For our money, Street Fighter V is easily the best brawler on the PlayStation 4 – and it may just be one of the greatest fighting games ever made. The sequel's peerless ability to fuse accessibility with tournament tier depth is its true strength, but it does come with a caveat: the single player experience, in its day one state, is lacking. While we encourage you to read our review for a deeper dive into the gameplay mechanics and a general overview of the out-of-the-box content options, we thought that it was important, on the eve of launch, to provide a little more intel about the game's release roadmap.
What content does Street Fighter V include at launch?
Admittedly, it's slim pickings at launch. The most important part is the character roster, which is 16 fighters strong. The line-up boasts a blend of the familiar (Ryu and Chun-Li), the forgotten (Nash and R. Mika), and the all-new (Laura and F.A.N.G.). Each character comes with a simple story mode, which sees you working your way through a handful of single player bouts peppered with illustrations. Completing a character's story will unlock an alternate costume, which you'll be able to redeem when the store launches in March. Yeah, we're not thrilled about that either…
On the single player side, you'll also have access to a Survival mode, which has four different difficulty courses. This is similar in principle to comparable options in other fighting games, however the one major twist here is that you'll be able to spend points between bouts in order to unlock power-ups and health boosts. This will obviously impact your overall tally, but may help you to reach the end of the course, so there are some risk/reward tactics at play. Completing the various difficulties will unlock alternate costume colours for your character of choice, as well as profile titles.
The game also launches with a training mode where you can put each character through its paces, as well as the obligatory versus mode. Finally – and perhaps most importantly – there's the online mode, which features Ranked and Casual play. You'll be able to join lobbies, but these will only support two players at launch; an eight player option will roll out in March. And, of course, there's the all-important Capcom Fighters Network, which acts as a kind of social network for the game, enabling you to see stats, replays, and other information pertaining to every person playing the title.
What content is coming soon?
Two modes that are coming "soon after launch" are Targets and Extra Battle. The former mode will see you completing rotating daily challenges to unlock Fight Money – the title's in-game currency – as well as new profile titles and "other cool content". Extra Battle will also launch in a similarly ambiguous timeframe, enabling you to face off against "special CPU bosses". We'd expect more details on both of these in the near future.
March 2016 will see the roll-out of other single player modes: Battle Tips will include demonstrations, tutorials, and gameplay hints for all of the game's main characters, while Trials will enable you to test your mettle against a slew of pre-determined combo challenges. As for the online side, eight person lobbies will be patched in next month, alongside a spectator mode. And Alex will also be added as a playable character, who you'll be able to purchase using Fight Money from the in-game store.
What about the rest of the year?
Capcom will be adding new characters virtually every month from March through September. It's unclear what the exact roll-out schedule will look like, but we do know that the full roster of additional characters will include: Alex, Guile, Ibuki, Balrog, Juri, and Urien. Alex, as mentioned above, will be available in March. All of the fighters will be available to purchase using the in-game Fight Money, but the pricing structure is yet to be revealed.
A cinematic story expansion will also launch in June. This will be free for everyone who owns the game, and will include fully animated cut-scenes detailing the events between Street Fighter IV and Street Fighter III.
Hopefully this helps provide a clearer picture of what content you'll find in Street Fighter V at launch tomorrow, and whether you want to pick it up now or wait for some of the additions. It goes without saying, but we'll update you when any of the big updates drop – and we'll be sure to let you know in more detail exactly what they bring to the table.
Comments (26)
Hopefully this clears up a few of the questions some had!
Yeah, I wish there was more at launch, but I can wait. For me at least it keeps the game fresh and exciting when updates roll in.
I don't know, I think that's a way to keep the game relevant for months, but a bit more of content on launch would be MUCH better. Just like Splatoon, it's a great game, but should have more things in the vanilla.
Looks like I'll wait until July to pick this up. I'm ok with that. (^_^ )
Gives me time to catch up on my backlog of games.
@get2sammyb
Saved me $60, thanks. I can't tell you how disappointed I am as a single player mostly gamer in this complete lack of content. Especially given how Capcom had always been good on this in the past. Not even a simple arcade mode? Pathetic. Gotta roll with the changing times I guess. The wait until April did just get a bit longer, however. I did want some to enjoy some dedicated next-gen SF though, I'm going to borrow the game from a friend who's even busier with work than I am and see if maybe I'm not being too pessimistic. Still don't think this seems like an 'effort' from the devs that deserves $60. $20 maybe.
@get2sammyb
For the simple story mode, how many matches are you looking at per a character before completion?
@get2sammyb Definitely going to sit this one out. I'm tired of the Japanese trend of releasing half games at launch. I'll grab the Ultimate ed next year.
Thanks for the writeup!
It's not as if Capcom didn't tell people in advance before it coming. They've been saying ever since it was announced about how it was going to grow over. Buyers knowledge and all that.
