Call of Duty: Black Ops Declassified may have been trashed at GamesCom earlier this year, but developer Nihilistic Software insists that the shooter’s making good progress. “I think the most noticeable [improvement] is a significant visual upgrade,” Nihilistic’s Robert Heubner told the PlayStation Blog. “A richer colour palette, more detailed models, and better lighting overall. Also we implemented an entirely new animation blending system that allows us to capture a lot of nuanced animation that Call of Duty players are accustomed to.”
Nihilistic has revealed two multiplayer maps for the spin-off thus far, Nukehouse and Range. Unsurprisingly, the former is based on fan-favourite Nuketown – but it’s a lot more claustrophobic than the original map. “Nuketown is obviously a fan favourite so we wanted to really do an homage to that map,” Heubner continued. “Nukehouse is a tighter level overall but tries to capture the unique look and feel of the original.”
The game will feature all of the weapon modification options from the main series, including suppressors, extended mags, underaction grenade launchers, and different optics. There’ll also be new additions such as improved grip, and “adjustable stock, which gives full movement speed while aiming”. As always, these will be unlocked as you progress through the game.
Furthermore, there’ll be a total of 12 perks in the title, with a “mix of new and returning abilities”. Favourites such as Hardline, Marksman, and Lightweight will be joined by Surplus (extra starting ammo and grenades), Hardwired (immune to Counter Spy Plane), and Toughness (reduced flinching when shot).
Heubner also touched upon the game’s single-player campaign, explaining that it “consists of intense and replayable objective-based missions that allow you to get better and better over time to improve your performance”. There’ll also be survival missions where you have to deter a never ending army of foes.
Nihilistic certainly talks a good game, but now it needs to deliver one. We’re keeping everything crossed for Call of Duty: Black Ops Declassified – what about you?
[source blog.eu.playstation.com]
Comments 12
I think I'm still quite excited for this. Resistance: Burning Skies played fine, but it lacked polish. I can only hope that they decided to put all of their effort into this game — in which case it could come good. Right? Right?
unfortunately ign did a play test recently and its not looking good its a shame as a good cod experience on a portable would have been a big seller for the vita
@TOMBOY25 I think it still will be a big seller for Vita — but considering the platform's teensy install base, that doesn't necessarily mean much. I just read that IGN preview and it sounds like, as with Burning Skies, the game is fine, but not special. I hope they can cram in some final polish over the next couple of months. I'd be happy with a solid 7/10 type of game.
I dont give a rats #%& i jus cant wait for it to come out so i can shoot people an on the multiplay 4x4 come on atleast make it 6x6
@TOMBOY25 I wouldn't trust an IGN play test. They raved about Burning Skies all the way up until release then pretty much said it was crap-it wasn't great by any means, and a low point for the series, but not as bad as they eventually made it out to be. Also, the dev's didn't really know what they were dealing with. They were put to work on a Resistance game without prior knowledge of the Vita, then told (quite a way in to development) that it would be for the NGP. My guess is that they paniced- imagined a two-stick PSP and scaled everything back.
CoD will probably be OK too- my money's on Killzone being the better Vita FPS. Guerilla do great things, and Killzone: Liberation was one of the greatest games taking advantage of the PSP.
True u have swag bro killzone will be better
I just hope they change grenades from front touch screen drag and switch it to a back touchscreen feature.
I'm not a COD fan (well not anymore, it gives me motion sickness) but I do want it to do well for the PS vita sake. I just hope Sony and Nhilistic are reading the blogs and criticism and make the changes and improve on the game as much as possible. If this game flops... developer going to shy away. Why? because if COD cant do well on PS vita then nothing can help the PS vita.
@Kayoss I agree. Black Ops really needs to be a good game and shift units to attract other developers. Need For Speed should be a great sffort too.
Still looking more forward to Killzone. But unfortunately Call of Duty has to be the system seller. I just hope it succeeds. More than 4 vs 4 would be nice for multiplayer. I still wish they'd come out and say if that's because of a Vita limitation.
A richer colour palette? Does that mean there will be more shades of brown?
I doubt the 4v4 is a limititation of the vita. From a hardware perspective the vita runs games at a Ps3 standard well enough and from an infastructure perspective the vita uses the PSN which has games with large player counts ie MAG with 256 players. Id probably put it down the developers having a 'portable' mindset. Unless they intend to allow 3G connections for online play.....
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