card collecting sim – but does this unashamedly old-school FPS make a strong first impression? We're about three or so hours in, and we're cautiously optimistic.
Perhaps the main appeal here is that games like this simply don't exist in a post-Modern Warfare world. Wolfenstein: The New Order likely scratched the arcade shooter itch for many of you, but you'd probably have to go back to Resistance 3 to find another big-budget weapon wheel flavoured foray from the same tree. That game released all the way back in 2011 – doesn't time fly?
Of course, that also means that you need to have an appreciation for what you're getting into here. We've only had time to try the campaign so far, but it's… Surprisingly like DOOM. Levels very quickly become labyrinth-esque – the third stage, a giant forge filled with furnaces and molten liquid, finds you performing a bit of platforming as you search for key cards and mow down mutants – while the combat is just about as frantic as you may expect.
The game does play a little like the PlayStation 3 generation didn't happen in some regards, but that isn't necessarily a bad thing. The temptation to automatically "aim down the sights" means that you'll organically discover your armoury's alt-fire options, which can be swapped out as you collect different weapon mods and upgraded using MacGuffin points that you unlock for completing challenges and fulfilling various kill quotas.
The guns "feel" really good: they're loud, loaded with kickback, and they deliver devastating damage to Satan's servants. The obligatory shotgun – which you unlock almost immediately – can be augmented with a kind of mini-grenade launcher, or alternatively it can be modified to fire three shells in quick succession. Unloading either of these into the face of a demon is incredibly satisfying – not least because the brutality of the game means that in most cases they splinter into tiny pieces.
The movement is similarly aggressive, with your bog-standard walk speed set to "Usain Bolt" by default. It means that you can get around the levels very quickly, and it's certainly entertaining leaping from platform to platform, pumping monsters full of red hot lead. There's no regenerating health here, so you need to "earn" vitality by finishing off foes using close-quarters "glory kills" – think of these like mini-fatalities – which could have been obnoxious, but seem short enough to not get repetitive.
A similar system is implemented for the chainsaw, which nets you ammo each time that you elect to perform impromptu surgery on one of the devil's offspring. It's a nice system that the game's got going on, and it forces you to explore all of your options in combat in order to maximise your chances of success. When you factor in the weapon wheel as well, there's plenty to experiment with, which should hopefully keep things feeling fresh.
But there's a big question mark hanging over that final point. Already we're beginning to feel like too much of DOOM relies on locking you in a room and forcing you to clear it of enemies, and while we appreciate that this is part of the appeal, we are hopeful that it's going to have a little… Something else to offer. Different types of arena definitely inject a little variety into the action – sometimes you're battling it out in crowded corridors, other times wide open spaces – but even with the sprawling arsenal and upgrades, there's always the danger that this kind of experience could overstay its welcome.
It's not like this release will be able to hang its space marine helmet on its story, after all. All we really understand so far is that there's a robot man, a Tilda Swinton look-a-like, and a portal to hell. It's not important, and at least the game recognises that, keeping any fiction to a minimum – and in some cases simply allowing you to walk away. The protagonist doesn't even care, opting to shut up many characters before they even stop talking.
And again, that's absolutely fine – on the back of Uncharted 4: A Thief's End, it's actually something of a palette cleanser. But, as alluded above, DOOM's true test will be whether it can maintain an element of surprise over the course of a full campaign. It certainly looks nice and it sounds like a headache in the making, but will it have any staying power? Look out for our review in a week or so to find out.
Has DOOM got your blood pumping, or do you wish that this game would go to Hell? Throw some horns in the comments section below.
I'm about halfway through and I'm loving every minute. Even though I was disappointed with the MP alphas/betas, the campaign is something special. And apart from the great gameplay, the biggest surprise for me is that the level design emphasises exploration, something that all shooters have abandoned. Even the good shooters, even the great ones, rely on point a to point b progression. FPS games started with maze-like levels, that required exploration to find keys, secret rooms, and backtrack a lot until you move on to the next level. Doom brings that all back, and that makes me extremely happy. The levels I've seen so far are getting better and better.
