The jury's very much still out on The Order: 1886, and we're little over a week away from release. While developer Ready at Dawn has proven that it's capable of taking the PlayStation 4 to places that it's never been before – and it intends to go further yet in the future – there are still many questions regarding the title's actual gameplay. Ru Weerasuriya, who's acting as the creative director on the project, reckons that this is natural.
"Every time that you try to tackle something new like that, people are going to be nervous, there's no doubt," he told Game Trailers. "I think that even the people in the public, the people who actually talked about the game, who write on forums and the bloggers and all of that stuff, they do all express their concerns and I think that it's natural."
He continued: "It's something that we accept because we took the risk of trying to do something that was different, but the reality of it is that it is part of the game and one of the big things that we want to tackle with this game is that kind of seamlessness; that constant question that you have of whether or not what you're looking at is a cinematic or are you playing the game."
Despite this, Weerasuriya stressed that the release will not simply be one big QTE. "At some points, we do take control away from you just like other games do for cinematics," he continued. "But we give it back to you when you don't expect it sometimes. There might be a moment, just a single moment in a cinematic, where you have something to do. It might not mean much, but to us it means a lot."
He concluded: "It's just that level of interaction that you have. Even if it's one button prompt in a cinematic, what it means is that you're still involved; you're still there. Your attention, your immersion is still there – and without it this experience wouldn't be what it is." We'll find out whether that's a good or a bad thing in a few days' time.
[source youtube.com, via dualshockers.com, gamespot.com]
Comments 40
I have built up credit at my local game store. It has been burning a hole in my metaphorical wallet. This might be the one that gets the money.
I have very low expectations for this, if I get a solid 8 hour campaign and a decent story, then I'm happy.
I say this as someone who enjoyed Homefront and plays CoD games for the single player story. I'm easily pleased and I love big, dumb action games. If The Order doesn't ship in a box that cuts my hands off upon opening and forces me to watch a three hour concert of One Direction covers played on a hundred ukuleles then I'm happy. That is how low my expectations are.
...and I'm still worried that this is going to suck.
"We took the risk of trying something different"
Well, that's not why I'm concerned. I'm concerned because although this game has a novel skin on it, the gameplay itself looks like they've taken very few risks.
"Even if it's one button prompt in a cinematic, what it means is that you're still involved; you're still there. Your attention, your immersion is still there – and without it this experience wouldn't be what it is."
It doesnt make me feel involved, ever. It makes me feel like I can't sit back and watch a cinematic because a random "tap X!" text will pop up then all of a sudden I'm reloading a scene thanks to a pointless QTE. It's possible to be immersed in a cinematic without interaction, like movies or TV.
I dont see what difference there is to talk about, it's a cinematic cover-shooter with QTEs.
Yes, you took a risk by making a cover based third person shooter with a ton of QTEs on it. Groundbreaking stuff...
Even if the game turns out good "reviewers" will bash the hell out of the game still. There has been a certain agenda against PS4 exclusives this gen.
Much as I like the setting and theme of this, it doesn't seem that revolutionary. I am not a fan of QTE's in any situation and the combat looks like it could very easily be from many other 3rd person shooter (like Uncharted) but with a different and polished skin.
Compared with the fluidity of Uncharted 4's combat (as shown in a gameplay demo) this looks very last gen.
The only risk they seem to be taking is creating a new IP.
I'm so sick of these cinematic games, like The Last of Us, press triangle to lift garage door, press X to have NPC lift you up, repeatedly press square to fend off zombie. Let's follow all of that up with 5 minutes of dialogue while riding a horse. LAME!!!
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Can we please stop complaining about The Order: 1886 already?
I have a feeling it will be a pretty game lasting less than a day if right I won't getting it til its like half price. A 55-60 price tag is not worth that. I'll wait a bit
Get. off. the. Kool. aid.
@BLPs haha yeah I had a feeling there be a lot of pretty games but its not all bad games like dragon age inqusition lasts over 100 hours I'm on my third playthrough , playing nightmare difficulty so that was worth it I got it for 40 quid so well worth the money
8 hours of quality 》40 hours of mediocrity.
Just imagine when you had to pay 60 bucks for a SNES cartridge and the game only lasted an hour or two at most.
@Dohv
I honestly believe it's more due to the lack of actual good exclusives than a bias against Sony's games. What we've seen so far isn't very special and/ or plagued by massive problems. The Order won't get a relatively low score because people don't like the PS4, but because the game isn't groundbreaking on any other level than graphics; just like Killzone, Infamous and DriveClub before it. Financially they're hitting it home this gen (the PS division that is), but gamewise we're still waiting for them to really surpise us. I actually went back to my PS3 because I was just buying games to fill the gaps and I'll return when there are actually games worth buying.
@Boerewors OK but look at games like MCC collection on the Xbone it released as a broken mess and still is(how do you release a broken remaster is beyond me, and it still not fixed.) , and reviewers didn't knock it because of it. Driveclub released broken and is now fixed, but reviewers crucified the hell out of it. LBP3 is better than previous installments but it also was unfairly judged and got lower review scores. I'm not saying all the games were ground breaking but when you see broken games on other platforms not get points taken off or bashed for it, its pretty obvious to me what's going on.
Everyone wants every PlayStation exclusive to be on the level of Uncharted 2 or TLOU to be considered any good now a days it seems.
Risk ? Dont make me laugh...
I never undetstood why nobody copied Dragons Dogma, boss battles were cool and it didnt had a single QTE
I guess people do like QTE :/
@sub12 having lived through the SNES eras I rarely, rarely ever bought a game that didnt have many, many, hours of gameplay, so this one hour for $60 is an exception but is not the rule. The system has a massive selection of RPGs, adventure games, and more; the likes of Final Fantasy, Dragon Quest, Chrono Trigger, Zelda, Mario World, Super Metriod, etc... that all lasted many, many, hours. Sure it had some short games here or there (mostly arcade ports) , but the big ones, the games everyone remembers, most of those had a good chunk of gameplay.
