Announced during the Uncovered: Final Fantsy XV event, Platinum Demo: Final Fantasy XV is yet more evidence that Square Enix likes to come up with terrible names. It's also a rather interesting glimpse into the inner workings of Final Fantasy XV, and provides a pleasant little adventure to boot.
As far as free downloads go, you can't really complain about Platinum Demo's runtime. Set over four separate environments, it'll take most of you around 45 minutes to see through, but those interested in the upcoming role-playing release will more than likely find various ways to keep themselves entertained for longer.
In many ways, this is a big, glorified tech demo - the kind that developers show off during press conferences while continually reiterating that it doesn't represent the finished product. Square Enix will probably be keen to mention that here, too, but it's safe to say that Platinum Demo is actually quite well realised. It feels polished, and manages to stand as its own small, quirky experience.
You play as a young Noctis, trapped inside of his own dreams as he's guided by Carbuncle - a Final Fantasy regular that takes the form of a fox-like creature. There's no real plot to speak of, though - any sort of narrative is used purely to string together the aforementioned series of environments, but the fact that the developer's thrown some context into the mix is appreciated all the same.
Scattered throughout the demo's four areas are yellow crystals that you can collect, and hoarding enough of them gradually unlocks tiles that are also dotted around each location. When stepped upon, these tiles alter the experience in some way; one might change the weather, for example, while another may transform Noctis into an animal or even a car, allowing you to mess around with various assets.
Admittedly, it all seems a bit weird, especially when trying to explain it, but it makes sense when you consider what the demo's trying to achieve. Again, this is a glorified tech demo - stepping on a tile that changes the time of day allows you to see the game's day and night cycle in just a few seconds, and altering the weather lets you catch a glimpse of the engine's dynamic capabilities. For anyone who's into exploring the systems and technology behind a game, it's undoubtedly intriguing.
With that in mind, it's abundantly clear that Final Fantasy XV is going to be an impressive looking release. From the particle and lighting effects to the superb sense of scale, Platinum Demo is a visual feast - it's just a bit of a shame that the frame rate isn't quite as smooth as everything else. Here's hoping that's not an issue in the finished game.
The only core aspect of the demo that we haven't mentioned is combat - but it's difficult to go into much depth on the matter because of how limited Noctis' abilities are. The title's first playable demo, Episode Duscae, had many fans worried due to a battle system that didn't feel particularly refined. Thankfully, Platinum Demo's offering fares better - at least in terms of responsiveness.
Combat still revolves around attacking and defending by holding down different face buttons, but it doesn't feel quite as janky as it did previously. That said, it still takes some getting used to: even though you can attack, defend, and dodge on command, it's becoming more and more apparent that Final Fantasy XV isn't going to be an action game - when you stop and take a good look at it, the system's almost like a turn-based affair that you have control over in real-time, as automated actions take precedence over things like combos and reactions. In a way, we suppose that it's a kind of evolution of the franchise's trademark Action Time Battle system.
Again, however, we wouldn't like to jump to any conclusions when combat's as toned down as it is here. Without a party at Noctis' back and with only a few different attacks at his disposal, it's near impossible to make a judgement on how this system's going to play out in the full release. It's something a bit different, that's for sure.
All in all, Platinum Demo: Final Fantasy XV is well worth a download, even if you're not a series buff. Seeing the game's technical side play out as you explore some nicely crafted environments is a decent way to spend an hour or two, and you also get to nab Carbuncle as a summon in the finished release. Fun for all ages, this is an interesting glimpse into a title that we're more eager than ever to finally play.
Have you tried Platinum Demo? What did you think of it? Has playing it had an impact on your excitement for Final Fantasy XV? Give Carbuncle a really stupid name in the comments section below.
Comments 47
Combat seems mundane and repetitive. Graphics are hit and miss. 6/10
I enjoyed Duscae more but this is great, too. Suffice to say, I preordered the Collector's Edition (yes, I am mad) and am a great fan of the series. This fills me with hope since it definitely gives me an FF vibe I've missed so much. I will enjoy this one for sure.
Switching weapons in combat is a little weird since it requires taking your thumb off the left stick, but I suppose with the lock on you shouldn't need to adjust direction often.
I suspect it will be like the XIII series combat in a sense that at first, it feels super basic, but later on the depth shines through.
Well its a Demo, but lets face it, its better than what is on offer on PS+.
