The Order: 1886 may be set in the late 19th century, but its presentation is anything but ancient. Ready at Dawn’s inaugural home console escapade is not only the best looking game on the PlayStation 4, but we’d argue that it’s some way ahead of the best looking PC titles, too. Granted, it’s not running in 4K resolution, and has black borders at the top and the bottom of the screen to enhance its ‘filmic’ look, but this is still a real technical triumph, boasting flawless image quality and some of the most authentic environments that we’ve ever seen. The question is: has the ex-God of War developer built an actual game around its outstanding graphics?
Our demo opened with the knights atop a zeppelin. In this alternate history adventure, an ongoing conflict between humanity and a faction of bestial brutes named lycans has accelerated the industrial revolution as we know it, resulting in a steampunk-esque interpretation of the Victorian era, where soldiers wield shotguns alongside their pocket watches. It’s a beautifully realised universe, enhanced by some seriously stellar artwork, which seamlessly marries the familiar with fiction. In fact, this unusual amalgamation can be brilliantly bewildering at points; a train coach, for example, appears perfectly period appropriate – until you see clouds through its windows.
However, a lot has been made of whether this is actually a game – and it’s a complication that’s been propelled by the publisher’s reluctance to actually show the title for a prolonged period of time. This perception perhaps stems from the fact that cinematics and gameplay often intertwine, with the visual fidelity remaining consistent between components. It’s something that’s going to irritate purists, too, as an early rappelling segment makes it unclear when you’re actually in control and when you’re not. Inputs in this area never amount to more than pushing the stick in a certain direction or tapping a button, but you do have free rein over the camera to pivot as you wish.
Of course, this isn’t the summation of the title’s mechanics, and the majority of our demo adopts a standard third-person shooter guise. Movement feels deliberate and weighty, with the game adapting dynamically to different circumstances, increasing the urgency of your motions should the situation require it. Similarly, your character will crouch should a stealth sequence arise, with the L3 button toggling a contextual sprint regardless of your circumstance. The camera’s pulled up close, so can feel a bit claustrophobic, but the widescreen format allows for a reasonably large field of view, which allows you to soak up all of the title’s sublime visual flourishes.
Playing as Sir Galahad, you’re augmented with a variety of combative techniques – as well as, we have to stress, some exemplary facial hair. The opening segment sees you adopting a clandestine approach, as you creep behind torch wielding goons, and shove knives in their necks. There’s a neat trick here which introduces an element of timing, but because your objective requires you to remain covert, an error will see you taken back to the nearest checkpoint. To be honest, this feels decidedly old-school in an era where the likes of The Last of Us allow you to segue between different playstyles, and is a bitter disappointment – especially when the visuals are so advanced.
The quick-time events are similarly archaic, slowing time as you tap out button sequences like you’re playing Dance Dance Revolution with the DualShock 4. One instance early on in the demo does ask you to use the analogue stick as well, so there’s the opportunity for branching paths here; you can, for example, use a fire extinguisher to clock your enemy around the head, or search around for other options. None of this is especially gratifying, but the on-screen action is at least punchy, which helps to provide a little satisfaction as you mash out the right sequence for some seriously brutal haymaker blows.
Comparably violent is the gunplay, which has improved a lot since we played the title’s previous demo. While we thought that the thermite rifle offered a nice gimmick, we felt that it was meek and frail, whereas the firearms in this new demo are incredibly satisfying to operate. A slow sniper rifle sequence sees you spotting rebels – human enemies of the knights, whose intentions remain unclear – in a ballroom foyer, before letting rip through a bobbing telescope. Then, as more foes funnel in, you’re free to submerge yourself into the combat bowl, diving between cover and attempting to pick off approaching enemies from above and below.
There’s none of the variety glimpsed in Uncharted 4: A Thief’s End’s recent gameplay demo, but it’s frenetic, and boosted by some great sound effects, which enhance the weapons beyond their otherwise modest capabilities. The artificial intelligence is somewhat brain dead, but a later kitchen sequence – the same one that was shown at PlayStation Experience last week – does provide some evidence that enemies will flank, and even change their position relative to your own. This is still a title in which you’re going to find your body count ranking in the thousands by the time that you reach its credits, though, so if that’s something that doesn’t appeal, feel free to roll your eyes now.
