Dragon Ball XenoVerse's first DLC pack is out on the PlayStation 4 and PlayStation 3 in Europe today, and we've had a chance to kick around with its new playable characters, quests, skills, and equipment. Part of the title's season pass, the simply named GT Pack offers up more of the same for XenoVerse fans, but is that enough to make you cough up the cash?
If the name didn't already give it away, the DLC focusses on characters and plot points from the Dragon Ball GT anime. Adding GT Goku, Trunks, and Pan to the playable fighter roster, fans of the show will unsurprisingly appreciate the newcomers and their movesets, but it's the new time patrol missions and parallel quests that are the real meat of the GT Pack.
Instead of talking to Trunks in the Time Nest, you'll have to chat to Culina, one of the Time Patrol's robots who's located just outside of the Vault. Your mechanical friend will, with your consent, drop you into a series of new mainline quests, which explore an alternate GT storyline that also manages to incorporate a bunch of returning Dragon Ball Z characters. Protectors of history beware, however, as even the enthusiastic Culina will warn you that you should probably finish up the base release's content before tackling these new missions.
All in all, it's a enjoyable end-game storyline, and it's certainly good enough to use as an excuse to jump back into XenoVerse if you've already seen out all of the content that the vanilla game has to offer. Needless to say, if the other upcoming DLC packs can retain this level of quality, fans should be more than happy with the value that the aforementioned season pass provides.
That said, the additional parallel quests aren't to be sniffed at, either. There are three in total, and the rewards for each range from new skills to some rather cool gear, including Mr. Popo's outfit - how could you possibly say no? And, as you'd expect, the new quests are playable online with others who have the GT Pack, too, so you can look forward to decimating Giant Ape Baby with your Budokai buddies.
It is worth mentioning, though, that you'll need to unlock all of the new gear via the download's included quests. This means that there'll be some grinding on the menu, but at least the experiences feel relatively fresh, especially if you've slogged through the base title's parallel missions countless times before. However, if there's a mountain of zeni burning a hole in your pocket, you'll be able to purchase some of the new stuff for a few hefty fees at Toki Toki City's marketplace.
XenoVerse's first foray into DLC is a success, then, sporting a decent amount of content, some great new equipment, and yet more time-questing goodness. Again, this is more of the same, but if you're already a fan of the release, we can't see how you could possibly go wrong.
I loved this GT pack and can't wait for the next plus Great Ape Baby is actually a bit of a challenge for my level 80 character
still they need to increase the level cap to 100 I think 80 is just strange
@FullbringIchigo I tend to agree - an increased level cap could be quite cool and it'd allow for even more difficult quests without things becoming frustrating.
@ShogunRok yeah and un nerf the super saiyan skill because people spam that to hell
it should work by just increasing your stats by say an extra 25%, skills should still use ki and if you run out of stamina say by quick dodging or gaurding too much you lose the transformation
it would be more balanced that way
wasn't all this stuff part of the main game in previous DBZ games? I remember having a ton of characters and variations in older DB games...GT wasn't DLC...
@FullbringIchigo yea I finished the DLC earlier today and really enjoyed it. I'm a level 80 character & playing the GT story was a bit challenging. They did a good job increasing the difficulty because I have been surpassing the parallel quests with ease as of late. I just am in search for the Dragon Balls now to get the trophy for it.
Yea, 100 would be better and would have me sticking to playing the game more. After I get the trophies, I do not think I will give Xenoverse more play after the DLC & platinuming the game
@FullbringIchigo If attacks still used ki, it makes the whole thing useless.
It already drains ki as it is, adding powers to drain it also means youd have extremely limited time in it.
The stamina thing is not a bad idea though.
Id maybe make it begin to deplete health if you remain in it for too long, or simply stop the ability to charge up ki in the ss form.
@ToOGoodOfAPlaya oops I forgot to mention that, I ment to put that if moves would still use Ki then it shouldn't auto drain, all it should do is give you an increase in stats you know like it did in Budokai 3
sorry I should have paid more attention to what I was writing
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