Capcom's web servers are crumbling like Street Fighter V's netcode on launch day, but we've managed to get on its blog long enough to obtain full details on the fighter's first major update. Due out on an undetermined day later this month, the title's inaugural free update will add challenges, bug fixes, and better battle lobbies to the critically acclaimed brawler – but there's still no word on an Arcade Mode.
The biggest addition for solo players will arrive in the guise of Challenge Mode, where you'll be taught the basics of brawling right the way through to more advanced manoeuvres. There'll be specialised tutorials for the entirety of the title's roster, too – which will, we assume, help you to understand what all of the cast's V-Skills do. This invaluable addition will be accompanied by combo trials for all of the characters as well.
Other improvements include the incorporation of the in-game shop, where you'll be able to nab new challenger Alex alongside a bevy of costumes. A rematch button will also be added to online rounds, while Battle Lounge will now support up to eight players – and yes, there'll be a spectator option as well. Finally.
The publisher's also worked on fixing some of the title's bugs: Vega will be refrained from floating into space after performing Bloody Kiss, while costume colours will no longer be lost into the ether after you restart the game. All positive news, then – but the update's still unlikely to satisfy those looking for more single player content. You can find the full patch notes through here, but be sure to find your fist in the comments section below by letting us know what you think.
[source capcom-unity.com]
Comments 13
Tutorials for single player. How exciting...
Yay I love trials! I hope Alex will come with his own story and trials and combos as well.
And since I do think sf5 is really the most approachable entry in the series since SF2, I think a lot of new players will be able to improve thanks to this.
Nice update, I still think it's strange that battle lounges matche is not included in the online trophies though. Good start here.
Well, it's a start, a small one anyway. I'd still like to hear more on arcade mode more than anything right now though.
@Bliquid Actually it was League of Legends and other freemium games that inspired Capcom particularly games like Farmville and such.
Arcade mode will take awhile yet, especially when there still making modes that was already in the pipeline. Also trials mode will net you extra fight money as well.
Nice to see progress, but this isn't the one.
[goes back to Non-Street Fighter Land]
Wake me up when the real single player content arrives...
I'll buy on june alongside with the cinematic and probably arcade mode.
glad to hear about some improvement (about time lol) but dont get me wrong - its always good to see developers fixing bugs and stuff
I honestly doubt that they can make up for this disaster
lookin at meta and amazon alone shows the results and the sh@% storm is well deserved - I bet most people traded it in already or re-sold it
I wont buy this unless they fix and add everything that was supposed to be "final"
Trials... really!?!
Nobody cares anymore. You only have one chance to make a good impression, & SFV pooped all over the stage opening night. Shame....
Language -Tasuki-
The fact that they added this challenge mode instead of arcade shows just how much they're valuing more "serious" players over casuals. Well, they're not gonna get this casual's money just yet.
I just paid Plus so I will be nabbing Alex and the Challenges. Still owing us Arcade Mode.
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