The "free" demo is "well worth" it? I certainly hope something free is worth how much I'm paying for it, lol.
@XCWarrior It's more about it being worth taking the time to download it. Our poll on this earlier today showed about 50% of people hadn't even bothered!
well i enjoyed it, a bit short but it was a demo/prequel so that was to be expected
as for the combat i thought it was better than Episode Duscae's and switching weapons during combos was fast and simple
then the Iron Giant came along and once the warp ability was opened it added so much more in terms of what you could do
if this demo is ANYTHING to go by the FFXV might just end up being one of the best in the series
Might have to hunt this down in Target or Games top and give it a go.
Anybody else think it's strange they haven't released Duscae to everyone yet?
You guys going to review the anime?
@rjejr
A great tech demo. Definitely worth checking out. You need play the Episode Duscae demo to get an idea of what the game is all about though.
Turning into creatures was quite fun (even though they only had one attack) but my favorite portion of the demo was the boss battle.
I really hope that wasn't a tech demo, it felt like it was running at 20fps the whole time, just dogging it. I have no qualms with a game like this at 30, but when it drops under, it is absolutely noticeable, and detracts from the game.
It gave off a VERY Kingdom Hearts feel in the battle system and environments...except more stiff and clumsy. I played it, beat it and don't need it. I'd be interested to hear what FF fans thought of it.
@get2sammyb Anime, for jerks!
Just finished it. Most people just rush trough the boss but I managed to play around some and pulled off some tricks.
@JMillsDezign Right, not everyone may like that. But as someone that has played ALL the FF games I say it's OK with something "new" sometimes. It shouldn't be too bouncy. Then it would be KH. Of course there's more to uncover. It was a VERY basic gameplay demo.
@ShogunRok I would think the PS4 is set up like the WiiU where you simply hit download and then play a game until its done. I wish I could download it, lol
@get2sammyb I'll take that as a "no".
What's up with Shogun writing so many of the FF articles, is he covering the game or are you just busy lately making vids? ME4 delay must be killing him.
I can't say I'm overly impressed with it, the combat still seems like I just have to hold a button to win 99% of the time and the frame rate is poor which is my biggest concern for the full release. Here's hoping the latter is fixed in the main game and that the combat becomes more engaging as the enemies get more interesting
Played the demo, attacking is simple and music is nice. But the framerate is awful. Hope SE fix this issue before releasing the final version else it'll drop scores and not achieve its 10million target. I love ff games but I'm not enough of a fanboy to support mediocre programming from a multi million dollar talented studio! It'll be bargain bin unless keeps constant 30FPS and over.
@rjejr Ramsey's always been the bigger Final Fantasy fan among us. I'm looking forward to FFXV without question, but I doubt it would get into even my top ten for 2016.
What was with the jaggies and bland low rez textures? (in places) I was expecting this game to look far more polished. The demo looked like a HD remaster without the 60fps ! Can you imagine how bad the FPS would be with your buddies fighting with you and multiple enemies on screen !?!
@get2sammyb Take it you haven't seen Deathnote, Full Metal Alchemist or Psycho Pass?
Anime can be awesome, I thought you were all over pop culture....
(PS Taylor Swift plays terrible music)
@themcnoisy It's a joke! It's just a classic Jeff Gerstmann quote from a really old GameSpot show:
https://youtu.be/o3pNsGAfIEk?t=104
@get2sammyb Got you. (not that it matters if you do or dont like Anime) If you haven't go and watch Death Note. Its brilliant. The Anime not the film.
@get2sammyb "but I doubt it would get into even my top ten for 2016."
Blasphemer! (And you better not list that top 10 or half of them will be delayed until 2017 due to karma.) Well, maybe the 4 bros will stop at a tennis court along their drive for a tennis mini game. Are any devs working on a PS VR Move tennis game for you, that could be kind of cool.
I played Virtua Tennis on the Wii but skipped Mario on Wii U due to lack of motion controls. I'm not playing any single player sports - golf, tennis, skiing - without motion any more. Team sports are different.
@rjejr I think there's one for Oculus Rift. Nothing for PSVR yet.
The combat was dull and basic, BUT, then the boss battle came. And it was GLORIOUS. Then I remembered the combat from the other demo and realized that the super basic combat with Young Noctis probably doesn't represent the actual game. The real game provides you with the mechanics you get in the boss fight. So all my fears were laid to rest.
