You've got to take the rough with the smooth – but these past few days have been more rugged than Vin Diesel's right-angled jaw. It's not been a vintage week for the games industry, with Metal Gear Solid creator Hideo Kojima seemingly being pushed out of Konami, first-party developer Evolution Studios struck by a round of redundancies, and even indie developer Jeff Minter blocked from releasing TxK on the PlayStation 4. But has this just been a bad week, a catalogue of catastrophes all occurring within the same small timeframe – or is this more a sign of the times?
It's becoming clearer to me that gaming is in a transitional period right now, and I'm not sure that it's going to land on its feet for a while. Sales of the PlayStation 4 – now at an impressive 20.2 million units – show that console gaming is alive and well, but I am starting to wonder whether this staggering statistic is covering up some real unrest under the surface. It occurs to me that very few people are happy at the minute: creators are curbed, publishers risk-averse – and you only need to glance at our Facebook page to see that some consumers are seriously unsatisfied.
These people are the vocal minority, of course, and not everyone has a gripe to bear – but it feels like we're in a pressure cooker at the minute, and at any point it's going to burst. We've certainly seen a few cracks begin to emerge over the past few days, with the occurrences at Konami. I'm not on the inside, so I don't know anything for sure, but it strikes me that the situation with Kojima comes down to a disagreement over the future of Metal Gear – presumably with the publisher wanting to make more. Heck, it announced this morning that it's already recruiting for the next entry, despite Metal Gear Solid V: The Phantom Pain still being some six months away.
I can certainly see boardroom executives taking issue with the rockstar status of the series creator, but let's be realistic here: Konami owns a best-selling brand, and it wants to exploit it – regardless of whether one of its employees commands a ridiculous amount of media and consumer sway. But this isn't an issue that's specific to Metal Gear – it's happening all over the globe. Activision, for example, is doubling down on Destiny and Call of Duty, while EA focuses on its litany of sports games and Star Wars. Where are the Dead Spaces of the PS4? They don't exist.
Even the new brands like Watch Dogs and Middle-earth: Shadow of Mordor feel fundamentally familiar, subscribing to a gameplay structure that we've seen time and time before. Last year, I was forced to capture strongholds in vapid open world maps in no less than five different games – and I haven't even played Far Cry 4 yet. And that's because as budgets increase, risks are being reduced – and innovation (as much as I hate that word) is being thrown out of the window. The blockbuster games space is turning into a production line – no wonder so much talent is abandoning ship.
There is refuge, much to the dismay of many, in the indie games space – but even this segment of the industry has become toxic. While simultaneously complaining about the homogenisation of the aforementioned tentpole titles, consumers are also taking potshots at the smaller games – be it because their production values can't compete with The Order: 1886 or because they don't have infinite replay value like Assassin's Creed Unity. It really feels like no one can win right now: expectations are at an all-time high, and very, very few can actually afford to meet them.
And it's why, in my opinion, we're ending up with situations like DriveClub, where developers overpromise in order to standout – but ultimately under deliver. Don't get me wrong, I hold Evolution Studios fully responsible for the issues that occurred with the PlayStation 4 exclusive racer, but would it have had to stretch itself so thin, building such complicated social and graphical features, if consumers and critics didn't expect so much? The irony is that, even if the release had worked, the game apparently wasn't good enough anyway; read the reviews and you'll realise that most demanded an open world. Clearly it would have been better with radio towers to capture.
I'm not letting the Runcorn first-party off the hook – it absolutely should have delivered, and on time to boot. But the layoffs that occurred at the studio this week almost seemed inevitable – it feels like you get one shot these days; there's no time for a second chance. As such, I doubt that we'll see an Uncharted: Drake's Fortune to Uncharted 2: Among Thieves type transition this generation, because if something doesn't hit straight away in the AAA space, then all resources will be invested back into the tried and tested.
It just feels like everyone's in a scrap right now to me: publishers are sparring with creators who are doing battle with consumers – and so on. This week was summed up by Atari's attempts to remove TxK from the PlayStation Store, a game that's probably sold a few thousand copies at most on the PlayStation Vita. While it seems like it had the option to work with Jeff Minter in order to resurrect the Tempest brand, it instead decided to trade legal blows with Llamasoft just to protect an intellectual property that it's never going to use.
And, as is so often the case, the issue at the very core of all of this drama is money. Consumers want more and more, publishers want to spend less, and creators – caught between risk-averse companies and indie detractors – can't seem to catch a break. This is very much a war of attrition, and I don't think that anyone's going to win. Sure, strong sales of the PS4 may be keeping consoles alive – but if the industry's going to continue like this, it won't be too long before I start to ponder whether they'd be better off dead.
