Upcoming PlayStation 4 exclusive Horizon: Zero Dawn is building up to be an ambitious undertaking for first-party studio Guerrilla Games. Supposedly a sort of action role-playing game hybrid that's set in a big open world, many interested onlookers have no doubt been pondering upon the size and scope of the release, and thanks to IGN Latin America's interview with producer Mark Norris, we've finally got some interesting quotes to go on.
According to Norris, it's not the size of the game's world that people should be concerned with - it's the density of it. "I think it's always interesting when we talk about an open world, [many] wonder how big the map is," he begins, adding: "I think one of the things you should ask is how dense the population of that map is, what activities will be [like] or if it will [be] a map where you [have to] run where there is absolutely nothing."
In other words, a map that's full of things to see and do is better than a gigantic map with next to nothing in it. It's a statement that we tend to agree with, with last year's Fallout 4 in particular proving that an incredibly dense game world can work wonders compared to a setting that's simply large for the sake of being large.
"We are really seeing the quality of the content that will be on the map, the number of secondary missions, how we want to shape the main story over the world map and feel full. We do not have a size that we can give, but I can say that we have done an analysis of other games and I think we have achieved something that will be good for Horizon," Norris concludes.
Does this sound promising to you? Is Horizon right up near the top of your most wanted list? Hunt some mechanical animals in the comments section below.