I really need to practice more though and learn when to quit attacking and dodge enemy attacks.
@rjejr
I keep telling you- Wii Sports Club GOLF (Wii U- $9.99) is surprisingly one of the most nuanced golfing games ever developed. Not only does the ball fade or draw depending how you angle the club (aka Wiimote) when you swing, you can apply backspin and all that jazz. And seeing the ball on the gamepad on the floor, hit into the TV never gets old.
Oh and for people who think this DEMO has nothing to do with the finished game.....If that was the case then why are certain stepping pads LOCKED?
Me thinks you'll get plenty of kid dream sections in this game! If not then why lock certain stones/ stepping pads? Look for the BIG PADLOCKS on the floor and you'll know what i mean.
Lol must be that. my bad! Will try it.
@Grawlog Ok i still cant unlock the 3 pads before the looooong corridor to citadel, only got 245 crystals too. Were are the other 500 crystals?
@Grawlog yeah i'd missed the crystals in the table room.
It was an okay demo. The game honestly reminded me of FFX more than anything. Besides that, the didn't like using a toy hammer or whatever, that part was rather meh, and I'm hoping that is just the beginning part with no more of him being young like that. It didn't pull me in much at all. There was barely any fighting gameplay elements long enough for me to say "this is so awesome". Instead the landscaping at the beginning was amazing, but the combat gameplay element left me with kind of a "meh" feeling.
Overall I enjoyed it. If anything, I'm glad that Final Fantasy is taking a different direction with it's battles but some of the fights where you just held down circle felt a bit tiresome.
However, the warping with the end boss was where things got much more interesting. Also, the soundtrack by Yoko Shimomura was lovely. Colour me interested for the full game!
@FullbringIchigo yeah my thoughts exactly , it felt like kingdom hearts up until the boss fightb, and once you get all the abilities and utilize them combat felt smoth and fun ,especially with all the parrys that depent on which weapon u haf out at the time. Looks promising!
Holding down the circle button or smashing X in the round-based Final Fantasies. There is not much difference, just that the fight is over sooner with the real-time battle. It is always the boss fights and later with harder enemies, where the battle system is starting to shine, when it comes to Final Fantasies.
@finalstan I didnt get the Final Fantasy vibe at all. Not even a little bit. Not sure how I feel about the demo, or how I feel about a main Final Fantasy game going full hack n slash...
I do know that casting fire was a pain. The whole "grenade" style throwing doesnt work so well in a game with no cover.
Thought it sucked tbh a pointless exercise unless it was to put me off the game, not really got me hyped at all, cba'd even finishing it and what's with the hack and slash combat system. Out the window with tactical combat and in with the mainstream make everyone happy hack and slash watered down version's that every dev is going with these day's.
Downloading it now, will give it a go in the next few days, 45 minutes isn't too bad to get a quick taste for the game, sounds about right. Not too long, not too short.
@xMEADx kind of how I felt with the gameplay, it was rather bland to say the least. All they have to do is throw in like 30 enemies at once and you'll have dynasty warriors. :X
@get2sammyb @JaxonH @ShogunRok
So, 8 months later, finally got around to playing the Platinum demo, and I knew you'd all be thrilled.
Started off w/ some nice KH flashbacks, great game, need to replay them all before KH, but then it all sort of went downhill. Just finished Bayonetta 2 on Wii U and that made this seem slow and ugly. Was very excited for the jump button, all games need jump buttons, and I dig cute furry sidekicks, but it wasn't grabbing me. Though as Jax pointed out, final boss battle was the real game, warp and a broadsword changes things.
Anybody else reminded of the yellow orbs in KH from the item meteorrain, it was like they used the same physics engine or something.
OK, time to go watch Kingsglaive, watched Brotherhood last night, then maybe tomorrow I can finally start playing the game. Do I get anything in game from finishing Platinum? I thought I did, but maybe that was another game.
Edit: We put the expired code in this morning and it worked, good on Squenix or Sony or whoever, so the following doesn't hold true, but I'm kepeing it in b/c of the date on the paper.
