"Look Ma, no lag"

A lot like cloud compatibility and 60 frames-per-second, dedicated servers have become a bit of a buzzword in the build up to the PlayStation 4. While plenty of PlayStation 3 titles took advantage of the preferred online networking functionality, many pondered if the same would apply to Sony’s next generation console. Fortunately, developer Guerrilla Games has confirmed that it’s employing the feature for Killzone: Shadow Fall.

“[The game] has dedicated servers hosted in various regions around the world,” explained Victor Zuylen on the PlayStation Blog. “These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game.”

He continued: “This allows people with a slower connection or strict firewall settings to play without issues. Almost all logic relating to you runs on your local PS4, with only a very small portion of the game logic running on the ‘session master’, one PS4 in the game selected for its connection quality.”

The summation should be a smoother experience for all 24 players participating in a single match. Naturally, this is positive news, as the online component in the Dutch developer’s launch title is shaping up very nicely indeed. We’ll have a lot more detailed impressions later in the week, but it’s safe to say that you should probably be excited.

[source blog.us.playstation.com, via neogaf.com]