Like all of the best brainiacs, the friendly folks at Hello Games are utterly insane. There's a mad glimmer in studio co-founder Sean Murray's eye as he explains that he's no longer able to see textured terrain in No Man's Sky without the mathematics shaping it. The amiable programmer – appearing endearingly apprehensive at a special hands-on event in London last week – knows that his team of 19 are onto something special, but he remains as grounded and good humoured as ever, warning that the sparkling water that he's been sipping all evening may lead to some unexpected burps. "Those are under embargo, too," he quickly quips.
It's a valuable anecdote because we get the impression speaking to many of the affable faces from the Guildford-based outfit that they are merely everyday people embarking on the outrageous. And while we'd previously suspected that the weight of expectation may be bringing the team down as the title nears its 21st June release date, it seems instead that it's simply enjoying the ride. "There are so many planets in this game that 95 per cent of them will never even be found," Murray continues, that crazy glint back in his eye. "I'm not sure whether that's beautiful or sad," he giggles.
But it's true: No Man's Sky really is that big. The release consists of millions of solar systems, each comprising of different planets inhabited by its own unique ecosystem. While the specifics of the title's procedurally generated universe are infinitely more complex, it functions using a series of mind-melting algorithms. Imagine, for one second, that you are stood upon the surface of a planet. The formulae beneath the bonnet of the game uses the co-ordinates of your location to populate the world around you. It means that, if someone else were to stand on the exact same spot, they'd see the same surroundings as you do. Insane. Clever. Cool?
Well, it is impressive, because the mathematics means that the game doesn't really need to load as you segue between space and planet surfaces. But what do you actually do when you're on a landmass? To be honest, the release is shaping up to be a Twitch streamer's dream; exploration, crafting, survival, trading – all of the usual buzzwords are represented in ample supply here. But at its very essence, this is a game about exploring so that you can gather the resources that you need to explore some more – even if that's a reductive way of looking at things.
Your goal is to reach the centre of the universe, and to get there you'll need a pretty sick ship. You'll need to accrue money to upgrade your craft, then, which you'll earn by collecting materials and trading with the fleets that you'll encounter on your travels. Planets are flush with resources, with everything from elemental objects through to weapons and bits of kit. In our demo, we needed to create an EMP in order to override a docking station and call in our ship; a swift combination of two substances lifted straight from the Periodic Table got the job done.
"Spending under an hour with No Man's Sky and coming to firm conclusions is like eating a grain of rice and trying to evaluate an entire Chinese buffet"
You can ping out a beacon to see what's in your immediate vicinity if you're in need of a little direction, but it's clear that the real beauty of the game is simply going to be getting lost. Murray notes that the vastness of the release means that there are unlikely to be YouTube videos detailing loot hot-spots; just because someone's found a planet flush with resources, doesn't necessarily mean that you'll ever be able to reach it. And so even though the game is populated by non-playable characters all belonging to different races with different beliefs, there's a definite sense of isolation as you wander the world.
Speaking of the NPCs, the studio's really eager to stress that the game is packed with lore, though it's something that we're unable to really sample in our agonisingly short hands-on. One neat touch, however, is that they'll all speak different languages, and you'll gradually pick up on the meaning of words by exploring their planets; fail to take the time to pick up on the local lingo, however, and you'll find communication more difficult. This can be particularly problematic in trading scenarios, where picking the wrong option due to a misunderstanding may find you on the receiving end of a blaster to the rear.
It remains to be seen just how meaningful these interactions will turn out to be, but all of the user interface elements are beautifully implemented using a system that, honestly, has been straight-up lifted out of Destiny. That's no bad thing, though, as Bungie's cursor-driven mechanic remains as elegant as it's ever been, and it really works here. Similarly, the presentation across the board is just sublime; one planet that we visited tested our suit's anti-freeze capabilities due to its sub-zero temperatures, while another – positioned closer to a star – had a scorching surface that drained our energy if we failed to manage our cooling systems effectively.
And, if you're wondering, there are laser guns that you can shoot the local wildlife with if you choose. A Grand Theft Auto-esque wanted level system prevents you from upsetting a planet's ecology too much, and we get the impression that you're going to really struggle against this sort of resistance if you haven't upgraded your equipment all that much. It's difficult to say whether this will act as a kind of gate on your freedom early on, but it definitely seems that way.
