One thing that we’ve noticed when playing Knack in the past is that the game’s hard. We don’t just mean tricky, but full-on rage-inducing, stamp on the DualShock 4 difficult. That’s because, despite its cuddly appearance, the title is designed to take you back to the days of PSone favourites such as Crash Bandicoot and Spyro the Dragon – neither of which were a walk in the park.
“I know it looked cute, but [Crash Bandicoot] was a brutally difficult game,” director Mark Cerny told Game Revolution. “Even on the normal difficulty setting, [Knack] is designed to be pretty challenging. Playtests show that there are roughly 20-30 deaths over the course of one level for typical core gamers.” If you need further proof, the system architect himself – a renowned video game veteran – still needs at least five tries to get through a single stage.
If that sounds about as enjoyable as replacing your eyeballs with hot toffee apples, then know that the title will be a lot more accessible on its simplest setting. “On easy, it's straightforward enough that someone can play it as their first console game ever," the Marble Madness creator added. "Core gamers are the initial audience for the PS4, but I just wanted to be sure that there was something for the rest of the family.”
Earlier today, Sony revealed a little more about the upcoming next generation platformer, including some of the titular hero's different elemental forms. The Japanese giant’s promising to show a lot more of the game over the coming weeks, as it edges ever closer to its 15th November launch. You may want to brace yourself for the impending challenge while you still have the chance.