Do you think that Sammy's being overly cynical with his view of the industry, or does he have a point? Was this simply a case of a collective bad week, or are we starting to see signs that the industry's under serious strain? Try not to get too depressed in the comments section below.
Comments 33
Deep article Sammy and really makes you think on things a bit. Makes me really sadly wonder if the 7th gen was the unofficial end to triple A developers taking real risks and trying new ideas. People really do need to ease up on expectations and realize that game developers are only human like the rest of us. At the same time, these studios need to stop letting the consumers dictate how they go about developing and releasing their product. Hopefully the open minded spectrum of us gamers will prevail in the end and if the industry really does start to publicly struggle across the board, we can come together and support our hobby from falling by the wayside. Excellent article regardless
Great article Sammy. You do make quite a point.
Nature of business is to increase profits, usually this goes hand in hand with stupendous expansion resulting in a bloated mess such as Sony is in right now. On the dev side of things all I can say is that games that try and sell you a 'story' need to improve on that, 99% of games have such cruddy stories/dialogue/script/actors, mostly I don't have much to complain about the rest of the product.
Its the tick box, sales focused, micro transaction design philosophy of most AAA developers which will inevitably disable proactive and inventive gameplay. There's room for a big AAA right now to take some chances and really stand out - but will they?
I dunno, it sounds a bit like your saying indie games are the saviour of gaming at a few points in the article lol honestly, the rife corruption & generic releases of late don't exactly paint that part of the industry in the same light as when it seemed to emerge on consoles a while back
I think people are just looking into all this too much. People are hired & fired every day, theres redundancies & employment drives all the time in business. Just because it happens at a development studio instead of a KFC doesn't make the situation different
Took the words out of my mouth, Sammy! the game industry is turning in to this sterile by the numbers cesspool of bad decisions made by suits who only care about making a quick buck to please investors.
And its just not that, there is a sh*tload of BS going on and I'm getting fed up by it. I wouldn't be surprised if we headed towards another video game crash.
And FU developers who say 30fps is better than 60 since its more "cinematic". grab that overused hollywood term and shove it up your ***. Games are not movies.
I've gotta say, Ubisoft definitely needs to stop copying and pasting the same crap across all their open world games. Watch Dogs, Far Cry 4, and the Assassin's Creed series are all guilty of having the same exact crap to do across all three games, just in different settings. I'm definitely done buying Assassin's Creed, and the inevitable Watch Dogs 2 and Far Cry 5 better actually have innovation and not a half arsed story with a bunch of unnecessary collectible bull crap or downright pointlessness strung across the map. As for Konami, if there's no Kojima working on Metal Gear anymore, then I fear for that franchise, as it's possibly my favorite series in gaming, and because of his most likely ousting from the company, I also fear of the possible cancellation of Silent Hills. Even if it still does get made, in afraid the end product will just turn out to be another trash game and the series will never see a return to form. I even fear for the future of Nintendo, with them moving into the mobile space and possibly ditching the Wii U and 3DS a lot sooner than expected in favor of a new system already. So much stuff is changing in the industry so fast, and it's hard to wrap my head around all the sudden change going on at the moment. I'm left with a very uneasy feeling about everything right now.
I think that state of the art graphics and production values lead to big budgets that lead to big advertisement campaigns to build hype in order to recoup losses and making profits.
Then the hype leads to disappointment when reviews start to appear and glitches start to be discovered. Couple that with games being discounted if they don't sell millions, making consumers wait until prices drop or patches are developed, thus taking more time to sell.
I am also doubtful of the benefits for indies when Sony/MS put their new games free with their subscription services, or spoil gamers into waiting for those games to hit gold/plus. Or big sites like IGN completely ignoring original games like Scram Kitty.
And regarding risks, both publishers and gamers are averse to taking them.
@sinalefa Yeah, that's a very good point. It's rare that original ideas are embraced on a large scale by gamers, so it's no surprise that publishers are so risk-averse.
"and you only need to glance at our Facebook page to see that the average consumer is seriously unsatisfied.
These people are the vocal minority,"
Pardon?
I'm having a great time honestly with games honestly over the next few months I'm getting
story of seasons
witcher 3
devil survivor 2 break record
operation abyss new tokyo legacy
wolfenstein the old blood
and hyperdimension neptunia U
Never mind what I'm eyeing in the way of digital games and the shelf breaking backlog, y'all normies need to stop falling for hype and watch the youtube videos, look at the screen shots, and decide if what you're looking at is something you want in on.
