Rocket League, the brilliant half-soccer, half-racer sim from Psyonix, is making its way to other platforms, the developer has confirmed. What those platforms will be and when their ports are coming has not yet been announced.
"We're definitely looking into other platforms. Absolutely. 100 percent," said Psyonix's vice president of marketing and communications, Jeremy Dunham. "Now that the game is doing as well as it's doing and people really want to see, we've focused on this. We're now in a position that we can expand our team. We are absolutely, 100 percent going to other platforms. What those platforms are and when we'll come to them, I don't know yet."
The choice to launch as a PlayStation 4 and PC exclusive was due to the team's size and capability, and not any issues related to other consoles' hardware or an exclusivity deal with Sony. "The number one reason we're only on PlayStation and PC is because the team is small," Dunham told GameZone. "For the majority of the development, there were only 8 to 12 people working on Rocket League, and we've only very recently – in the last few weeks – added a couple of people to that count."
As for what to expect, Psyonix is open to anything and everything, it would seem. "Nothing is off the table," Dunham said. "If the game can work on the platform and we can responsibly get that game working on a platform, we will never say never to any of the platforms that are current-gen. Anything is possible."
[source gamezone.com]
Comments 10
Pleeeeeeeeeeeeeeease let it be Vita!
And for once i would NOT want it to be Cross-buy as i would like to support them with my money
@viciousarcanum That's actually not a bad shout... I just wonder if the Vita would be able to run it at 60FPS. They'd have to dial down a lot of the effects I think.
It's also running on Unreal Engine 4, which I don't believe is officially supported by Vita. I wouldn't mind it happening, but I don't think it will.
This is one of those games that needs to be multiplatform. Simply so more people can enjoy this game and the development team can get more money for this gem.
I wonder if it comes to Xbox One, Wii U or any other system everyone will be able to play together to matter what system you have, like the PS4 and PC does now.
I think they left some money on the table by making this a PS+ game. I don't blame them at all for doing this.
Good luck to them! More success = more income = more talented ppl being employed = new games
@Splat They'll get paid by Sony. I think it was the right move: would it have the kind of word of mouth it has now if it had launched full-price? They're going to sell better on other platforms as a result of the giveaway, and they're going to shift more DLC, too.
I think they called it right.
Interesting. I wonder how cross-play will be handled or if the Xbox one version will have it at all. I recall Microsoft's resistance to console crossplay being the reason FFXIV was never released on the Xbone.
@get2sammyb It's also not officially supported by the Wii U. In both cases, Armature said that they're trying to get it to run on those platforms for Bloodstained and will release their work to other devs so they can do the same in the future. It does remain to be seen if that'll join the long list of "Things that sounded good to say on Kickstarter at the time but never got realised", though. Not them releasing the code to other devs but rather if they can even do it in the first place.
Rocket League - the best game to release this gen which is fun for a week and then you have zero reason to return. Terrible offline, floaty ball physics and a ridiculous trophy = overrated big-time.
I would personally give it 6/10 overall. But on a good online game 9/10 when you first played the game.
@ryanorly maybe, but those floaty ball physics are too floaty, the offline is crap and the trophy is a grind.
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