I stayed up until 07:00AM this morning watching the last eight of a Street Fighter V tournament. When I told editor Sammy Barker about my shenanigans, he looked at me like I was a complete lunatic [I believe I said I'd rather eat my own fecal matter than engage in such an activity - Ed] – but I don't regret it one bit, because Capcom's vision for the brawler has finally clicked with me.
I admit that I haven't been watching professional fighting game tournaments for a large amount of years. I remember catching the odd highlights of Tekken competitions here and there as a teenager, but never to a point where I knew the names of involved players and was interested in anything outside of perusing some high-level gameplay.
That all changed a couple of years ago when fellow Push Square writer and Street Fighter enthusiast Steven Hill somehow convinced me to watch the final few Street Fighter IV matches of an Evo tournament. At that point, I'd never been a massive fan of Capcom's franchise, always finding myself on the Namco side of the fighting game scene, but there was something about watching Street Fighter as opposed to playing it that had me intrigued.
The series has always been more calculated and arguably more refined than its peers, requiring players to second guess each other, punish mistakes as effectively as possible, and generally just be two steps ahead of the opposition in order to achieve sweet, sweet victory. It's this tense game of mental chess that makes professional Street Fighter such a joy to behold, and once I understood the process behind playing at high levels, I quickly began to appreciate just how entertaining it was to watch.
Needless to say, it wasn't long before I was tuning into almost any livestream that I could find of ongoing tournaments. I slowly became acquainted with legendary players like Daigo Umehara and Infiltration, and this familiarity just made watching competitive fights all the more compelling.
However, as hinted by the opening paragraph of this article, it wasn't until the release of Street Fighter V that I found myself truly glued to the screen. Now, there's no doubt that Capcom's latest has been divisive – even I've been very critical of the publisher's handling of the project, from the lack of single player content in the base release right the way through to the company's dismal attempts to communicate with the title's fans. It's been a very poor showing from the Japanese firm, but on the professional scene, I think Street Fighter V has the potential to be one of the most entertaining fighters that gaming has ever seen.
For me, the moment that sealed the deal came at around 7:00AM this morning when Chris Tatarian fought PR Balrog in the grand final of the West Coast Warzone tournament. Chris had made his way to the final match without losing, boasting the most inspiring use of Ken that I've seen to date. PR Balrog, meanwhile, played a mean looking Necalli, using his extensive tournament experience to brutally punish all who had previously opposed him. Both competitors looked fearless in their style of play, and that's really the crucial point that I'm trying to make here.
With Street Fighter IV, Capcom had created a fighter that often demanded patience, and this could lead to competitive clashes that were slow paced and carefully poised. This, of course, can be the case with Street Fighter V as well, but the developer's deliberately tweaked the fundamentals to force players into being more aggressive – and that's absolutely clear to see from recent professional tournaments.
The visible stun meter, along with the V-Skill and V-Trigger systems, give players more options when it comes to keeping opponents guessing, and in turn, pressure can be applied almost relentlessly with many characters. This is especially true of Ken and Necalli, so an intense, ridiculously fast paced grand final was on the cards – and that's exactly what we got.
From the very first round, both Chris Tatarian and PR Balrog held nothing back. It was like blocking didn't exist as the two finalists kicked the absolute snot out of each other, round after round, match after match. In the end, the fight was settled on the last possible round, and only by a tiny amount of health. Chris Tatarian took home the win, but I was cheering for both of them. It was a breathless, incredible display of skill and passion that simply wouldn't have been possible in Street Fighter IV - and that's precisely what Capcom wants.
While there's no telling how competitive play will evolve and change as time goes by, I reckon that Capcom's nailed what it set out to do with Street Fighter V – at least on the professional side of things. Every tournament that I've watched over the game's short existence has been hugely entertaining, and most importantly for the developer, far easier on the eye than tournaments featuring previous titles. If you've ever been even remotely interested in checking out some competitive Street Fighting, now's the time to start.
Do you watch any competitive gaming tournaments? Have you been keeping up with Street Fighter V's professional side? Don't forget to block in the comments section below.
Comments 22
Gameplay wise it really is Street Fighter at its finest. I'm not going to bash one of my favorite series since childhood this time. Good article!
Game play wise it's great.
Content wise for a 2016 / 60 dollar fighting game, it's unacceptable.
The fighting game genre gains it's longevity (to a degree) by appealing to pro players, but it stays afloat and financially viable due to the casual crowds.
Unfortunately SFV has become the cool game to hate just like Destiny was. Yes there are some legitimate criticisms but when every Street Fighter article is full of the same commentors making smart alec comments like "where's single player" every single time it just annoys people who actually like the game, where any positives about get drowned out by it. Capcom made a business decision and have stuck with it, all consumers can do is decide whether they want it or not.
@adf86
Capcom deserves the backlash, you think they would have learned after Street Fighter X Tekken.
@sub12 Capcom pulled some BS back then but SFV was made with a clear eye on the Pro scene and that's what they did. People don't have to like it but people at Capcom don't deserve to get hate for every waking hour either.