@thedevilsjester
Pretty much any racer (F-Zero), shoot em up (Axelay), beat em up (Streets of Rage 2), run and gun (Contra 3) and quite a few platformers (Sonic 2) could all be beaten in a couple of hours during the 16 bit era......and they all cost about 50-60 dollars when first released.
Point is, a lot of gamers are spoiled these days......ohh noo! A quality 8 hour campaign for 60 bucks, let's cry about how everything is soooo expensive even though retail games haven't changed much at all in price during the last 25 years. That being said, I think some of the implementations of DLC are a joke, but besides that point, people need to stop whining about price.
@thedevilsjester As long as the games are good, they will be replayable, there are a lot of short ones that i still play even to this day
Sunset Riders, Captain Comando or Wild Guns to name a few (which are considered highlights of the SNES in some departments)
Sadly, and just from what i saw, i dont think Order 1886 will replicate that
@sub12 Difference being short games back then had high amounts of replayability most times where as now that is rarely the case.
I hear you that those games had replayability in mind, but I kinda sympathize for development studios when people go on a tirade over length and originality, and especially price.
Understand that Sony showcased The Order 1886 a bit earlier than it probably should have, leaving a bad taste in people's mouth during early 2014. But all of the recent previews have been, positive for the most part.
It became trendy to hate on The Order 1886, I think we kinda outgrew that.
@sub12 I wish we did outgrow it my friend but sadly people still want to jump on the "antihype" train and pick holes into a game they haven't played. I just wish people would have more respect for the developers and their work regardless of whether they buy it or not.
@sub12 You are overreacting at people not bitching about price back in the day, because they did... You read a lot more because the internet its much more developed nowadays
People did it back in day, people will do it now and they will in the future, because A) People likes to bitch and (more importsntly) B) $60 its quite a bit of money anyway you slice it
@Faruko
You have a point, but I think the emergence of iOS games and non-retail titles have skewed people's judgement quite a bit further.
@sub12 That i can agree, people seems to be willing only to pay a couple of dollars for a game because iOS and Android butchered price of regular games
Which actually creates an interesting question... Could games be cheaper (and not in the obvious "DUH OF COURSE") ? I would love to know how much do developers/publisher cut from the $60 tag
People seem to forget that games during SNES and Megadrive era didn't exactly held your hand.
We are talking games you would have to play for weeks to master and beating some of them was a life achivement.
These days its press button to reach next level. No wonder Dark Souls became huge, actual gamers have been seeking a challenge for decades.
@SilentEvil That too, my life biggest achievement was beating Ninja Gaiden 1... Will never finish 2 or 3 ;_;
@sub12 as I said, arcade style games, sure. But there are hundreds and hundreds of games with 20+ hours of play. I could name 30-40 just off the top of my head. There are quite a few PS3 games with a couple hours play, so you know what this tells me? Nothing has changed.
@Boerewors
inFamous: Second Son doesn't belong with the likes of Killzone and DriveClub. It's actually a great game, I don't go along with the conspiracy theories. I think most PS4 exclusives have disappointed to this point but that was not one of them.
The Order could go either way. I don't think a game needs to innovate to be great. Tried and true is tried and true for a reason and if this is like a Gears of War game with an Victorian alternate history setting and cool story, that sounds good to me. My concern is it seems very QTE heavy, and I hate QTEs with a passion.
@Faruko if they are short like The Binding of Issac, or any other rouge like, or a puzzle game, then I'm on board. Anything else, I will rarely buy an 8 hour game, I want 15 for a quick adventure, 40+ for an epic.
expecting polarised reviews on this game.
No matter how well this game be. It will get bash because apparently it's cool the hate it...
@sub12 people say that the last of us had no game play or replayability but I played through the campaign at least 6 times and I play factions all the time, it's my most played ps4 game easily
I laugh at people who say that this game or that game isn't original. What makes you think you have the right to say that? It's probably a good idea to hold your criticism until after you actually play the game. Some people thought Star Wars was gonna be a flop. They look a little silly now, don't they?
@ReigningSemtex
Yeah, I can understand if somebody doesn't like The Last of Us because it's very deliberately paced, but saying it has 'no gameplay' is completely f'ing stupid.
You may call me shallow but the thing I "hate" the most about this game is the aspect ratio, I don't like it when films do it either I did not buy a big wide-screen TV, so all of a sudden I will need an even wider one for a few movies and 1 game. However although I cancelled my pre-order I am interested in the title if the campaign is really solid and considering its length, I will probably wait for the price to drop.
@Lopezdm don't expect that many explosions lol
This game will be all graphics and no substance if leaked videos are representative of the full game.
"We took the risk of trying something different" ...just shut up PR.
Here is what I find funny, for one The Order 1886 is not even out yet and it's quite clearly a story driven game. Gameplay wise it's not something we have not seen before, which is far from a bad thing. The Last Of Us was far from groundbreaking apart from having an excellent story, but gameplay wise again nothing we have not see before and it also had QTE's. But The Last Of Us went down as one of the best game's ever according to the official PlayStation Mag, I tell you what was groundbreaking in ever way possible GTA V, and R* somehow developed that on the PlayStation 3. I have a feeling The Order 1886 will review around 8/10, I'll wait to when the game comes out and I've played it before really speaking about it.
I have nothing against QTEs and I like what I've seen too far. But I'm dissapointed about the game having strong sexual content. What were they thinking? I think it's not "adult" including that in a game.
@jmbenetti if it fits into the story its perfectly "adult" if its just there because sex sells then your right
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