The jury's very much still out on The Order: 1886, and we're little over a week away from release. While developer Ready at Dawn has proven that it's capable of taking the PlayStation 4 to places that it's never been before – and it intends to go further yet in the future – there are still many questions regarding the title's actual gameplay. Ru Weerasuriya, who's acting as the creative director on the project, reckons that this is natural.
"Every time that you try to tackle something new like that, people are going to be nervous, there's no doubt," he told Game Trailers. "I think that even the people in the public, the people who actually talked about the game, who write on forums and the bloggers and all of that stuff, they do all express their concerns and I think that it's natural."
He continued: "It's something that we accept because we took the risk of trying to do something that was different, but the reality of it is that it is part of the game and one of the big things that we want to tackle with this game is that kind of seamlessness; that constant question that you have of whether or not what you're looking at is a cinematic or are you playing the game."
Despite this, Weerasuriya stressed that the release will not simply be one big QTE. "At some points, we do take control away from you just like other games do for cinematics," he continued. "But we give it back to you when you don't expect it sometimes. There might be a moment, just a single moment in a cinematic, where you have something to do. It might not mean much, but to us it means a lot."
He concluded: "It's just that level of interaction that you have. Even if it's one button prompt in a cinematic, what it means is that you're still involved; you're still there. Your attention, your immersion is still there – and without it this experience wouldn't be what it is." We'll find out whether that's a good or a bad thing in a few days' time.