Maybe they should give out the game for free then and charge people to watch matches on their YouTube channel?
I think Capcom could've fixed all the problems with the game by just having the game at a low price at the beginning, and then steadily ramping up the price to 60 euros/dollars as they release more content. That way the pro scene can get started early, and the non-pros can get the game either for a low price or whenever it has all the content they wanted. Sadly, Capcom got greedy, and I really want to punch them for giving this awesome game such a bad rep from the start, just like with SFxT.
It is probably one of my favourite fighting games to watch right now, and for all intents and purposes Capcom slowly adding content actually helps the game stay fresh for months or even years!
@adf86 @sub12 I know exactly where both of you are coming from, but we can't let the comments section devolve into another argument over SFV's content or it'll never end. We've all been at this long enough to know what's good and what's bad - let's try to stay on the topic of professional play and watching it!
While I don't have a problem of how good a game can be for tournament players I do feel that Capcom let down its casual audience big time with this. May it was a Financial reason, maybe it was just them not thinking. Point is alot of games give both casual and pro players a game they want. Take for example Starcraft, Dota, and Hearthstone and even Mortal Kombat X. The fact that Street Fighter V has seem to cater towards the pro players is what got me.
@Tasuki
It's not even the momentum of the genre, arc system works, netherealms, namco, and even team ninja have showed the willingness to give you a generous amount of content. Capcom......nope, screw you, you can wait six to nine months for the same.
Tournament play is important, but it's FAR from everthing, and those who think that pro players are the only factor, will ultimately do more harm to the genre than good.
It's always entertaining to watch pro players play fighting games. Street Fighter, Marvel vs Capcom, Tekken, Dead or Alive, you name it. You could even learn something. Yeah, the single player content does suck and I'm sure Capcom got the message. I'm sure they will add more content to it which I'll look forward to that. Still enjoying Street Fighter V and I try to get in some online matches whenever I can.
I stopped caring about the whole tournament side of things a while back, but I'll watch Street Fighter at EVO every now and then. It's very fun to watch, but I always seem to get the idea that I should try high level play, which I just don't feel like I'm able to do. I'm hoping that skill-wise, this SF is easier to get into. I'd like to be able to be good at Street Fighter at some point.
@sub12 Yeah as @ShogunRok said let's stay on topic.
Lets not misconstrue hate for legit criticism. I haven't seen any unfair 'hate' aimed at SF V, in fact, almost any negative comment I've seen about the game, the person making it admits that the gameplay itself is great. Last I checked, that a compliment. The problem is the complete and utter lack of singleplayer. People may be sick of hearing about but there is no excuse for the game to be this bare bones at full price, period. It looks even more asinine now after playing a game like Ratchet & Clank which was made on a budget but has more to do. Free-to-play fighters like Killer Instinct offer more to everybody than SF V. Business decision, maybe, but it was a stupid one because there are plenty of people who have enjoyed SF's singleplayer content over the years as well. That's not hate, that's fair criticism. It's great they created a cool tournament game, but I have more fun playing than watching.
The initial game was created for tournament players only. Not for casual fans like me. There was no point in me picking the game up.
Things have improve gamewise, but most casual fan have moved on. They missout on alot sales by ignoring the casual fan.
@sub12 I agree. It's too bare bones which is why I have passed so far. I have been a street fighter fan since 2 on snes but I will wait for the price to drop or the content to get fleshed out with updates.
Its fun to watch thats a fair and valid point but being fun to watch doesn't make me want to buy it. Its a product at the end of the day it needs to shift units. Thats the bitter business reality that Street Fighter finds itself in and Capcom isn't really helping it right now. Unless its plan is to bank dat youtube and twitch money.
Haters!???
ridiculous. This is seriously one of THE best games on PS4 and probably a contender for the best quality game on PS4.
Admittedly it had a low amount of accessible content at launch, but I'm guessing that was so not to keep suffering delays.
The other method would be to give you a two month Beta before a full launch.
Gameplay wise it's near dam perfect and it's fun too play especially with friends, but the game like a hollow Easter Egg has nothing inside.
I'm glad that you wrote this. Westcoast Warzone was a pleasure to watch overall, but that SFV tournament, top 8 especially, was just pure glorious. Both PR Rog and Chris T put on a great show. When Rog lost to Christ T the first time, you could tell he was hungry for that run back. Dude was determined to get back to him lol. The commentary was also amazing. Both commentators were hilarious and did their jobs well. It's hype moments like that that makes me proud to be apart of the fgc. Never dull moment when the Major tournaments are happening.
@DerMeister SFV does a good job at easing players in. Capcom's main focus was to build a game around people wanting to get into the scene, not to mention a couple of websites you can learn from as well. All it really takes is dedication and practice. Anyone can do it.
good feature . i'd much rather watch a game (especially a fighting one) than play it . reminds me of the time I played Power Stone on dreamcast and got beaten while my opponent was playing and reading a book at the same time (grrr!)
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