Well, looks like Keiji Inafune and his team are partnering with publisher Deep Silver in order to help market and distribute upcoming crowd funded sidescroller, Mighty No. 9. The Mega Man-like title will launch on PlayStation 4 and PlayStation 3 on the 18th September in Europe, and the 15th September in North America, so while we've finally been given a concrete release date, we're still in for a relatively lengthy wait. Meanwhile, the Vita version of the game will apparently be releasing shortly after.
What's more, the title will feature a Japanese voice option, and those who purchase the physical, retail edition of the game will nab the first slice of DLC for free. However, with the amount of time that the developer has before launch, we're hoping that it at least spruces the release's visuals up a bit, because right now, it's certainly looking rough around the edges - as evidenced by the screenshot that we've slapped into this very article.
Are you hyped for Mighty No. 9, or have you stood firmly against its controversial crowd funding schedule? Pray for Mega Man in the comments section below.
Update: Mighty No. 9 will cost £24.99 at retail, while the digital version will go for £14.99. It's also worth pointing out that only the PlayStation 4 edition of the game will receive a physical version.
[source blog.eu.playstation.com]
Comments 18
Wow, the game still looks bare bones
I think this looks awful. Like, really bad.
Well since Capcom killed off Megaman I have been looking forward to this game.
This looks awful.
I don't think the game looks bad, and to judge it off one screenshot or early alpha-level footage is stupid. Besides that, it's not how it looks, it's how much fun it plays.
Gamers lament the "death of A and AAA games" but could really help things by not judging such games--especially graphically--by the absurd standards of those with AAA money.
I'll wait for reviews, but I'm definitely interested.
@BLPs
Then you better make your game so good that it revitalizes the genre.
NO PRESSURE!
I hate DLCs. =)
Well I guess I'll have to wait for November to play it on my Vita.
@BLPs @Quorthon A crowd funded game that now has a publisher for retail and marketing purposes that raised over $3.8 million from its backers. To be fair, Mighty No. 9 needs to be brilliant or else it'll get ripped to shreds.
Do you think people are always right?... >.>
@GraveLordXD Yeah, then they asked for more to do some DLC!
https://www.pushsquare.com/news/2014/10/the_mighty_no_9_now_wants_you_to_crowdfund_some_dlc
It's all a bit... Hmmmm.
@ShogunRok Agreed that it's all a bit... Hmmmm.
I played some of the Alpha build of this game and the gameplay was as tight as you expect, but I don't get why this game gets so much hype when a game like Azure Striker Gunvolt is readily available.
It feels Inafune wants to squeeze out every lil penny of the backers which are mostly people who THINK there are no games that are like Megaman. But when you play a game like Gunvolt, which also gave you an extra game for free instead of begging for money to make DLC (?!?), you soon realize that while Mighty no 9 is a nice game and all, it isn't as special as we al want it to be.
@BLPs
My team failed Kickstarter twice (it was poorly planned and focused, but we learned a lot from the experience), but still released our game on Android. Later, we used that to get approval from Nintendo and upgraded the game for the Wii U. Used that release to get approval from Sony. We are now done with that game and moving onto something more interesting now.
Kickstarter has a lot of generally unfair hatred thrown at it by gamers, so you almost shouldn't do it unless you're damn near ready to release. Also, I wouldn't advise making your first release something you've wanted to do for a long time. Make your first couple learning experiences because, no matter what, things will go wrong that are practically out of your control.
@ShogunRok
Yeah, $3.8 million is a lot to average shlubs like us, but in gaming, that's still an A or AA-level game. Judging it against, say, Rayman Legends which had far more millions backing it would be grossly unfair and unrealistic. Merely that it has a publisher does not mean said publisher paid for development of the game. After all, Nintendo published Ninja Gaiden 3 for the Wii U, but they didn't fund any part of it--the opposite of Bayonetta 2.
@BLPs When I say it 'looks' bad, I'm not solely referring to the visuals - I just think it looks vapid, uninspired, bland, uninteresting. I think @LordBagardo summed it up best: "It looks like a generic, 6/10 side-scroller that you'd find on steam."
If Inafune wasn't involved, I don't think anyone would be batting an eyelid at this. Of course, I hope it comes out and is the best game ever - but I'm not holding my breath.
@BLPs
My biggest and best ideas remain in conceptualization form only so far. I want to become more established (so we can work full time) before we start working on some of those.
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