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Speaking with The Telegraph, Bethesda's always approachable Todd Howard has spilled some more details regarding Fallout 4. The post-apocalyptic adventure was blown wide open at E3 2015 last month, and finer points have been slowly leaking out ever since. With the game set for release this November, we'll no doubt be hearing more and more as we draw closer to launch, but some of Howard's comments from this particular interview have piqued our interest.

"We found some ways to make it a bit, not a ton, but a bit more dynamic," he said about the series' now trademark VATS system. For those out of the loop, VATS previously allowed you to pause the action while picking and choosing your shots. It was a solid role-playing game mechanic that added a lot to both Fallout 3 and Fallout: New Vegas, but it's being tweaked in the upcoming sequel.

"It's very, very slow and you'll see the percentages change because the person is moving behind or coming out of a wall. So queuing up the shot at the right time matters. And while the playback is happening, the criticals are not random, you assign which shot is the critical one and you load up that bar. So it's a little bit more under your control, not a lot, but just enough to make it feel better," stated Howard.

Sounds like quite an alteration, but we can certainly see why Bethesda's decided to shake things up, given that the title's combat is supposedly going to be a little more action-orientated. According to the director, shooting is no longer entirely determined by your statistics. While said stats still play a part, accurate aiming has a positive effect on your chance to hit an enemy, which essentially means that you won't magically miss your target even if your aim seems to be dead on.

To us, this seems like it could help in striking a good balance, and hopefully, it'll be enough to satisfy both fans of shooters and RPG nuts alike. But how do you think that it sounds? Pick your opponent apart in the comments section below.