All in all, though, we left our hands-on session feeling like we knew more about No Man's Sky, without necessarily being able to answer the most important question of all: will it be any good? After rumours that the developer was struggling to get the title to run on the PlayStation 4, we can confirm that it functions exactly as promised on Sony's box – we checked that it wasn't secretly running on a supercharged PC – though you may want to temper your hopes for PlayStation VR support, as the pre-release build wasn't, shall we say, silky smooth in the performance department.
However, spending under an hour with this game and coming to any firm conclusions is like eating a grain of rice and trying to evaluate an entire Chinese buffet – it's impossible. The art direction's staggering and the ambition is awe-inspiring. But with the developer proudly parading the game's free-flowing format, it remains to be seen whether it will have the structural hooks to make it worth its trans-galactic fare.
Are you hotly anticipating the release of No Man's Sky, or are you still concerned that the space-faring sim won't really appeal to you? Find your ship, set a course for the comments, and fly there as fast as you can.
Comments 90
Ask me anything!
So this is what everybody had to keep quiet about you must have been bursting to share this information. This game has so many elements that I enjoy in games. I looking forward to exploring the many worlds and never finding the centre of the universe but that does not really matter its the journey that counts.
Will the the VR and non VR be seperate editions? I appreciate that you may not know the answer to this question.
@JoeBlogs Yes, it was pre-release code and I've no doubt it will be fixed. But, it's hard to imagine PlayStation VR support, as it would need to be absolutely rock solid for that.
@dryrain It's not confirmed for PlayStation VR.
Some of the environments in this game looks gorgeous. How does the language mechanics actually work?
@WanderingBullet You'll find monoliths on planets. Observing these will teach you certain words. When you've learned a word, that word will be automatically translated when you talk to an NPC. However, it's worth noting that if you've only learned a single word, you still may not understand what you're being told/asked.
I'm with @WanderingBullet. Is it a case of we as people will have to work it out for ourselves or will there be clues and things hidden? Or is that still uncertain?
Also, when interacting with people - are there dialogue options or chat options?
@Churchy There'll be parts of the language scattered around the world and it will auto-translate the language based on the parts you understand. It looked like conversations will have four options you can use to reply.
@get2sammyb Thanks, Sammy. Were the monoliths difficult to find?
"June 21st release date."
Will see. I don't believe in release dates anymore.
That said I'm looking forward to it.
Personally I can see myself getting bored very quickly and LONG before I reach the centre of the universe. Visually I think it looks OK - nothing special and certainly not up to the standards of games like Uncharted 4 or even Uncharted 3 or BioShock from last gen. Obviously this is a much 'bigger' game but even games like Red Dead Redemption look better and more varied too.
I can't see myself wanting to visit yet another planet to gather resources to upgrade my suit, weapons, ship to enable me to visit yet another planet to gather more resources. Maybe find enough monoliths to be able to communicate and trade resources with NPC's. After a while all these 'planets' no doubt will end looking very similar, feel very similar etc.
It just seems to be very repetitive and I certainly can't justify the cost. I personally can't see this lasting me more than an hour or 2 at the most before I get bored.
As a lover of all things space-related, I am absolutely pumped for this game. This is one of the games that really pushed for me to want a PS4 (alongside Persona 5's PS4 announcement).
@get2sammyb Thanks Sammy! I'm now even more pumped for this. What I love most is the fact that the game seems more focused on not knowing and using your own sense of adventure as an impetus to play.
@get2sammyb 2 questions:
1) I know you sell the sizzle not the steak, so to speak - but for a minute let's forget about graphics, forget scope and ambition or the size of the team. Is it fun? Is the gameplay engaging? Is it challenging (I don't expect dark souls, but perhaps more than LBP)?
2) Is it possible [however unlikely] to meet other people? or is the game offline only?
Totally psyched, and thx for all the new info! Really digging the while language thing and having to learn words and what not. This is shaping up to he REALLY special. By far my most anticipated game for the ps4 thus far.
I can't wait for this game, it looks and sounds better with everything I hear about it.
