"How many times, Sam - we can't do 60FPS"

Naughty Dog may well regret suggesting that all of its future PlayStation 4 projects will run at 60 frames-per-second, because it sounds like it's already backtracking when it comes to Uncharted 4: A Thief's End. Speaking as part of a Game Informer podcast, creative director Neil Druckmann said that it's going to be "really f***ing hard" to get the release running at the coveted refresh rate – and that it hasn't made any decisions yet.

"It was really hard on The Last of Us Remastered, and that's a game that we have finished, and we knew exactly what the end result needed to look like," he said. "Here we're trying to push the boundaries of what this game can look [like] and do real-time cutscenes, and trying to do 60FPS is really hard." He added that the firm hasn't made any final decisions regarding the title's framerate just yet, but that it will "re-assess" at a later date.

In more positive news, game director Bruce Straley said that a photo mode similar to the one in DriveClub and inFAMOUS: Second Son would be "awesome" if the team's got time to implement it. Seeing as this is borderline expected in most exclusive titles these days, we'd honestly be disappointed if the developer didn't deliver. Can we get the awesome 'extras' menu from the first two Uncharted titles, too?

[source gameinformer.com, via playstationlifestyle.net]