Ah, broadband – it's not like any of us have usage caps or anything. Gearbox Software doesn't seem to care, as it's dropped a jumbo patch for Borderlands: The Handsome Collection weighing in at a reported 9.2GB. The update – which is also available specifically for Borderlands: The Pre-Sequel on the PlayStation 3 – promises various performance enhancements across all platforms.
That's not all, though, as PlayStation 4 owners can look forward to new DualShock 4 light bar effects, which will change depending on the elemental type of your selected weapon. The touchpad has also been incorporated for map navigation. Oh, and various Poker Night 2 head and skin customisations have been added to Borderlands 2. Worth it.
[source gearboxsoftware.com, via eurogamer.net]
Comments (9)
This game's awesome, but Destiny's pulling me away from all my other games. Ain't right...
Still don't get why this game is 'popular'
Lol, how we all cheered because we made MS change their online policy: now we have to be online in order to receive the full game, which in itself is DRM in disguise, but we don't have the benefits of the "always online" plans as rolled out by MS.
Once again we screwed ourselves out of a great new digital future and when it really comes down to it, we all accept the strangest of policies and the 10gb patches that come with it.
I know most of you don't see a problem in a day 1 patch or additional content, but when you live in a country like South Africa like I do for bout 6 months a year, you're practically screwed this generation. I've already bought countless consoles in Europe to send over to friends and family, but every time I have to pre- install everything first or else they won't play. Downloading 10gb, or the insane 20+gb that Halo MCC came with, costs more than the game itself in SA and will take you months to download; when I was there and tried downloading DriveClub's patches last Christmas, the entire municipality couldn't watch porn because I used up all the bandwidth.
@Boerewors People were right to stop Microsoft's policies for a number of reasons. 24 hr constant check ins and the death of the preowned market, a market that I and I'm sure a fair few on here too rely on to play a decent chunk of the years biggest games because we can't be expected to pay £50 for every AAA title. This so called digital future won't benefit many gamers because it hands too much power to publishers who's sole intention is to make all of the money instead of some of the money. Day 1 DLC, hefty patchs and broken games would still be a thing.
@adf86
I'm definitely not saying their policies were better, but now it feels we're caught in the middle of the old fashioned way of gaming and the digital future, without any of the benefits of both.
For me it's really simple: as long as the internet isn't as good as it is in the other country I live in, Holland, we should stick to the old system of getting full games day 1 without having to download more than 50mb worth of patches.
And I'm talking two extremes: South Africa still had a lousy yet expensive Internet infrastructure where we rely on LTE most of the time, whereas The Nerherlands have some of the fastest internet in the world (fastest with Japan and S Korea actually) which doesn't cost much. But there are lots of countries, like the USA: world's biggest market, which don't have acces to affordable Internet which is good enough for a full digital world.
If patches are 10gb - 20gb now, we'll see ever more ridiculous downloads in the future. But we stopped MS so they couldn't implement their crazy ideas, but why did we let the situation we are in now happen anyway?? Why don't we ask more from publishers, developers and console manufacturers? They gave us a 500gb HDD: at this rate that will equal 5 games by 2018. And if they aren't willing to make games smaller like in the old days, at least gives us 2 Blu Rays instead of making us download these huge patches.
We said no to a console where we were forced to be online, but the moment this gen started we were helpless without an Internet connection. If I wanna play my Wii U games in 10 years I can, but I'll never be able to play most of my PS4 or One catalog the way it's meant to when this gen is over.
@Boerewors I agree totally my friend but for many publishers the "release now, fix later" attitude ultimately started happening in the last gen once patches were implemented for consoles because it allowed them to take a more relaxed take on QA if it meant their big "cash cow" would miss the big autumn/fall period. I agree with what you say about gamers adopting strange policies, for the PC space is the biggest example of that. For all the good that modding, open platforms and more power potential, their consumers have allowed things like DRM, always online games, Valve to gain a monopoly on PC and early access to flourish to the point where I can't blame for trying to charge for mods because if PC gamers were happy to pay for games that are 2 years from release (Day Z) then they'll happily pay for mods too.
Digital downloads will be the norm soon. Evolution of gaming. Been going since we had floppy disks now up to cds and now bluesy. It's just been delayed due to the public not ready. It's not easy but I'm buying more and more digital content especially on my pc. Games unfortunately will be getting bigger the more powerful the graphics get back in ps1 days they used less that 1gb but things are moving forward
I put in 8 hours on the Vita, and I really really really love this game (hated the handheld version but I loved the game). But there's so much else out and I am like 37 games behind now, and I fear this may be one of those classics that I just never get around to playing because I never have the time.
1...I have unlimited internet downloading...2...Love this game...3...Ps4 is in rest mode so will be done by the time I get home from work yay.
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