Now if only the indie-bashing, price point moaners would all clear off and blow their £50 on yet another identical iteration of FIFA, the adults can get on and enjoy this one.
@WanderingBullet I didn't find one when I played, but I didn't get to play for very long. Got to remember: this game is absolutely gigantic. A single planet will take hours to fully explore, and there are billions of them in the game.
@Splat Could get delayed, but it'll definitely be this year.
@BAMozzy It's definitely going to appeal to a particular audience. You're right that it's not as richly presented as a game like Uncharted 4, but the art direction is outstanding. I think you'll get more than a couple of hours out of it before getting bored, though — it's HUGE.
@Churchy Definitely. I loved the languages touch because they want to make you feel like a foreigner on each planet you visit - as you would if you were exploring the galaxy.
@Mega-Gazz Didn't play enough to answer that question. It controls nicely and I wanted to visit more planets; ultimately, it's that will to explore that will keep you coming back for more. Will there be enough variety to the crafting, loot, and planets themselves? We'll have to wait and see.
As for your other question, my impression was that you'll never encounter anyone else. However, people seem confused by this. I'll try to find out. It may just be that the game is so ridiculously gigantic that odds are extremely low that you'll ever see someone else. (Which sound ludicrous but again, it really is that big.)
@SonyInfinity Thanks for reading, glad you liked the info!
I was getting kinda bored of waiting for this game, or at least new information. Then today happened.
Now I'm all excited again. I think this could really be something special.
@get2sammyb This is a dumb question, I know, but what exactly is No Man's Sky? What do you do? Because I'm looking forward to it, I just have no idea what the objective or motive the game has.
"There are so many planets in this game that 95 per cent of them will never even be found"
This is a good one for the speedrunners! heh
@Anchorsam_9 "But what do you actually do when you're on a landmass? To be honest, the release is shaping up to be a Twitch streamer's dream; exploration, crafting, survival, trading – all of the usual buzzwords are represented in ample supply here. But at its very essence, this is a game about exploring so that you can gather the resources that you need to explore some more – even if that's a reductive way of looking at things.
"Your goal is to reach the centre of the universe, and to get there you'll need a pretty sick ship. You'll need to accrue money to upgrade your craft, then, which you'll earn by collecting materials and trading with the fleets that you'll encounter on your travels. Planets are flush with resources, with everything from elemental objects through to weapons and bits of kit. In our demo, we needed to create an EMP in order to override a docking station and call in our ship; a swift combination of two substances lifted straight from the Periodic Table got the job done."
Great video and great read! Am so stoked for this now and June's not that far away!
One question @get2sammyb not related to the game but I'm intrigued... Where was you when you made that video? Why was is so pink? Very pink.... you did say ask me anything lol
@get2sammyb I get that its 'huge' and the potential for many hours is great but I can't see myself repeating the same thing over and over and over again. By that I mean going from planet to similar planet to similar planet, finding resources to upgrade my gear for the sole purpose to explore more planets and find more resources to explore more planets etc etc etc.
The artstyle doesn't appeal - yes it is brightly coloured and almost cartoon like but it's not exactly 'jaw dropping' or what I consider to be a technical marvel but I do appreciate it can't exactly have the artstyle of 'Uncharted' and be as big. Visuals though are just a minor issue to me but combined with the game-play, its not exactly selling itself to me.
Its not like I don't like non-linear games or the opportunity to explore as I am one of those that seek out out all the 'collectibles' and I don't think there was any area I didn't visit in games like the Witcher 3 but its the diversity of missions, side-quests and depth of the story that I predominantly play open world games for. I don't mind farming for materials either if it has a greater purpose than to farm for more materials elsewhere,
From what I understand, the sole purpose of NMS is just to reach the centre of the universe. Exploring planets to find Monoliths to learn the language and to find resources to upgrade your suit, weapon and ship to enable you find more monoliths, resources etc and that just seems repetitive and boring to me - hence I doubt I would last more than an hour or two and I can't see myself wanting to visit yet another similar planet over and over again.
@sham8nix Haha, it's the kitchen at the moment. Don't worry, it's not permanent — just very nicely lit!
@get2sammyb you said the crafting is really deep what game can you compare it to?
