inFAMOUS: Second Son

Delsin Rowe, the star of upcoming PlayStation 4 exclusive inFAMOUS: Second Son, may have already rubbed you up the wrong way with his sly smiles and irritatingly hip beanie hat, but just like previous protagonist Cole MacGrath, he remains something of a blank book. As with prior entries in the Sucker Punch produced property, you’ll be free to shape the superhero in the manner that you wish – and director Nate Fox reckons that you’ll need to play through the game twice to see everything that the release has to offer.

“The choices that you make along the way will not only impact Delsin’s story, but also the way that his powers mature and evolve, and the way that other characters around you evolve and change,” he told our friends over at VG247 as part of a meaty telephone conversation. “It’s very, very different. You’ve got to play the game twice to see it all.” Fox reiterated that the title will feature more powers than the smoke and neon abilities that we’ve already seen, but hinted that these may not be fully detailed until around the time of the open world escapade’s release.

However, he was willing to confirm that the Seattle-based studio’s invested a lot of work into improving the believability of the title’s sandbox – an attribute made possible due to the power of Sony’s new system. “The game world does react to you,” he stressed. “You make choices throughout the game with pretty serious consequences, so that serious choice and consequence theme is still there. You matter in the world.” One relationship that will evolve during the course of the campaign is the one with your brother Reggie, who’s torn between family and his role as a police officer.

If you’re worried that the sequel's morality may still be a little on the nose like its PlayStation 3 cousins, Fox insists that while the game will still let you know which path you're taking, it won’t reveal the consequences of your actions immediately. “We try and make it pretty clear when you’ve done something evil, mainly because it really sucks when it’s nebulous,” he concluded. “But at the same time we try to put situations in front of the player that are frankly tough, because that’s what games are good for.”

Of course, the proof will be in the pudding – but fortunately you won’t have to wait too long to dig out your DualShock 4-shaped spoon. As announced late last year, the next-gen adventure's set to take flight on 21st March in North America, and you should probably expect to see a lot more of the release in the run up to launch. In the meantime, check out VG247’s extensive report for more information. Are you itching to waft away the fog of mystery surrounding this title? Extract our powers in the comments section below.