Honestly I don't see why this week is different from any other really. To me things took a turn for the worse a few years ago when THQ bit the dust, and several other smaller companies also were going under, and now things are getting closer to normalizing with the indie game output, but the damage has already been done.
I'm not even sure what bad happened this week, unless your talking Nintedo's deal w/ DeNA, but I don't se anybody on here mentioning that. (And for the record I think that deal is way overdue and a good thing.)
@sonicmeerkat Good catch, that didn't make sense. I've edited that so it's more in line with what I meant.
@get2sammyb Honestly I wondered if I was being anal about it but the wording was just too weird not to say something.
In the end it all boils down to one thing: money. And if you take in consideration that games cost more or less the same as they did 25 years ago, but making them costs about 20 times more...you know no one is gonna take risks.
That's why Nintendo's news this week upsets me so much. Ofcourse it wasn't a shock and I expected them to go mobile way earlier, but although they promise not to abandon us console gamers, it will be hard to see a mobile division where you make the same amount of money on a game where 10 people worked 3 months on, compared to a console game where 150 employees been slaving on for 3 years.
DLC, remakes and microtransactions are simply ways to keep the heads above the water, the problem is that it's best executed by the few companies that actually don't need it to be profitable.
There is plenty to complain about but when I look at the list of games I've played and enjoyed over the past 12-18 months I remind myself there are still plenty of great games out there, new IP and established franchises, both with varying budgets.
I find myself having to put a bit of work into actually enjoying games these days, its not like when I was younger, but that's probably just me having more going on than back in the days of PS1. But when I put a bit in I get tons out. I find alot of people seem to not want to actually enjoy games these days which I find confusing, like they are after that perfect game to replace the one they played as a kid.
Things are changing, whatever, I don't look into it too much. Kojima is one of my favourite developers and MGS one of my favourite franchies. Tehcnically I should be up in arms about this but change is usually for the better, so bring it on.
(AND GO PLAY SOME DAMN GAMES ALL OF YOU THATS AN ORDER - Start with Fez if you havn't played it. Fez is AWESOME.)
Annual sequels scoring highly with the critics while new games trying something different getting scolded doesn't help.
@themcnoisy
Good point. Devs and publishers are so focused on building games "around" dlc and micro transactions, they keep missing the point. Of course their goal is to make as much money as possible, for as long and as fast as possible. I fear the days of making quality games that are truly unique, fun and entertaining may be on a long vacation. At least until some major shift in the industry happens to sway them back to the innovative mindset.
@get2sammyb I dont think its fair to say gamers dont embrace original ideas in big numbers, believe it or not the Ubisoft template was original once. But the push to gain margin in the casual market has affected probably everyone who reads gaming magazines and media... my jrpgs are now action games, my tactical sneaky games are now 3rd person shooters and my beloved racing games now have tons of dlc (regardless of the value). Its not the game industry that was quirky and exciting - its more sterile, drawn out and disappointing. @BlueProxy 100% agreed. Come on Capcom, Sega and Codemasters get your acts together - there's a gap for you.
@get2sammyb Wow, really good article, man. And I think youre saying what is on a lot of peoples minds.
I sometimes think back to when I was 12-14 yrs old and videogames were so amazing to me, and I would think to myself "wow just image how awesome videogames are going to be in 10 years. Now 15 years later and I realize games back then were way better then now, only less pretty.. No shooter in the past 10 years has ever topped halflife 1 or 2, or the old rainbow six's in my opinion.
I dont mean to be cynical, and there are still a lot of good games Ive played the last couple years (TLOU, Fallout3 to name a few), but I do get your point. Where is the innovation..? Where are the truly groudbreaking ideas?
Keep it up with articles like this! It makes this site stand apart
You reap what you sow. The writing's been on the wall for years now that chasing ever-more photorealistic megagraphics is bound to run into a price wall at some point. Why do you think Nintendo's focus for the last decade or so has been on finding something, anything special they could do to set apart a safe haven for gaming away from billion-dollar games running on thousand-dollar GPU's?
Honestly, even as pessimistic as I am I didn't think it was all that bad. I felt bad for the people at Evolution but sadly it was expected. As far as Konami, I just looked it as the demise of another legendary name in the industry. Unfortunately another Japanese one, outside of Nintendo and the smaller, niche companies, the last two gens have not been kind to Japanese gaming companies and a lot of it is because of imbeciles at the top trying to 'Westernize' games that didn't have to be. I don't know a single person who asked for Final Fantasy to become a straight up action game, Silent Hill to become whatever the hell it is (things were looking up but you can forget about it now) and the mainline Resident Evil games to turn into a mix of Gears of War and Call of Duty.
