Nihilistic Software’s handheld shooter Call of Duty: Black Ops Declassified has been built specifically for the PlayStation Vita, according to company CEO Robert Huebner. Speaking as part of an interview on Activision’s semi-official One of Swords blog, the executive explained that it was never the company’s intention to bring a previous adventure to Sony’s latest platform.
“The goal was not to make a product that is a port of any past or present Call of Duty game, but to make a tailored experience for the Vita that adds new content and new background about Woods and Mason’s careers for players who have played the original Call of Duty: Black Ops and will almost certainly be picking up Call of Duty: Black Ops II,” he explained.
Huebner continued that the difference between Declassified and its home console counterparts is focus. “Declassified is not about the big campaign storyline and huge cinematics, it’s more focused on the multiplayer essence of Call of Duty and bringing that to a portable device as completely as possible, and in bringing short, objective-based missions and score-driven gameplay with lighter story elements to create what we call the Operations missions,” he added.
It certainly makes sense to shrink the traditional Call of Duty experience down for portable play, but we’re not expecting everyone to be enamoured with the idea. Either way, Unit 13 was a blast in short bursts – and we're secretly hoping that Declassified captures a similar pick-up-and-play mentality.