Exhibit A

At this point, Hitman's model is so convoluted that we're struggling to think of where to begin with this article. For those out of the loop, the already confusingly named Hitman on PlayStation 4 will launch in an 'unfinished' state. However, the term 'unfinished', according to Square Enix, doesn't describe the game accurately - nor does the term 'early access'.

When you buy Hitman - which was recently delayed into March 2016 - you'll be buying a title that'll have content added to it as time goes on. New missions, locations, live events, and contracts will be provided on an unconfirmed basis, expanding the release beyond its original form.

From the very beginning, we've thought that this whole thing just sounds needlessly complex. Square Enix itself even had to come out and write a lengthy blog post about what the game actually was when people were left scratching their heads following the title's muted E3 2015 reveal. Heck, it's now revealed the infographic that we've slapped into this very article, which features instructions on 'how to buy Hitman'.

Now, following the stealth-'em-up's aforementioned delay into next year, the publisher has revealed that the game will actually be available in two separate packages. The first costs the full $60, and it grants you access to all of the additional, unreleased content that's planned for the future. The second offer, meanwhile, sits at $35 - but you only get the base, launch day release. If you pick the cheaper option, it means that you'll have to stump up another $30 to gain access to the promised future content if you're still interested by the time it rolls around.

So, as far as we can tell, Hitman is essentially 'Season Pass: The Game'. You can pay full whack and get everything - even though there are currently no in-depth details on what 'everything' is outside of the vague terminology used in the included picture, or you can pay less - at least initially - and then decide whether or not you want more when the time comes.

Whether this is a business move purely to keep people coming back for more, we can't say, but we're sure that we're not the only ones still wondering whether such a convoluted roadmap was necessary in the first place. You can let us know if you think that all of this is a good idea in the comments section below.

[source gameinformer.com]