A big moral to this is, tell the damn truth!
Why am I enjoying Dying Light so much?
Is it open world? Yes
Does it have a parkour element? Yes
Zombie survival? Yes
That is what Techland told me, and thats what I got.
No one takes risks in the industry now, not even Indie devs.
There are plenty of Indie games out there that conform to the exact same models as the rest.
@ToOGoodOfAPlaya
Yeah, how many retro-stylized sidescrolling indie games are we going to see? I get that indie devs have a little more freedom but I think too many are getting a pass for not actually being that creative. People wouldn't shut up about Outlast, I played it, liked it at first and then quickly became bored and realized it wasn't anything special. And not being able to use weapons isn't exactly innovative, frankly it was just a stupid idea for that game. Didn't make it fun, imo, just incredibly annoying. Give me a 'B' level game like Resident Evil Revelations 2 or The Evil Within or Alien Isolation any day over that nonsense. Contrast was another that got hyped. I actually found it somewhat enjoyable and there is a great game hidden inside of it but there's lots of flaws and I didn't think anything too out of the ordinary as far as gameplay. But it's indie so it's awesome...
I also want to mention, I have nothing against sidescrollers. But damn I already played the hell out of 8 and 16 bit sidescrollers two decades ago, at least use the power of the modern consoles. I'm not a graphics whore and can look past it for a truly great game but at the same time it would be nice to see these newer consoles used to their potential. Sidescrollers, since they're not usually games that are taxing on a console, could look really beautiful on the PS4 and Xbox One.
Playing FarCry 4 at the moment....its good...just a bit samey. Rather a smaller world with more diversity. The recycling of assets gets tedious.
@blah01 have you played 3? Please tell me the difference..
Something that has been severely lacking in modern games in my opinion, is AI. It seems they have just sort of given up on it and said 'here, have some multiplayer instead'.
Another thing that for me could make games feel great again is scale. Use the extra CPU and GPU power for rendering huge amounts of enemies. Shadow of Mordor was getting close but imo could have even more enemies. How about the final battle was defeating Sauron in the middle of a battleground with dozens and dozens of orcs and men fighting eachother. And in the background even hundreds or thousands (that wouldnt even have to be NPCs but just some clever animation.
Could you imagine how epic that would be? And I refuse to believe that is technically impossible to achieve. They just have to WANT to do it, and obviously sacrifice graphics for it. But it is at that point that you can say, 'look, its impossible to achieve this on a ps3, this is why we have ps4's now..'.
@Flurpsel
Played them all, the mechanics are good, its just that we've seen it all before. Unfortunately we are in the middle of a very screwed up time: austerity rules and it has affected the consoles. All three machines should be at least twice as powerful as they are. Maybe then we would see something new.
But its not all doom and gloom. The Wii u has a cracking selection of games. On the PS4 we have great games coming: Witcher 3, Bloodbourne, No mans sky, Planet side 2, Rime, Witness.... etc...
Plus I need to finish; Transistor, Rayman, OddWorld, Dragon Age...plus others I can't think of.
I would love to see new game mechanics, better AI, just more invention in games....even in things like FarCry: different bullet types: incendiary, tracer, amour piercing.... Tyres that can be punctured.......more varied enemy types and tactics....better locations .....the list goes on.
the problem with AAA game development is that people want the game now, company's are pressured by publishers and consumers to get their game out asap because they are unwilling to wait.
let's look at FFXV for example that's a AAA game and has took years to make (still making infact) and people are moaning about it taking too long now on the flip side AC Unity (also a AAA game) took just a few years and was and still is a mess of a game.
in order to build a quality experiance it takes time, if people both consumers and publishers just let them get on with it we would probably get better games.
also peoples pre-ocupation with making the game look good is also a problem because you can make a piece of p** look as nice as you like but at the end of the day, it's still a piece of p**.