@get2sammyb ha ha kitchen? Definitely one of the pinkest kitchens I've seen
@get2sammyb Thanks! Couldn't read the article fully because I'm pressed for time a little, but I have a better idea now.
Who here remembers Captain Blood on ST, Amiga and Speccy? NMS sounds like it's going to be the bastard child of Elite and Captain Blood!!!! To me, that could make NMS one of THE gaming leaps that gaming really really needs. I just can't wait!!!!
Can't watch all the video just yet - how is the in game soundtrack?
@BAMozzy Fair enough, definitely doesn't sound like this is a game for you. I'm half-way there with you to be honest, I doubt I'll wring as much out of it as others will for similar reasons as you.
@SKC_Diamond Hmm, it reminds me of maybe... Hmm... Say The Witcher? You create items by combining elements and objects. It's as simple as holding down a button in principle, but it seemed like there was tons of stuff you could make.
@sham8nix Love a bit of pink! Nah, these will get much better in the immediate future. Still just experimenting with it to be honest. Glad you got some info out of it, though.
@Anchorsam_9 No problem, it does seem quite free-form. It seems mainly like a 'make your own fun' kind of game - at least, that's the impression I got. I think the major appeal is going to be just flying from planet to planet and just taking in all of the different sights and sounds.
@get2sammyb "In our demo, we needed to create an EMP in order to override a docking station and call in our ship; a swift combination of two substances lifted straight from the Periodic Table got the job done."
Did you feel like you were in an episode of Star Trek doing that?
https://www.youtube.com/watch?v=IDD3-2_wLR8
Sounds interesting, but after playing XCX for over 125 hours and counting, the lack of interaction with other characters I could imagine becoming boring. It's why I can't play Skyrim or other western single player focused JRPG, or Metroid games for that matter, or Zelda, I need my party.
@kyleforrester87 Bizarrely, there were no headphones at this event. But the ambient sound of the creatures scuttling around is great. Can't say anything about the soundtrack yet. (The music in the video is not from the game.)
@rjejr It does sound like you can cross paths with other players actually - I may be mistaken. It just sounds like the game's so gigantic that it's extremely unlikely. They've been a bit unclear about this to be honest.
@get2sammyb Yeah I'm sure it has good ambient sound effects, like The Witness, but I really need it to have a great scifi soundtrack, too..
This game looks so good I'd hand over my £50 with glee.
After reading this, I'm actually a little more interested in this title. It's probably still not a must buy for me, but at least I know there's a little more substance here, while still feeling like a game to just chill out to.
The fact that the designers have so much character and humor is a great sign for the game. It definitely gives me more hope than a bunch of suited men sitting quiety and going through the motions as they churn out Assassin's Creed 21.
This for me is one of the most exciting games this year, up there with Uncharted and Horizon. It'd be a shame if there isn't any VR support but far from a deal breaker and from your description there seems to be more than enough to do on each of the world's. Bring it on 😃
Love everything that I'm seeing about this game so far. I really dig the art style.
And its coming retail.
@get2sammyb hey Sammy, first, thanks for the interesting video and info you gave us! Second: that kitchen is too much pink, for real! Third: have you tried a lil the flying mechanics? Can you dogfight with other ships and upgrade them with weapons? If yes, is it enjoyable? Does factions and diplomacy exist in the game universe?
Thanks a lot.
@arnoldlayne83 Yes, I flew from one planet to another. Flying seemed really fun to me. I had the option to blast the storage compartments of a freight ship in order to steal their goods, but I opted not to - if I had, the freight ship would have turned hostile and almost certainly shot me down. So I can't talk much about the dogfighting, but I watched someone else get into a airborne battle and it looked fun.
@Bliquid There was a save point in a factory on one planet, but I'm not sure where else you can save to be brutally honest.
As for the crafting, I mention in my preview that I needed to build an EMP. I forget the exact elements, but say I needed potassium and sulphur to make it. Basically, it required 20 of each, and once I had enough, I just selected EMP from the menu and held down a button to craft it. It does seem like there will be some micromanagement as I didn't have enough slots in my inventory initially.
All this sounds like a prettier version of Minecraft; if that's the case, I am out.