The plot does seem intriguing from the few snippets that we’ve seen, however, with hints towards greater political strife on top of the core werewolf threat. The voice acting is strong, too, with a variety of British accents and dialects accurately represented, which makes a refreshing change for a title of this kind. The music is also outstanding, focusing on scratchy string instruments and bass tones, providing the whole experience with an oppressive tone. Granted, this could get fatiguing after a few hours, so we hope that there are a few slower, daintier moments to contrast the non-stop bombast that we encountered over the course of our 30 minute taster.
And that’s perhaps the biggest problem with this demo: it’s still not enough of a cross-section to form any meaningful conclusions about the game. The constant back-and-forth between gameplay and cut-scenes will almost certainly frustrate purists, but fans of more cinematic experiences won’t be too jarred by these transitions. Meanwhile, the gunplay is hectic and deadly, but it doesn’t appear to show much ambition outside of traditional third-person shooting. Finicky stealth aside, though, the only inarguable point that we can provide pertains to the presentation, which puts the title head-and-shoulders above everything else on the market.
Will that be enough for it to make history?
Has this game got your coat tails in a twist, or will you be leaving it in the century upon which it’s based? Show us your facial hair in the comments section below.
Comments 49
If it truly looks like I've seen it on some vids then the possible standard gameplay won't matter to me cos it looks like it'll be worth it.
I think I know the gameplay will bore me, I'm just hoping the story holds up, not sure it will though. As an experience though I'll probably still enjoy a quick play through I think.
Ad long as it has a good story and it's fun to play, who cares? I don't mind a game feeling old school as long as it has a good story. There's plenty out there that can innovate all it likes. Sometimes it's nice to just have something that let's the story take the lead instead of tryng to please everyone.
@adf86 It looks like the screenshots during gameplay - I kid you not.
Uncharted was always linear but no one give a F about that? Everywhere i hear praise about the new demo but because this game isn't the last of us or the new uncharted it's getting trashed? I have seen the gameplay the shoot outs are amazing . Stealth isn't a main mechanic in this game... Shooting and searching for cover is the main mechanic. God of war also was about pushing buttons ( QTE) and that game got praised. It's just a hype to take a dump on this game because everyone or as you call them the purists... Story will be superb and it will be something like uncharted which also had crappy stealth ( Uncharted 2 anyone? sneaking without anyone seeying you is impossible! Otherwise go back to the checkpoint)
Well I've seen all positive previews since the PSX demo. On GAF everyone was trashing the game, now everyone is hyped as hell for it. I'm now hyped again. The atmosphere looks to be the best I've ever experienced in a game. I'm really intrigued to the 1800's era like the Civil War and Industrial Revolution so I know I will love it. RAD has always made great games and this seems to be another great game.
Also I don't understand why the hell do people hash this game for being linear ? Uncharted is linear. Gears Of War is linear. And I don't see those games getting bashed for it. That's just dumb and unfair for RAD, I feel bad for them taking unnecessary flack for this. The same people who bash it by saying "Its a linear TPS it doesn't reinvent anything" are the same people that will praise Uncharted and Gears Of War. Its really unfair, people seriously need to get their sh*t together.
@Dohv Amen! Finally someone said it! It has become a hype to trash everyone PS4 game will Xbone is getting praising reviews. Played Forza 5 at my brother in law and in comparison to Driveclub it just sucked... Played dead rising 3 and it lagged but boy those games got above 8 and higher...
You know the game that deserve to be bash, is the walking dead 2 it was effin glitchy, linear, just QTE's all the way to the end and tbh it was not that good of a game but that game got so good reviews 10/10 from almost everywhere .... And while this game looks super solid, very unfair for RAD as this is their first AAA console game ( i believe they only made psp god of war )
@tulaib_100 Walking dead was a lagging fest on almost every platform.. Not only one.. Superb story thats all
Id buy it if it got 3/10 just to show off what my PS4 can do in the graphics department
@Dohv Well said , hate when people start moaning about a game whats not even released yet
@Sanquine superb, no way it was an ok story, very less to play just glitchy cutscenes and sloppy controls .... Made me rage quit everytime i tried finishing that crap. I remember heavy rain was in the same situation ... Good graphics and crap story but when i finally bought the game of the year edition ... I was blown away ...
