Dying Light developer Techland has announced that the parkour-'em-up will no longer be shambling onto the PlayStation 3. The studio stated that it wants to focus on making a game which truly encapsulates the 'next-gen feel', and cited the technical limitations of the older hardware as the main reason for the reversal.
"Much of this 'next-gen feel' is tightly connected to the technological side of Dying Light," the studio said on Facebook. "For instance, up to 200,000 objects can be displayed in the game at once. Add to this our use of realistic, physics-based lighting technology and you really start to push the next-gen systems to the limits.
"Features like these along with our core gameplay pillars – such as the player-empowering Natural Movement, threefold character development system, and vast open world – are all an inherent part of how Dying Light plays," it continued. "However, combining all of these into one fluid experience is only possible on technologically advanced platforms."
We reckon that this is a savvy move, as it avoids the awkward business of having to downscale last-gen ports. It also means that the developer can focus on making the game that it initially envisioned. However, at the same time, it certainly has the potential to make those of you who haven't yet switched to the PlayStation 4 understandably miffed.
What do you make of this decision? Would you like to see more devs focus on next-gen systems? Jump around in the comments section below.