And you should really keep an eye on SnapMap. The degree you can customise anything, from designing a level, all the way to behaviour and logic settings for enemies, game types etc is mind blowing. This is the Mario Maker of FPS games imo, and if it catches on, we'll see some incredible stuff. Worth noting is that SnapMap was the last thing John Carmack was working on before he left id, and that man's a genius.
I still think the standard MP is not that great, but SnapMap could actually fix that, people might end up creating a better MP anyway.
I've just got the assault rifle so I'm not too far into the campaign - but wow, is it fun. The controls are just so fluid and the melee is completely optional but provides the perfect mix of risk and reward. I can see myself vastly enjoying the leveling up system and challenges (and discovering the hidden secrets and easter eggs). Also best in-game map ever. SnapMap is sure to add ton of playable content long after the campaign and multilayer.
Extremely violent and equally as disgusting but even so much more fun to play and ok the weapons are a bit weak sounding but that chainsaw gave me flash backs to the hostel part 1.graphically its stunning and its nice to see the option to turn off chromatic abhoration and a fov slider.multiplayer I thought was a bit knob to start but after noting I had been playing online for around 3 hours and laughing my arse off and not wanting to punch the tv I realised its actually damn good fun in a quake 3 arena kind of way.as off late nearly all fps shooters have had me pulling my hair out (not that I have any) so doom was a welcome sigh of relief for me.
Uncharted 4 Didn't stay the best looking ps4 for long did it? WOW how Id got this fidelity at a locked 60fps is beyond me. Dont get me wrong uncharted 4 is a stunner, but Doom makes my jaw hang, while in motion
Been playing for about 3 hours loving it so far the campaign is good fun the game play is fluid the controls are easy to learn and it looks great can see this being played a lot
It was Uncharted or Doom for me this month, Uncharted is good but looks like I got the wrong game gunna try and hold off on this, if I can!!
THERE IS DOOM FOR US ALL!!!
I've been looking forward to this but I'm a bit concerned about all the talk of locked rooms to kill enemies in, I don't mind such a thing but I'm not sure I want to do them too often. Game looks great, it'll just have to wait until I finish with Uncharted 4 which could be a while
@Bazza78 This is a handsome game and obviously 60FPS, but it's nowhere near Uncharted 4...
@Bazza78 Its not locked to 60fps or 1080p but uses 'Dynamic' resolution to try and maintain 60fps throughout. On the whole it does stay pretty stable but it does also dip in resolution and/or framerate too - Watch Digital Foundry's youtube video breakdown on its console performance
Its certainly not as technically impressive as Uncharted 4.
After the let down Uncharted 4 was this is a blast.
Controlls? Spot on!
Load times? Quick!
This was going to be one of my pre order games but after playing the beta,I found the multiplayer pretty boring and had the impression the single player wouldn't impress either so I didant bother with the preorder.But from the review and all the positive comments maybe I will end up buying this after all
@get2sammyb i disagree sammy, in motion Doom is silk, uncharted single player looks abit chuggy.
I'miss guestimating, but Nidd say I'm about two thirds through on ultra violent. It's superb. Everything I always wanted in a modern iteration. No reloading, fast twitch shooting, superb graphics, lots of secrets and exploring, AMAZING sound design... I'm loving every minute of it!!
Plus, the collectors edition that I ordered? The box is HUGE, and the statue is incredible!
Argh well I lasted about 8 hours but screw it I'm off to buy Doom.
A fiend gotta have his crack I suppose.
@BAMozzy doom is 60fps uncharted 4 is 30fps, taking this into consideration and the graphicall sacrifices UC4 would've had to make to get the SP beutiful and 60fps . Then doom looks better in motion.
However i'm not bashing uncharted 4, it's the best game on ps4 hands down. Uncharted 4 does dip below 30fps itself on occasions.
