Although we have some serious narrative hang-ups, Firewatch is still a game that we recommend you play – purely because it sparks some great discussion. However, outside of the debatable plotting issues, the game has some undebatable performance problems – particularly on the PlayStation 4, where it runs worse than Usain Bolt on hot coals.
To its credit, Campo Santo's acknowledging the problem – though it seems to be shifting the blame ever so slightly to Sony and Unity, the makers of the engine upon which the title runs. "Unfortunately, it's a process that requires all three parties to be involved unlike a typical bug that we can quickly fix on our own," explained Sean Vanaman, the developer's co-founder.
It sounds like a cop-out, but Unity is fast-becoming the Unreal Engine 3 of the modern era. The latter famously leveraged the PlayStation 3 about as efficiently as a hot turd, and the former doesn't appear to play nicely with the current crop of consoles – or many PCs for that matter. We can't go into detail, but we're currently reviewing another Unity-based game on the PS4 which has very similar problems to Firewatch.
So, what can be done, then? "We'll definitely be patching all platforms with every little content and performance fix we can find so folks can rest assured that we're doing everything we can," Vanaman continued. He also alluded that the issues weren't quite as pronounced on the PS4 development kits that the developer used to test the game. Maybe, next time, it should check on a retail system, too.
"I've played the game for hundreds and hundreds of hours on the PS4, and maybe because it's on test-kits and some retail boxes are different I personally didn't experience these things," Vanaman concluded. "We're super f***ing bummed that this is happening for some people and we're working actually, literally, around-the-clock on it."
While it does have framerate problems, it's still a very playable game. If your interested, still give it a try.
Fair play, hope they can fix it up.
They've ruined my life. But on a serious note, I'd like to play it when it's not 15 quid ish.
The frame rate seemed to drop to around zero quite lot or the game pause for a split second for me however this didn't stop me enjoying the game I thought it was brillant.
He barely sounds professional to me with that swearing. Reddit or not, you can state your displeasure and frustration without using f bombs.
@sinalefa : agreed
Remember when develop.....
I'm not even gonna finish it, just like they would.
Why wouldn't they test it on a retail PS4. Is this something I'm yet to understand, or a shortcut to get it out the door faster? I'm genuinely asking, so if anyone knows...
@Shellcore I agree. Testing on a retail PS4 seems like such an obvious thing to try out, seeing as, you know, EVERY SINGLE COPY will be played on one!
I'm sure it wouldn't be that hard for devs to get hold a retail PS4 either. They probably all have one.
Anyway, I downloaded the game but think I'll wait for some patches before playing it...
Wait a sec... Campo Santo? It sounds strange here in Italy... Why on earth did they call themselves "Graveyard"?!?
Tried it on pc and ran into multiple bugs without getting past day 1. I dread to think what it's like on ps4. Not worth any money, and the dev seems to have a poor attitude.
@Dodoo A Ubisoft dev commented on this story over on Euro gamer. Apparently, they can't test it on retail PS4's. To do so, the game has to be released first.
@Worlock_ed Wow that seems hard to believe seeing as it's not even a physical release but a digital one. I could understand it it if was the former.
Is that dev effectively saying they don't have the finished coded release themselves prior to releasing it? That can't be possible seeing as it's them that made the game! Could be a case of one developer trying to back up another...
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