I don't have a problem with the linear progression myself - personally, I'm bored to tears of open world - but some people will. Having said that, this demo takes place entirely on a blimp, so the corridors make sense.
With regards to the comparisons to The Last of Us, I feel like that game had some incredible combat sequences, where you're free to approach in numerous different ways. No sign of that here yet, but as I said in the preview, there's no where near enough meat in this demo to form an opinion on that; the gunplay is at least very good.
I agree on Uncharted 2/3 stealth, but that doesn't excuse it here.
@get2sammyb. Last of us was about survival without any ammo.. Stealth and hand to hand where a vital part of
the experience!
All I'm going to say is that about a year ago we all ripped Ryse a new one for the same criticisms. Amazing graphics, by the numbers gameplay. I've not seen enough to pass judgement yet, but if this has a strong story it will help immensely.
@Sanquine True, but we just saw a demo of Uncharted 4 which marries all of that in an action setting, too. Even something like The Evil Within gives you plenty of options to approach a skirmish, although I don't think that gets everything right as well.
There's definitely still potential for some Resistance 3-esque encounters here, though; I think the weapons in this demo are really fun, and when you consider that this section uses your bog standard aresenal (an awesome shotgun aside) I can picture some amazing encounters later on.
My only disappointment is that there's no weapon wheel, so you're never going to have access to a dozen different guns at once. I guess it fits the game that they're building, though.
I dont see a problem as long as you know what to expect really..
If I wanted to read more gushing praise for that Uncharted 4 footage, I'd read an Uncharted article. I get it, you guys are big fans of the ol' Naughty Dog (must be to be bringing up TLoU which is one of the shonkiest AAA titles to ever be highly praised) but I was kinda looking forward to reading up on The Order without more Uncharted being shoe horned in like almost every other article featuring The Order.
I'm quite sure Ready at Dawn are capable of delivering the game they want without the mainstream press heaping extra pressure onto them by thrusting their darling Naughty Dogs work into a constant comparison with RAD's first console title for Sony.
@MadchesterManc Oh that hatred...
@Scollurio oh that salt....
@Sanquine
In regards to your first comment here - thank you!!!
I saw the E3 gameplay and it looks like an olden call of duty. Don't really see why it's so different.
This game does seem a bit by the numbers, so to speak, but it seems that it'll focus on other aspects like story and presentation. At least that's what I'm getting from this.
In regards to the Uncharted discussion, I actually both Order and early Uncharted are kinda similar in a few ways. Uncharted's gameplay a 3PS with platforming and some puzzles thrown in, which isn't world shattering by any means, but it works. What I think makes the games are the good writing and voice acting, good looking environments, cast of characters, plot and set pieces. I have a feeling Order 1886 might end up being like how Uncharted 1 was in terms of structure, and build on those same elements.
@MadchesterManc I like you. In a way
Excited to try this title. I'm no critic, so I'll let my game play experience decide whether I like it or not. Good write up though.
Maybe Im not following closely enough but I still dont feel like I know enough about this game to make any kind of judgement. Its a good looking 3rd person shooter, but thats about it.
Brings to mind the pre PS2 days when Sony was promoting Squares "The Bouncer" as the best looking game ever, a brawler w/ multiple story lines arcs. And when I got it I played the game as 3 characters, and each storyline overlapped the others, 20 minutes each, and the entire game was done in an hour.
Im withholding judgement on this one until I see and hear a lot more.
@Johnnycide hear hear!
It looks really pretty, I won't be able to comment on game play etc until I have actually played it, proof's in the pudding as they say but it's one on the radar for me.
@MadchesterManc yeah, I don't get the uncharted comparisons at all, it always seems to be that a game is compared to flavour of the month, whatever that may be.
The Order doesn't come close too the best looking PC games of which there are tons.

I think the Uncharted comparisons are apt myself. Both are cinematic shooters, even if they're in slightly different settings. On the evidence of the A Thief's End demo, Naughty Dog is pushing the gameplay forward from the "wait behind cover while waves of enemies filter in" that it used to employ. The Order isn't (though later skirmishes may do so).
I don't mind linear games but I mind shallow, repetitive ones. I hope that is not the case here.
@Jazzer94 I don't see how those look better, if anything the faces look plainer.
I'll answer the critics of this game with a simple "purchase" of the order 1886.
