Octodad: Dadliest Catch

It may not be pushing the platform to its absolute limits, but Octodad: Dadliest Catch’s curious concept has propelled it straight to the top of the PlayStation 4’s most wanted list. And following the emergence of the title’s Trophies last week, developer Young Horses has confirmed that the eccentric adventure is set to suit up on the next-gen machine from 22nd April in North America and 23rd April in Europe.

For those out of the loopy loop, the game sees you take control of an octopus in disguise, who must deceive his conventional family of his underwater origins. “Life for [the protagonist] is a neverending struggle to control his wobbly limbs and to conceal his cephalopod secret from his loved ones,” creative director Ken Zuhn explained on the PlayStation Blog. “In Dadliest Catch, Octodad and his family take a disastrous trip to the aquarium, putting him at odds with marine biologists, a manic sushi chef, and his wife’s ever rising suspicions...”

And you’ll be able to enjoy the mayhem in a variety of different ways. While full DualShock 4 functionality will be offered to the less adventurous of you, the game will also boast complete PlayStation Move compatibility, allowing you to mimic the aquatic icon’s limbs with two of Sony’s illuminated wands. You’ll also be able to use a single motion stick alongside a Navigation controller if you prefer, or team up with your buddies for some co-operative chaos. Here you’ll each individually control one of the slick swimmer’s appendages.

The game will set you back $14.99 in North America and £11.99 in Europe, but there’ll be a 20 per cent discount for PlayStation Plus subscribers in the Land of the Free, bringing the price tag down to $11.99 for a week after launch. There’s no word on whether that saving will be mirrored overseas, but we’d be surprised if it isn’t. Either way, are you planning to reel this release in? Use your tentacles to type a message in the comments section below.

Update: Sadly, there'll be no discount at launch in Europe. "We weren't able to get the discount in time for Europe sadly," explained studio president Phil Tibitoski on NeoGAF. "We tried, but we would have had to delay the European release to make it happen. Scheduling sales is a bit different in Europe. We're looking to match the discount in the near future though. No worries if you want to wait for that."

[source blog.us.playstation.com, via blog.eu.playstation.com]