A major release with a heavy emphasis on online play: what could possibly go wrong? Oh right, the servers could falter – and Street Fighter V's have been blowing hot and cold all day. The title completely collapsed overnight, prompting Capcom to bring the game offline for an hour while it fixed the issues. Since then, things have been shaky, with the publisher even creating a Twitter account to provide updates on the issues.
This wouldn't, of course, be a big problem if the game had a satisfying selection of single player content, but it doesn't. Worse still, the small pool of solo options that are available will fail to reward you with Fight Money – the title's in-game currency – if you're unable to play online. So all in all, this is shaping up to be a bit of a disastrous launch. A massive shame, when you consider that the core gameplay – the underlying essence of any Street Fighter game – is simply sublime.
I should cancel plans to play this tonight, right?
@get2sammyb Time to start a new game on Fallout 4 instead.
Kicked me off the server, got some disconnection notice. [Sighs...] Could this game possibly get any worse?
@JaxonH Really hasn't been smooth has it?! I'm holding buying now until it's 50% off digital, given how the game is being distributed I may as well have it with easy access! I really wanna know how the fight money adds up as well. Just downloaded the IV 3ds version on sale because of all the recent V hype, it's reminded me how much I used to love this series as a kid (last played 2), but they really have made it hard to want to invest right away! Especially as I'm a button basher in SF at heart, I'd need a lot of practice in single player to hit the online!
I'm perhaps not the best person to ask for an opinion on this game lol... cause I absolutely hate it.
As others will tell you, the gameplay itself is as solid as ever. But unless you plan on getting your $60-90 worth from online play (and that's if the servers are actually working), don't bother. Theres nothing else to do, and I just found out that big story mode update in June that's 1-2 hours long, it encompasses all characters, so that's 1-2 hours total. Not per character.
But apparently some people are having fun with it. I'm certainly not. I'll stick with SFIV Ultra and 3D Edition for my SF fix.
I'm surprised... said no one ever!!!
Well, at least people can enjoy the wealth of singe player content.
@JaxonH Yeah I have been following the threads on here, it's certainly very cloak and dagger from them in how they have approached all this! This is the problem though, like yourself I play many types of games, there's certainly no incentive investing in this right now... I hope they add enough to make this worthwhile as to me it looks great but knowing it starts with 16 characters with the rest dlc and coming out barebones with such a reliance on Internet (imho fighting games are the hardest to play online as any lag is obviously dire!) I can't see value right now. So hope this is well rectified next month! Always FE for you, we still don't have a date! Am getting Stella Glow though when it hits next month, that'll tide me by!!
Of course. Brilliant. Can't have a good game launch anymore, can we?
Considering it's been running alright from 12am last night I don't think its done to bad, & this is not the first game for this sort of thing to happen to & it will not be the last.
Stella Glow... I liked that game. It's no Fire Emblem, but it's way better than any other grid-based SRPG I've played (like FF Tactics series).
I'm sorry you have to witness the Fates launch this Friday while still not having a date in EU. That's harsh, I know. But it will come. Take solace in that.
Of course it won't be the last, this happens with every online focused game but this is where the lack of single player modes hurts.
I remember how people called me out when the first beta wasn't smooth and I complained, and they assured me betas were like that to avoid scenarios like this one.
Fix the servers or add more single player. Preferably both. In the meantime I will enjoy my $100 Ryu figurine and artbook.
They should've done ANOTHER beta. You know cause thats why your supposed to do those. Stress tests, bugs, balance etc
Errr I'm not buying this now. The Witness or Doom look better purchases that's for sure.
@JaxonH Haha thanks, I will! Plenty to play in the meantime but awakening is my ultimate 3ds game, so I do hope we get the LE set, I want it all!
Bit annoying. Sometimes these things can't be helped though. But still enjoying the game.
