Batman: Arkham Knight runs well and looks great on the PlayStation 4 - it's also a pretty darn good game, to boot. But PC gamers haven't been so lucky, as the caped crusader's latest escapade has actually been removed from sale after it was deemed to be in an unacceptable state by publisher Warner Bros.
Looking into what went so very wrong, Kotaku has published a report on the matter, citing anonymous sources. However, an interesting quote regarding the PS4 version of the release caught our eye. According to one of the game's testers, "getting [Arkham Knight] to work on consoles was impossible for months".
The tester goes on to say "that's part of why the game got delayed so many times, they were totally unprepared for how hard it was on next-gen consoles." With so many developers having gone on record praising Sony's latest machine for being easy to work with, this may seem surprising, as it sounds like Rocksteady had some serious problems during development.
What's more, another source said that testers were told that the new-gen consoles were "not nearly as easy to work with as [Rocksteady] expected", further highlighting the apparent trouble that the studio endured. Some rather worrying quotes, then, but at least it seemed to turn out okay in the end - for the PlayStation faithful, anyway.
What do you make of this? Do you find it hard to believe that Arkham Knight refused to even run properly on PS4 when it's silky smooth right now? Do some investigating of your own in the comments section below.
[source kotaku.com]
Comments (27)
Perhaps X86 isn't as straightforward as we have been lead to believe.
Maybe they have just so bad devs
Kind of odd that they seem to be the only developer to have this complaint.
This is pretty hard to believe seeing as its coming from two anonymous sources, and we are talking about the PC version here. Seeing as the PC version was sourced out to Iron Galaxy Studios its more likely that they had a hard time porting it over to the PC which is evidently what happened.
I don't believe they are bad devs. I might believe that "easy" is in the eye of the beholder. What makes something easy for one person doesn't always translate to everyone. They've been used to making the old consoles so to switch over might have been harder for them than they originally believed.
@BLPs yeah I was kidding actually But it's surprising to hear that console version was hard to make, since it's the same architecture as PC and from what I remember, that's what game creators wanted when they were fussing over PS3 proprietary architecture
@BLPs
Yes two anonymous sources, Rocksteady themselves I highly doubt it as Rocksteady had nothing to do with the PC port. Seeing as that's what's they are talking about here, in the full article.
The game is far more advanced than any other released so far
Getting the game runs well is am achievement by itself
It arguably runs best on the PS4, so I am glad to see they more than managed to make it through a tough development.
@divinelite
Really? Me myself I would have said The Wither3, with all the dialogue options, endings, the size of the game itself etc and also the graphics.
WAIT, how could it have been hard, we were told you could make games easier and faster on the ps4, all lies, I suppose
Don't think there has been ONE games this generation without a day one patch, and most ps3 ports have also needed a patch, must being like 3 to 6 GB, pretty lame o if you ask me, I'm done playing 65 bucks for an unfinished game, ps4 being sold next week to unlucky customer who I work with, hope he had internet, as that's the only way to fix these unfinished games, peace ✌ out
@SeahorseLegs
Your a bit late this started last gen its been going on for years.
They said both consoles were hard to develop for, not just the PS4. Which is even more interesting.
Ps4 version is still broken. I posted and 8 minute long video on my fb page. I loaded up my save and spawned underneath Gotham and was free falling in the batmobile for eternity. Had to start the game over completely. Happened again on my next playthrough and finally on my third attempt nothing went wrong.
Doesn't surprise me. X86 may be a known quantity, but most developers still don't seem to have a grasp of parallelism across more than a few CPU cores fully yet, then there's hUMA & GPGPU to consider on Ps4 too. There's still more to consider as well, so not quite a cakewalk as some devs think.
@SeahorseLegs The likes of Compile Heart, Idea Factory, Nippon Ichi etc rarely have a patch for their games - let alone a day one patch. They tend to finish their games before releasing
It's very common for games to be running badly months before it's release, optimization happens within the last couple of months of development. Just because the PS4 is an easier console to develop for then PS3 doesn't mean game development is now easy all of sudden if it was we'd all be doing it, which might explain the armchair devs of the internet.
What do testers know? They get to play a demo and hear excuses from devs why it isn't running smooth, but no game starts off at 60 or even 30 fps, you gradually work your way through that. And for the delay? The first deadline they had was insane and just there so they could please stockholders, everyone said it back then and it's pretty obvious.
Doesn't mean x86 is a walk in the park, but compared to working with the cell processor it is. At this point the 'meh' hardware is holding the PS4 back a bit, but with opting for DDR5 RAM and having a reasonable GPU we're gonna see some nice improvements in the future. Mark Cerny said it and the tech team at ND, who's name I ways forget, said it too: GPU computing is the future.
@Boerewors I believe that's ICE Team.
@adf86
Oh no! "All right stop, Collaborate and listen" now I remember why I "Ice is back with my brand new invention" intentionally forget about "Something grabs a hold of me tightly" that teams name. I'll spend "Flow like a harpoon daily and nightly" all night getting that "Will it ever stop? Yo, I don't know" awful song out of "Turn off the lights and I'll glow" my head! Thanks a lot "To the extreme I rock a mic like a vandal" mate! "Light up a stage and wax a chump like a candle."
@SeahorseLegs you're done "playing" 65 bucks?
How is it harder than the PS3? This is weird, I'm inclined to believe they just found it weirdly hard for them personally.
Could it simply just be due to most of their experience being with the previous generation of consoles which leaned more on the cpu rather than the new generation. Their game engine could have being built with this in mind and then adapted similar to how Naughty Dog struggled with TLOU
@Boerewors hahaha i like what you did there. Very good.
So, a bunch of programmers who'd been working with XBox 360 and PS3 for the past 6-7 years, who are making their first game on an entirely new platform, had a learning curve to overcome? Whoa--that's breaking news. Challenges are always easier when you've got lots of experience. Remember the first time you tried a game like Demon's Souls? It was harder than hell. Keep practicing and working with it, though, and it gets easier. Same thing.
It was difficult to develop for but it looks fantastic and runs pretty smooth and this is the beginning of this gen so I can't wait to see what a studio like rockstar or naughty dog come up with by the end of the ps4 gen
@ztpayne7 this. For example: Dvorak is quite an easy keyboard layout to use, but have someone fresh off of qwerty try it out, and they might not be inclined to agree. Instead have someone learn it as the first kayout they used, and you will find that its quite simple.
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