Remember the game with ballerinas that divided opinion earlier in the week? Well, we're going to post about it again, because it looks absolutely stunning. For those out of the loop, Bound is being produced by Polish demoscene developer Plastic in collaboration with Sony Santa Monica, and it's billed as a story-driven platformer in which you take control of a dancer.
The game appeared on the PlayStation Experience livecast yesterday, and during the stream Michal Staniszewski explained that the studio has tried to strip away the title's challenge in order to ensure that the story sticks out. However, while the gameplay will be relatively forgiving, the plot promises to make you think, as you piece together the more ambiguous aspects of the narrative.
To be honest, the game's going to have to be really emotionally resonant if it intends to get away with such simplistic platforming, but we're in love with the character animations, which have been inspired by ballet, gymnastics, and more. The studio's even worked with a choreographer to get the main character's movement right, and it makes for a real feast for the eyes.
My eldest daughter has been doing ballet for over a decade now. This is the first time she's ever wanted a game. So I think there will be a certain demographic in my house. Not sure how this will scale up to worldwide sales, as I'm not sure hyper self aware teenage girls is anything but niche.
It only divided opinion because some think Sony Santa Monica should be making a different class of game.
Bound to fail. They're trying way to hard to be unique and won't really speak to any kind of audience I feel.
Yea, I'm not seeing it
@Boerewors I completely disagree look at Yourney it had a smaller budget way less risk and it sold really nice in the PS3 and PS4. That is why I really like Sony not a company without Halo 1,2,3,4,5,6 or COD 22, FIFA,BF 32. I get tot play zo much different games. Thats why we get games like TLOU hetweer a huge series like Uncharted, Until Dawn, Heavy Rain. I hope we dont get a new Microsoft with only boring western games. I forgot Abzu, SOTC, ICO and many more gems.
This is more meant to bash Xbox as an actual reply to what I said, no? In the video he clearly tells he was trying to think of something to be unique, to stand out; great games don't just happen with uniqueness as the sole premise.
Obviously it's good to have a wide variety of games, I don't think anyone would disagree (not even Xbox users), but not every one of those games will be a TLOU and I believe this particular game will fail to meet the expectations set when you see SM is co- developing it. This doesn't mean however that I don't like lots of different games or devs taking a chance every once in a while; just never try to be unique for the sake of being unique.
@Boerewors Combi not really a bash more of a reisonderdelen why I like PS with a less US focus. I think this game could succeed more om a PS then a Xbox thats for sure. But why do you think they a trying to ben unique to be unique maybe they really wanna make a different game.
Had the Dutch autocorrect on?
Your argument would work better if MS hadn't funded stuff like Sunset Overdrive, Scalebound, ReCore, has a new Crackdown on the way, Quantum Break. For smaller games, Ori and the Blind Forest and next year Cuphead. There's variety on Xbox as well, even if people want to pretend there isn't.
Well I'm keeping my mind open and my fingers firmly crossed as far as Bound goes. And much like Sammy and the Push Square team, I'm head over heels for the character animation. Absolutely stunning!
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