One thing that we’ve noticed when playing Knack in the past is that the game’s hard. We don’t just mean tricky, but full-on rage-inducing, stamp on the DualShock 4 difficult. That’s because, despite its cuddly appearance, the title is designed to take you back to the days of PSone favourites such as Crash Bandicoot and Spyro the Dragon – neither of which were a walk in the park.
“I know it looked cute, but [Crash Bandicoot] was a brutally difficult game,” director Mark Cerny told Game Revolution. “Even on the normal difficulty setting, [Knack] is designed to be pretty challenging. Playtests show that there are roughly 20-30 deaths over the course of one level for typical core gamers.” If you need further proof, the system architect himself – a renowned video game veteran – still needs at least five tries to get through a single stage.
If that sounds about as enjoyable as replacing your eyeballs with hot toffee apples, then know that the title will be a lot more accessible on its simplest setting. “On easy, it's straightforward enough that someone can play it as their first console game ever," the Marble Madness creator added. "Core gamers are the initial audience for the PS4, but I just wanted to be sure that there was something for the rest of the family.”
Earlier today, Sony revealed a little more about the upcoming next generation platformer, including some of the titular hero's different elemental forms. The Japanese giant’s promising to show a lot more of the game over the coming weeks, as it edges ever closer to its 15th November launch. You may want to brace yourself for the impending challenge while you still have the chance.
[source gamerevolution.com]
Comments 11
This game is a definite rent for me. No way would I drop $60 on a rage inducing game.
@ScreamAimFire99 You could play on easy? One thing I will say — which I didn't mention in the article — is that the restarts are really fast. There's no waiting around at loading screens each time you die.
@get2sammyb I would rather spend money on a game that's challenging than a title that you can beat in one day without a single achievement of challenge.
I dont recall any of the early Spyro games being hard. The 2nd go round was a little more difficult. I never did like being chained together.
I noticed during that first extended 10 minutes playthru video that for a kiddie looking game he sure did die alot. I dont like dieing. Dieing is how game developers make a 20 minute long game last hours. I like being on the verge on death and winning. The later FF games (7-12) all managed that very well.
I don't understand why you would make a game that looks like it's made for kids hard. People who like hard games arent going to buy this anyway.
Might be worth playing on easy first, then normal.
Whenever I get a new game, I always playthrough on the highest level of difficulty and Knack will be no different.
You know what's really, really weird? I'm terrible at Crash Bandicoot now, and I used to be brilliant at it back when I was young. It's the same with most PSOne or PS2 games. Something changed - whether it was me or gaming, I don't know.
Difficult games are awesome if they're fair. To some extent
I really want to like Knack, But every time I see video of it the gameplay just looks simple,straightforward and boring. And I actually love simple platformers like Crash, Spyro and Kirby.
Whenever I see an article saying how challenging the game will be I can't help but think it will only be made difficult by giving enemies too much health and cheap attacks.
It seems like I should like it; It has good graphics, a somewhat interesting world/story and bills itself as the next Crash Bandicoot.
I think the reason I don't is that it feels to me like it's trying too hard to be everything to everybody instead of just being a great game everyone can enjoy.It's like it lacks the kind of heart and soul that makes a game like Puppeteer so endearing.
@Lelouch I like your style.
@ohhaime I feel exactly the same!
I'll be getting knack for sure, it looks awesome to me
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