Thanks for putting this together I'd assumed being Street Fighter I knew what I was getting so I hadn't bothered doing the research.
I never really touched on the content whenever I talked about the game, mostly because I only cared about how the fighting worked. I can understand why others are disappointed with how there isn't much content at launch. I personally don't play arcade, survival, time attack and the like too much, but they are staples in fighting games, even if they're underused at times. Seeing those gone coupled with a full priced game would make casual players feel like they're getting ripped off.
I honestly don't care if it was announced in advance or if it's the standard these days, bare bones vanilla games just aren't acceptable. I was cool with it because again, I just cared about the fighting and my fun comes mostly from fighting online. I wasn't expecting a wealth of content like SF4 off the bat, but I also wasn't expecting this to be miniscule at launch!
I know we're getting more stuff later, but I don't blame people for being wary, this is Capcom after all. I guess you could say even though they wanted to get casual players into the game more, they just turned them off with this.
If Capcom would just clarify whether the June update will expand the story mode beyond 3 fights, or just add cinematics but keep it limited... That would put people at ease (or in the latter case, absolutely confirm a no-purchase)
@JaxonH I imagine the cinematic story mode will be similar to Mortal Kombat X. Fight > Cutscene > Fight > Cutscene... And so on. That's obviously my speculation, though.
@Gamer83 Yeah, it's a shame, but glad we could get the info out before you bought the game. We'll post about all the updates, so hopefully you'll get it at a later date.
@get2sammyb
Right, but cinematics aside, will the story mode actually be expanded? Like, right now you fight 3 people or something like that. Will it still just be 3 people, or, will they expand it to where you fight the full roster?
I'll pass for now.
@get2sammyb
It will be a future purchase I'm sure. Safe to assume Sony paid good money to fund this, and from the talk it sounds like there's big future plans. It'll be like Splatoon, great game that's light on content to start but gets better over time. It'll have legs.
As always, thanks for the review follow-up articles.
@adf86,
I wonder what people will say when it's still being patch with free updat's DLC in the years to come, because that's there plan.
@JaxonH Oh, I see what you mean. I think it'll be a completely separate thing from the individual character stories personally. That's certainly how they're describing it. It will be more of a "campaign" involving all of the characters than these specific story arcs.
But again, that's my own speculation.
@banacheck It'll probably be held in the same regard as Driveclub is now, it's all just a storm in a tea cup till the next scandal comes. But because the Internet gets upset at everything, the publishers will start to get blasé about it because it happens all the time. At the end of the day SFV is out now because the Pro's need it now ahead of the tournament season and there isn't an arcade mode because it isn't in the arcade.
@adf86 It'll probably be held in the same regard as Driveclub is now, it's all just a storm in a tea cup till the next scandal comes.
I don't think many people are going crazy about this, heck most vanilla sf games have been bare bones at launch. But if you think Capcom (bear in mind Ive done quite a bit of research into their share holders meetings mostly brought on by this very subject) will be bringing free content 12 months down the line you will be wrong, there will be caveats mark my word regardless of its success. The target is 2 million base sales this year - if they don't reach that projection no free stuff will be handed out at all heading into Xmas.
That said I'm tempted to buy sf5 - but I love the franchise, and I am used to Capcom bringing out 3-4 versions of each game.
@themcnoisy
2 mil base sales is the target? I expect that to be hit fairly easily. I could be wrong but I've seen more advertising for this game than I did even for inFamous: Second Son and that was one of Sony's biggest early games. Maybe I don't watch the right tv stations to see game advertisements but while ads for the console itself are pretty common, I rarely see a PS4 exclusive get shown off. Nothing for inFamous, nothing for Bloodborne, DriveClub, Until Dawn, maybe once in a blue moon an 20 sec. clip for MLB The Show between innings of a baseball game on ESPN and even then it's only at the start of the season right after the game came out. I've seen SF V everywhere and Gamestop has been pushing it hard. Given that SF has always been considered the best fighter of its respective gen, this should be an easy sell.
@Gamer83 http://www.capcom.co.jp/ir/english/finance/review.html
This is a trimmed down version without much info. But this is really important give me one minute.
@banacheck here's a section of Capcoms financial report. Its a trimmed down version but here's the important bit for us gamers and why that statement is naive.
1) Reduced Development costs
2) Shorter Development periods
3) Diverse Revenue Sources (micro transactions)
4) Street Fighter
It's all there in black and white. If Capcom are still patching base package sf5 in years to come without cash from you I will say. "that was really good of them" more likely I will say "that's disappointing"
Capcom is catering to the online heavy people first. I preordered this before getting the PS4 so I am jumping in right away. But it sucks not having even an Arcade mode.
Definitely rushed & undercooked...
I picked this up with no regrets as I was able to get it at a decent discount. I'll probably be sitting on it for a while before I actually play it any though, given the current state of the title.
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