Oh, off topic, my kid just opened DQH: WTWatBB, and it's very mean of them to put a code in the box that expired October 13th. He was so excited to see that slime set in the pic but the expiration date was on the back, such BS. They should be happy I bought their old game, and it's not like they are going to run out of stock on a digital download. Oh well, I wouldn't be so annoyed but my kid was practically in tears. smh
@rjejr
Platinum demo grants access to the Carbuncle summon, for use exclusively in EASY mode. Which, if I know you at all is probably the mode you'll choose, though I really have to caution you against it. The game is balanced perfectly in NORMAL difficulty. I haven't had any trouble at all, save for when I attempted a post-game dungeon and got my butt handed to me on a silver platter (can read about that experience a page or two back if you're curious). But ya, EASY mode kills it. If you choose EASY mode, you'll never even need Carbuncle summon in the first place. I don't even need it on NORMAL. Besides, like all summons in this game you have to meet specific criteria for the option to even activate... like fight monsters way above your level and have at least one person in Danger or something
Anyways, Platinum demo sucked aside from the boss. Thankfully I can assure you it is completely irrelevant to the main game and doesn't even remotely resemble it... aside from the final boss battle.
@JaxonH Thanks for the feedback. I was planning on playing FXV in Normal mode, those games aren't usually that difficult. If I have to start playing JRPG in easy mode I might as well quit gaming. I regret playing Bayonetya 2 in easy mode, but I was rushing thru it late at night w/ all the holiday stress, I would have had a heart attack or my wife kicked me out of the house on hard mode, but I may go back and play it again some day on normal just to have some fun.
Having Carbuncle around would be cool, he's the first voice I heard out of the DS4 controller. My kid is playing DQH now so Healix was the second. But I imagine easy just being no fun at all. The first boss in the Platinum demo went down pretty easy, my kid was impressed, the 2nd boss may have killed me a couple of times in his grip, but that's what bosses are for. And those after game dungeons are always brutal, thats what they are there for, I don't mind them. I'll seek them out and try them, but when they crush me I'll just move on.
Did your JRPG playing brother play FFXV yet?
@rjejr
Negative.
I keep telling him it's as good as Xenoblade Chronicles X, and he did come watch me play for a few hours and was really liking it, but he hasn't bought it yet. He's still hung up on his new gaming PC he built and his GPD Win handheld.
I've been playing Last Story and F-Zero GX too. Games look great in HD. My TV also upscaled to 4K but not sure how much of an effect that has. I'm sure it helps
@JaxonH "I keep telling him it's as good as Xenoblade Chronicles X"
Well I hope it's better than that. I'm not expecting it to be anywhere near the original XC, that storyline and gameplay was simply incredible, but XCX's story left me wanting. I'm hoping for something in between the 2. Guess we'll see.
@rjejr
Alot of people complain about the story in XCX, but that's only relative to the original. Compared to other JRPG it had an incredible story. Far better than any Final Fantasy I've played (aside from XV). And the gameplay was mint. They could have had no story at all and it still would have been my GotY
@JaxonH "Compared to other JRPG it had an incredible story."
But it sort of never ended. At least I couldn't figure out how to get there. Couldn't get to find out about other whales, that hand on the guys shoulder after the end on the beach, time travel dude, why everybody came to that planet, level 60 skells. Finishing the main story was a piece of cake, but I would have liked another 3-5 chapters after that to tie things up. Which I suppose all the info is in there somewhere, but I couldn't figure out how to get it out. Guess I should finally check that $25 hardcover guide I have.
It still might have been my game of the year as well, unless Splatoon came out that year, that's my game of the gen. Most original videogame since Pikmin on Gamecube. But it was my fault admittedly playing XC and finsihing it abut 3 months before XCX. Had I played it 3 or 4 years earlier when it came out I might have forgotten how great it was. Oh, and the music in XCX was atrocious, the worst song in XC is better than the best song in XCX. Guar Plains all the way.
This is up there w/ the FF and DQ themes.
https://www.youtube.com/watch?v=6Dy74NOzcS8
One WInged Angle is still the best videogame music ever recorded though. That game had to exist just for that song to be written.
Oh, and the main characters were better in XC as well, Shulk, Ryn, Fiora and Heropon Riki. I can't remember a name from X. The young girl was good, Hulk Hogan was just ridiculous.
I like characters, which is why I'm hoping FFXV works for us. We're only 1 hour in and we like it already. Though it's sort of cheating having a 70 minute anime and a 2 our movie to flesh them out.
OK, that was too long, sorry. Happy New Year.
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