@get2sammyb One quick question Sam if you don't mind. I noticed in the video (excellent btw) that you said it had something in common with Destiny. Being at work I had the volume pretty low and wasn't able to fully discern what you were talking about in that bit, thx bud!
@Kupobo Have to agree with this. The art style is what originally piqued my interest with this game almost 2 years ago, and it seems to have gotten better! The vibrant and bright 70s style Sci Fi art direction is truly top notch.
Great video @get2sammyb with the videos and the podcast I hope it doesn't detract from your written articles as they are the best on the web.
@Mega-Gazz From what Shawn said in an earlier interview, it is online and every player will share the same universe, but because it is SO gigantic and large the chances of finding another person are very, very small. Now that's not to say that communities won't be set up offline so people can meet online on certain planets.
@get2sammyb Shawn made mention to this in an earlier interview. It is "possoble" to run into other players, but very unlikely because of the near limitless size.
@Flaming_Kaiser There will be retail copies? I really hope so
@Bliquid Thx bud, I found it very shortly after I replied to you, lol. Now I have already preorder ed the limited edition!
Never really followed this until the last week, and it does look like a really good idea for a game. I'm just hoping there's a bit more to do on the planets rather than just looking around. I'll probably wait for a Push Square review and a YouTube one before I make my mind up anyway. I'd like to see what the guns and combat are like aswell. If there isn't many guns or lots of things to fight I'll most likely just wait for a price drop as it does look a very interesting Sci-Fi game... Nice video, thanks for the info! @get2sammyb
@SonyInfinity The menus are very similar to Destiny's menus where you move a cursor around.
@themcnoisy Nope, written content remains the focus.
@PostmanPatinator Thanks.
@get2sammyb well done! Quick question, well two actually. Could you tell if learning the languages was per planet? Are are there space factions as well. As in,shooting down this freighter will give you negative faction for the Conglomerate or something like that.
This is in my top 3 wants for the year. Thanks for all the information.
@get2sammyb Excellent write up Sammy, Push Square is knocking it out of the park this week.
Two questions Sammy.
1. In previous trailers I saw a lot of pop in (early builds I know) even when getting reasonable close to mountains etc, is that still present or is that more a legacy of it's procedural generation?
And 2. Did you ask Sean if there's going to be a trophy for visiting all the planets?
@get2sammyb Thx sammy, that sounds good, the menus were really top notch in destiny.
@get2sammyb did it feel like 30 or 60fps?
@Neolit so good its bad aye
This game is garnering ALOT of attention, especially being over 4 months out still. Such a great idea for a game IMO and I think the visual aesthetic Hello Games chose is absolutely perfect for this. Almost looks like what Star Fox SHOULD look like, lol. Really liked the addition of the languages and how it can effect dialogue in different ways. Excited for this one, already have the limited edition pre-ordered. Only thing I am upset about is I can't get the ship figurine with the ps4 limited edition, but I am honestly most interested in the comics thay give extra background lore to the game. SWEET
@Elodin I don't think you'll find one species per planet. My impression was that there were maybe 10 or so different races in the galaxy, and depending on the planet surface or solar system, you'll happen upon these different breeds as you explore.
@adf86 Yeah, there was a little bit of pop in. If they put that Trophy in then it will take thousands of years to get the Platinum. They should do it just to be annoying.
@SKC_Diamond Not sure. Didn't seem 60fps to me, but I could be wrong.
While this did make me feel a bit better about the game, I just can't believe it's going to work the way everyone thinks it will. I know I've said this plenty of times, but it takes supercomputers to model universes and I just can't believe they pulled some voodoo magic to make it work on a PS4.
As a space-nut I'm hoping that they'll somehow have pulled it off, and I'll certainly be keeping my eye on it. But I'll just be keeping my expectations in check, unlike most people seem to be doing.
Day zero then I guess. Even if I get bored after 30 or so hours it'll be money well spent. We need more exploration games like this.
@get2sammyb Thanks again, Sammy. I think it would help if the game offers some sort of land vehicle to make exploring the planets a little bit easier.
Just hope it has co-op as me and my friend want to fly around together exploring etc shall wait for some full reviews and go from there as its being priced as a full AAA game price
@WanderingBullet you could just use your ship
@Midzark no coop sean also said that ur chances are slim to none to finding another player so finding your friend will be virtually impossible
@SKC_Diamond You could do that? I thought any kind of exploration is done on-foot once you've landed on a planet.