Since it's debut, all we heard was, "it's impossible it'll look that good!" That's been debunked, so it went to, "black bars? What happened to 1080p 60fps?" That was explained, and now the last straw, regardless of how many people say the new demo left them satisfied is, "the gameplay isn't revolutionary!!" I never seen a game treated like this. It shows so much promise yet everyone wants to see what it's not, and what is wrong with the title. It's a shame. No other "new" ip that gamers claim they want so much has recieved this abuse. When the community bashes new games like this, it makes developers scared to try something new. Get ready for more assasins creed and call of duty, that will be the side affect of all this bashing, because those games sell, with the same gameplay year in and out. That's all we will get because "new" scares people. I like the order. At worst the gameplay formula looks "safe" to me. What do people expect? These knights running on the side of the wall matrix style? We have no idea if there will be vehicle segments or what! I've like what I seen so far, it's leading preorders, and I hope it becomes a sleeper hit! The revolution is in the presentation! I've never "seen" anything like the order, but if gameplay gets bashed for being what it always said it's too a be, it's a shame. This means this game will be dead on arrival without being given a fair opportunity to simply be enjoyed unbiasly. It's like an agenda to discredit all that hardwork RAD has put into it.
Buying this regardless.
Not worried about linearity - let's face it, at the core, every game is linear - even "open world" games.
Not bothered about moderate use of QTEs at all.
"Movement feels deliberate and weighty" - to me that's a good thing, but after Killzone 2 I can already hear the cries of "But it's not like Cod! Why can't I sprint around like a headless chicken? It's too slow! I hate it! It's rubbish!"
Pretty sure im buying this but I cant wait to read the reviews of the actual game. I just feel like RAD is hiding so much of the game for story reasons and that yhe full game will impress more than most people think.
Never seen so much hate for a game that we've barely seen anything of. Yet everyone seems to know everything about and how it plays/the entire storyline.
Hope its great just because im unbelievably hyped for it.I dont know why, just gives me dem feels when i see it. If it does turn out to be rubbish tho, i will be gutted.
Day 1.
@Paranoimia Yeah, it's definitely not like Killzone 2. Aiming and combat is very snappy, the character just feels like he has a bit of heft to him.
While I'll concentrate on Bloodborne, I'll keep track of reviews of this games and getting it maybe after some months.
It is still weird that a game like this is missing any multiplayer feature.... even The Last of Us got a decent one
@Jazzer94 I'll raise you:
@get2sammyb the way his hair moves. Ma gawd. Can only imagine what his tashe is like at that moment
I'm still as majorly hyped as ever to play The Order: 1886, makes me wish I could afford a PS4 now.
@get2sammyb Then that is incredible, hopefully Sony will market the game without those annoying CGI trailers cos I think a lot of people would see that on TV and be amazed that it's actual gameplay.
It's so pleasing to see others on here prepared to give the game a chance before making preconceived judgements.
I also heard the "Knight's theme" from the game yesterday OMG!
I'm starting to think that either I'm a freak in the minority, or everyone will always trash a game for even hinting at linearity, QTEs and cut scenes.
@tulaib_100 made me realise something: The Walking Dead is literally a game of QTEs and contextual gameplay, with very limited environments to explore. Was it rubbish?? Story wise it had choice, but ALWAYS having choice doesn't actually make a good game. Sometimes a good writer can just tell us a good story! Not all games need complex inventory and upgrade systems or very deep gameplay mechanics.
Variety is good. The world is big enough for Heavy Rain AND Dark Souls, believe it or not.
I will not buy this awful, backwards game when it releases. Too many games that seem much better are coming out next year to have any interest in playing this.
@get2sammyb Hard to find direct comparisons but examples of games that blow the Order out of existence (imo) I'll try to edit in more comparable stuff.


Looks good, but will it top Driveclub in Scotland on a rainy sunny day.....beautiful graphics
Those shotgun blasts.... Wow.
I'm pretty excited for this game, if even just for the setting and the story it reveals. I don't mind the linear approach if done right...there's nothing wrong with an interactive cinematic approach if it is done properly, in my opinion. And this game is gorgeous for sure, but it doesn't compare to PC games, not by a long shot. This is what PC games have looked like for a few years now.
Tap here to load 49 comments
Leave A Comment
Hold on there, you need to login to post a comment...