9/10? Jumped the gun a bit possibly on the review? A few sites hold back reviews on online centric games until after launch to see how the servers hold up. I don't mean to say your review policy is wrong and I have no doubt the core game play is as great as you say. However such a high score for an online game where the servers don't work and the single player doesn't even come for a few months
Something came out before it was ready~
Mechanically this is the best fighter I ever played, period. But the shaky servers, lack of content and most of all their business model leave a very bitter taste in my mouth. I hoped and expected a F2P model we see in Killer Instinct, instead we got this really shady Fight Money system and a $60 fee to participate in the first place.
I know people here won't like this comparison, but please forget on what console KI is available and hear me out. When Killer Instinct was announced I, like most others, frowned when I heard it was going F2P. F2P still has a very bad name and I just figured I would get more if I just paid $60 upfront. But after a year or so I started to see how excellent their approach actually is: there is no treshold for people to join because they can try it out for free, they can buy just one or 2 fighters if they never use any others or they can buy all at a very reasonable price. Ofcourse you can make it more expensive if you want to buy special costumes, but that's the beauty of the system: that way they make money of the people who are willing to spend it so people with little cash or little will to spend any can still play.
Now back to SFV: they first make sure that there is a huge treshold for participating by asking $60 for a game that has little content. They are telling very proud we'll get lots of "free DLC" in the months to come, which is absolute BS because that's what we paid the $60 for. People like myself who are true fans but have a job and kids will shell out the extra cash for the season pass because I am to much of a SF nut not to, and you can already bet your behind that next year this time we will be getting a "complete" or "GOTY" edition, which I know they said they wouldn't, but most certainly will. I wouldn't even be surprised if they go full F2P after the initial year or 2 to maximize profits even more.
Triple A development is expensive, but there are so many games out there in the exact same genre that give better value for money that this is a tough pill to swallow. It's not just KI, but Blazblue, Guilty Gear, SSB, MKX with its excellent story mode and the upcoming KoF with a starting roster of 50+ characters, they all offer so much more bang for your buck that you wonder if SFV is so good it can lean on gameplay alone.
I should be so happy that SFV is finally out, yet I can't enjoy it at all... And that has nothing to do with server problems.
Well done capcom. you've created another fine online PS4 game. PSN isn't ready for this amount of 'always online'. Shame on Sony
I can't believe this is still problematic. The beta was a shambles, you'd have thought that the experience would have taught them something after all.
@carlos82 We spent hours with the online component prior to launch, but yes - it's a lesson learned for sure. It was my call to run the review so I take responsibility. Can only hope that things are rectified quickly.
I ended up running through all of the story modes in a hour today and played a bit more of survival.
I deleted it.
I'll come back to SFV, the gameplay is phenomenal, but it just doesn't feel like a full 60 dollar game, it really doesn't, it bums me out.
Capcom may want to give away some more free DLC given the rather disappointing launch......like Driveclub did, we aren't entitled to it, but it's a nice way of saying we are sorry, please try again.
I kind of recall the beta and alpha being a mess, just useless
Guess the Beta tests didn't helped Capcom that much...
Well this is a disappointment and embarrassment for Capcom. Stress testing on the Beta's should have been open to ALL public. How else would you simulate launch traffic?
I guess this is a bigger question. But why are there so many launches now which seem to fall flat? Why are large day one patches such a common thing now? And why, for a game which is primarily online, was this not tested on a wider scale?
I accept that things go wrong, but I can't help but think it's worth having a larger discussion about without pointing the finger.
@Churchy The most reasonable explanation I've heard is this tends to happen because developers/publishers don't invest enough into the network infrastructure to handle the early days demand. I can appreciate why - after the initial influx the usage must stabilise, so why bother spending over the odds on a system that is only going to be required for a short period after launch? Obviously that needs to be offset against not upsetting the fanbase, but it seems it's a bit of a balancing act.
It would explain why the bigger publishers with more money (EA/Activision) often have much better launches. Say what you will about Destiny, the initial launch and TTK were basically flawless.
But I'm no insider so what do I know!
And the point of the betas were what again? Guess I will just stick with SF II on the Genesis.
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