@Bender I'm with you. There's been nothing quite like it for us console gamers - launching from the surface of a planet into space and setting off to another star system will never get old (for me any way)
@get2sammyb the only questions i have now are of a burning bright pink colour i cant seem to get out of my mind.....
actually can you walk around your ship? is there storage on them of different rooms e.g bright pink rooms? or do you use it soley for traveling?
It sure looks good, but knowing nothing about combat and dogfighting I'm still very cautious. The disappointment due to Xenoblade Chronicles X may strike again...
@get2sammyb Have you seen any evidence of civilization on planets? What I've seen so far is fleets of ships and space stations in space, and only non sentient wildlife/animals on planet's surfaces. Do the alien races/empires have presence on the ground, e.g buildings, squads walking around?
@WanderingBullet You can fly around in atmosphere and land wherever you want, so yeah you could fly around the planet etc.
I'm really intrigued by this one, but I'm almost certain that I'll have to pass on it. I can't play FPS because of motion sickness (I loved the 45 minutes that I spent on the Destiny Beta, but not the 2 hours that I had to spend looking out of the window trying to recover)! Although this isn't an FPS, I'm guessing that the first person view will do the same to me again here. Shame.
@SKC_Diamond With regards to this, surely it would be possible, if you had a good enough ship, to ask your friend in real life for their planet's coordinates, then jump there?
@sham8nix Yeah, you can walk around it. Didn't see any pink rooms - the universe is a big one, though, so never say never.
@PorllM Yes, I found a factory which had an alien character inside. Not sure whether you'll encounter groups of them, but it doesn't seem impossible.
As for finding other people, technically, yes — but I think you're underestimating how big the game world is. You may have to travel for years in real-time to reach the same solar system as your friend, for example. It's that big.
@PorllM That's cool. Thanks.
@get2sammyb Oh wow. I did realise how big it was but I was hoping later in the game you could unlock some sort of teleporter or hyperlight engine, especially since people are aiming to get to the centre and some will start near the edge.
But based on Sean's comments that it will be unlikely you'll find people, I'm now realising how unlikely that is.
@PorllM Perhaps it becomes more likely once you get closer to the centre to see other people. Not sure, I honestly feel they've been a bit vague about this entire aspect. There's a lot of conflicting information.
I am sorry but this all sounds and looks dull and boring. But that is just me, I am not a fan of plodding around just looking for stuff, I would have thought fans of Elite would love this but nah not for me.
@stupidget I remember that, and a very good comparison! Cant believe how excited I am getting for this game.
I have a feeling that after you pour a good chink of hours in and start getting to the center of the universe that running into other players may become a little more common. How awesome would it be if their is a planet at the center that people who completed the game can meet at and go out on missions together!
@RustyBullet It's definitely not going to be for everyone.
Hi Sammy, was there any version of a map that you could zoom in or out of, as a way of bookmarking a certain spot/planet or anything like that?
Damn gunna eat my hat and say imma getting this...even for £50 :< look's awsome and might just be worth it.
Really looking forward to this as my favourite parts of Bethesda games for example are the exploration and creation of my character/identity. Also like Mass Effect and "spaaaaaaaace!", and Minecraft/Elite where you can make your own game/goals out of the sandbox you are given.
This sounds like it ticks all my boxes, and I'm still really excited!
I am SO hyped about this. I'm eagerly awaiting the delivery of my preorder when it drops.
@BowTiesAreCool Not sure. There is a list of "discoveries" you've made in the UI, though, which includes species, planets, etc.
@ElkinFencer10 Not long to wait.
@get2sammyb
Resources...I know that they're required for crafting and upgrading, but what about food, water and fuel? Do you have to manage these as well?
@get2sammyb awesome thanks for the info, like the fact you can walk around and your spaceship is not a means to a end so to speak... This is looking better and better!
I should leave an update: Sean Murray's apparently said that when you destroy parts of a planet that information isn't stored server side. I specifically asked someone on the team about this and they told me the opposite.
I think they've been pretty darn poor at clarifying how the online aspects of this game actually work, especially when people on the team don't seem to know.
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