The morality system is undoubtedly the backbone of the inFAMOUS franchise, acting as a hub for both the story and the gameplay. Interestingly, a recent Official PlayStation Magazine interview with developer Sucker Punch has revealed that the series' newest entry may be seeing a few tweaks to the established formula. Don't expect anything too radical, though, as creative director Nate Fox assures us that the core principles will remain very much the same. "Delsin is an all new character, part of an all-new story and the player gets in at ground zero," he said. "Second Son is Delsin’s origin story and because our game lets you choose if you want to be good or evil, you get to decide how he grows as a person and how the people around him are changed by his choices."
However, it seems that the studio is opting for a more subtle approach than seen in previous entries. While the first two games saw you making huge plot-defining choices, Second Son will focus more on moment-to-moment decisions. “Somebody might try to surrender to you in the middle of a fight and put their arms up," Fox continued. "You could violently execute them or take them down alive."
What's more, the Washington-based studio seems intent on shifting the focus from the choice itself, to actually carrying out and dealing with its consequences. "Choosing to be a good guy or a bad guy, that’s the simple choice," he continued. "The harder thing to do is, are you capable of walking the walk? And that’s where the game comes alive in terms of karma in my mind.” Are you looking forward to this more nuanced approach, or are you having horrific flashbacks to accidentally killing the civilians in inFAMOUS 2? Let your freak flag fly in the comments section below.