Sod the haters - I loved the Beta and this is awesome. Also, people forget id's tech is always top notch. I'm glad Doom is back with a vengeance!
head bangs wildly and cranks up some Opeth
I'm not exactly sure how far I am, let's just say that I'm no longer on Mars.
Impressions so far, the combat feels very good, thanks to butter smooth controls. Music rocks (please turn it up and the sfx slightly lower). Level design is surprisingly old school, and, if your a fan of older PC FPS's, you'll probably like it,.......if you don't know anything outside of newer console FPS's, you probably won't..........the game unashamedly leaves storytelling and cinematic events to a minimum. It also takes a bit of time to develop a good caddeanc with the gameplay and upgrade systems.
As somebody mentioned before, two different goals. Doom is aiming for the smoothest experience possible. While it does have some very minor frame rate dips (note minor), it achieves it's mission well.
@sub12 I am not criticising Dooms decision to go for 60fps but its hardly the visual masterpiece that Uncharted 4 achieves. I would also argue its not the 'best' looking 60fps game on console either - in my opinion SW:BF looks better.
However the reason I commented was that someone said Uncharted 4 didn't stay the best looking game for long. I know that both have different objectives in their game-play and that determined the visual presentation. But in just a purely 'visual' perspective Doom doesn't come close to Uncharted and that still remains the best looking game on console.
I know that for the most part Doom maintains a good FPS and also rarely drops below 1080p too - I posted a video on it. No need to get 'defensive' because I said Doom can't match Uncharted visual brilliance - I doubt anyone really expects it to. If ND can't manage to get U4 running at 60fps and look that good then how can id Software make Doom look better and still be 60fps?
Fair enough, did you play the new Doom yet? It would be interesting to hear your take on it, considering your a fan of Doom 3. I will say, for this game, the more you play of it, the better it gets, although it's somewhat of an aquired taste.
@Bazza78 the difference is though that doom has very little attention to detail and is largely similar looking environments and assets of orange and grey where ever you go, with no reason to worry about draw distance and a heap of other things. Uncharted is far more impressive.
Uncharted 4 is probably the best looking game on the PS4..........but damn that motion blur is annoying.
@sub12 I liked Doom 3 because it was an evolution of the franchise - it was trying to keep with the times and reinvent itself. I liked the original Doom when that released too. The point I was making is that I feel that games need to move with the times but keep 'something' of their sole too. Wolfenstein (for example), a game I also enjoyed back in the day, kept the essence of it, even some 'old school' traits but also gave it a 'modern' approach.
When I called the original Doom an 80's game, I know the FPS genre was really created in the 90's but the essence of Doom and Wolfenstein is still a very 80's concept in that you clear/make you way through the level and move on to the next and repeat with gradually increasing difficulty - like so many games in the 80's (Pac Man, Galaga, Defender etc) - even the 70's too like Space Invaders (clear that wave, move onto the next and repeat).
Whilst I expect that from 'indies' - even if they do it well, I don't really want that from a game I am spending £40.
I haven't yet played the campaign - mainly for the reasons Sammy outlines in the article. I want more depth from the campaign, more story. I didn't think the MP Beta was that great and I got bored very quickly - even the glory kills which look fun to begin with wore thin for me. If the campaign follows the same pattern as I suspect it does from all the information I have read and video's I have watched, I can see it getting 'repetitive' even if it starts off fun and frenetic. Having no interest in the MP and reservations over the campaign, I can't justify spending £40 on it.
After 35+ years of gaming, I tend to want something more than just good game-play for that kind of investment especially as I am not convinced it has enough to hold my interest until the end - like a good story driven campaign does.
Got you, everybody has their own preference. As for Sammy, don't quote him, he has a horrible taste in just about everything.
I think Doom has been pretty great, especially once you get past the first hour or two of familiarization. Worth the money so far IMO, and recommend, if you know what your getting yourself into it.
Doom is pretty cracking, more my cup of tea than Uncharted 4 (which is still very good). I never played a great deal of Doom 1 or 2 but loved Alien Trilogy and Exhumed (Power Slave in the US??). It's just like playing those kind of games again, very enjoyable. The soundtrack is thumping, too.