graphics don't make a game, they add to a game that's true but in the grand list of things are really not that important, the most important aspect of a game is the gameplay. some of the best games you can play are from the 8bit, 16bit and 32bit eras because they focused on every asspect of the game to make a fun experiance not just the bells and whistles unlike now-a-days it's all about the POWER! and I kind of feel the PC crowd is partialy to blame for this because when they talk about games all they ever go on about is how the version they are playing looks better than on console or how the console version has held the PC version back because the console isn't powerful enough (I'm not having a go at PC gamers I game on PC too but everywhere you go online it's always PC Master Race this and Dirty Console Peasants that and to be fair games on PC do look better but that's really all the difference the core experiance is still the same as the console version of the game because it's still the same game).
oh sorry about that this was only ment to be a short post but ended up being a wall of text and a bit of a rant, think I lost focus a bit there
Meh i've had a great week hammering the heist's on GTA, 3 times we've done them now and nearly had the 10 million for a flawless run and Hardline is an instant success, a great game with no online issues at all, happy days
Bad week? Bad few months really. I keep buying games I enjoyed either the previous installment of, or look like something I would enjoy. Granted, destiny occupies a lot of my time undeserved or not, but the shadows of mordor "brilliance" never hit me, just felt like a knock off of ac albeit with a slight twist, and in the lotr world. Thief was... Well Thief, far cry 4 decided to cram so much in the world that if you spent a few days exploring with a friend when you went back to your own game you found yourself overwhelmed and not remembering where to start. Dying light was fun, until the community figured out duping weapons. Watch dogs was at least creative, but annoying at the same time, hardline felt so generic it's the first battlefield I didn't buy at launch, and there's a good chance I won't buy it at all. I'm not even mentioning how awful unity was, or how sunset overdrive failed to justify my decision to buy an x1, or how I've gotten more time out of knack and it's terribly reviewed self that I did out of all of the above mentioned games. Combined.
Knack was a breath of fresh air to me, it was simple, uncomplicated, decently difficult, and easy to play mindlessly. I have run through it I think 6 times now, and have never watched a cutscene, so to me it's got ad much a story as destiny, it's repetitive as hell, it's a throwback in for the most part an unapologetic way, and it's a decidingly average game, but I love it. I tell everyone to buy it, and when they do, I haven't heard a single person who played it say it was awful. Sorry for the long post, this article struck me very deep, something I've been feeling time.
@BLPs
Good grief that was an excellent post. Wow.
I think the author summed it up when he said " The blockbuster games space is turning into a production line – no wonder so much talent is abandoning ship." Which is why AAA games, by and large, just don't do it for me anymore.
@BLPs Hear hear!
I do have a different opinion on story however.
Id personally prefer a brilliant story driven romp, a la TLoU, with ok gameplay and graphics, to many other games.
But by and large, yes, ultimately it should be fun, enjoyable and replayable, regardless of story or visuals.
@BLPs Youre right its a preference.
And even though I personally prefer story, that doesnt mean it should take priority.
And thats why I agree with what you say, it should be made to work first!!
@BLPs It's so funny to read your post, and I don't mean that in an insulting way. I'm guessing you are a few years younger than me. I grew up playing PlayStation and Nintendo 64, and even the older consoles, then went to PS2 and on.
The reason I say your post is funny is that it's such an eye opener on different perspectives. All my friends and I used to believe that if a game did not have a good story, a real story, it wasn't a great game. This obviously didn't hold true for certain games like Bomber Man or other titles that focus solely on gameplay, but that was our other biggest requirement.
We didn't care about graphics, we wanted great gameplay, and a solid story. Now you write and say you couldn't care less about story, and it just makes me realize how different it is for people who have always had online multiplayer. I actually agree with you in many ways, and I think given the fact that so many companies now promise good stories, but don't deliver, it makes sense that you expect any game that focuses on story to be bad.
It didn't used to be that way, the companies used to actually focus on story, and it actually was good in so many games. Now they claim they care about the story and characters, but few games manage to hit the mark because the company actually only cares about graphics and marketing and multiplayer.
Obviously certain games still nail it, like The Last Of Us or The Walking Dead for examples, but by in large games like Assassin's Creed just have a story pasted on. I'm with you in a lot of ways, yet it's just so funny how different our thinking is, and we are probably only separated by a few years.
One thing is for sure, I think gameplay should still be king. Solid gameplay and mechanics, whatever type of game it is, give it a unique style, and if you are going to give it a story, don't half ass it.
P.S. I can't believe anyone would ever make fun of you for liking the games you like, especially Smash Bros. Amongst my friends, even college and beyond, females and males, if you didn't play and love Super Smash Bros. then you were the odd one.
P.P.S. If I am wrong about your age and you are in fact let's say 22+, I meant no offense, but you probably grew up with far better internet than I had out in the middle of the woods in the NE USA.
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