I was a bit worried as there was some noticeable screen tearing when I played it pre patch but after the update problem solved. Blatantly no where near the graphical level of Uncharted but it performs flawlessly so I'll take that!
@BAMozzy when you say "sombody says that uncharted 4 Didn't say that best looking game for long" then please quote me. Otherwise you seem dismissive of my opinion and stance .
It's certainly better than reading your long drawn out, and self ass kissing posts. 10 paragraphs(nah 100ft wall word) of self indulgent nonsense . I have a opinion. Of which i'm very much entitled to. Get over yourself .
Oh sorry "you haven't yet played the campaign " LOL
Why are we comparing DOOM and Uncharted 4 in here? They're running at different frame rates with different perspectives and totally different art styles in completely contrasting genres.
Let's focus on DOOM please.
I finished the game and am not reviewing, but you can look forward to some more impressions from me soon. Final thoughts: runs out of ideas towards the end, rubbish boss fights, terrible multiplayer... BUT outstanding combat, awesome weapons, some good level design, and quality presentation. SnapMap also seems like a pretty cool idea, but I'm not convinced it will be used by the community to its full potential.
You didn't like the multiplayer or boss fights? Bah hum bug, anyways, I think this game will appeal to the PC crowd first, and that's not just because of the lineage.
I beat it today as well, I personally highly recommended it, but only if you know what your getting into (this isn't COD). Very few games can match this level of fast paced action and violence on display, and towards the end of the game, when your double jumping around 20 baddies with quad damage and a rocket launcher, it can be very rhythmic in a good way.
Also, I will say it's good value for the money, a long campaign, good multiplayer.
9 out of 10, and yes,......it's better than Journey.
@get2sammyb @BAmozzy was dismissive of my opinion , and then admitted the he hasn't even played doom sp. I guarantee to you that uncharted 4 's madacasgar looks way better in the flesh than it does on youtube. Anyway uncharted 4 is beutiful . Let's talk about that.
According to Push Square the best PS4 game is an almost four and a half year old PS3 game with a higher resolution.
@Bazza78 Just because I couldn't be bothered to look up exactly who had made such a ridiculous statement wasn't be 'dismissive', it was avoiding dragging you into a conversation with someone else.
At least I won't drop to your childish level and insult you or your posts. I don't need to plat the campaign to know that it looks nowhere near as good as U4. I played the Beta and its not difficult to apply that to my 4k 55" smart TV playing youtube videos (either through the youtube app on that or through SkyQ) to know how it will look - the 'compression' doesn't make the game look ugly!
@sub12 Agreed on the rhythmic nature of the battles - really fun.
@GraveLordXD I personally think the boss fights are rubbish. I feel like you can defend everything in this game by saying "it's supposed to be that way", but I don't feel like circle strafing around a creature who repeats the same attack patterns over and over trying to whittle down its gigantic health bar is much fun at all.
Also, every one whisks you away to a tiny arena environment, which I thought was pretty dull as well.
But, it's an old-school game innit, so it's "meant" to be that way.
The boss fights were pretty damn cool IMO, btw, it's "meant" to be that way.
@get2sammyb it's funny really as I'd take Doom all day over another recently released game, but it's not just that the gameplay is in my opinion better I also prefer the setting, atmosphere and sound design.
It ticks all the boxes for me that Alienation does if I'm honest.
Wolfenstein is better though you played it yet?!
@GraveLordXD If you're hoping its like Doom 1 or 2 you should be fairly happy, it's about as close as it can get considering how far we've come.
@GraveLordXD I was a bit disappointed by Wolfenstein. Way too much storytelling parts, and the absurd amount of healthpacks you got meant it might as well have had regenerative health. And I didn't like the sneaking parts either.
@GraveLordXD Hm not sure actually, maybe I just played it wrong hehe. Did you play Doom yet?
Tap here to load 40 comments
Leave A Comment
Hold on there, you need to login to post a comment...