Irrational Games’ fascinating gaffer Ken Levine has confirmed that BioShock Infinite’s vaunted PlayStation Move support will be available day and date with the game’s release.
The developer has been pretty quiet about the feature since it was confirmed at E3 last year, but Ken Levine told Eurogamer.net that the reason for the radio silence is because he wants to show the functionality rather than describe it:
Talking about Move support is like talking about music: it’s hard to do. You’ve got to put the thing in somebody’s hand and say, ‘here’s our Move support. How does it feel to you?’
We’re definitely going to be doing that at some point. But it’s hard to talk about because it’s like, ‘hey, does it feel good? Does it feel right? Does it break down barriers of interface for you?’
That’s the goal of Move, right? It’s to make you forget you’re playing with a controller. It’s to make that much more transparent. The proof’s going to be in the pudding.
Levine said a similar thing about BioShock Vita last week. We get the feeling that both Irrational and Sony are waiting for E3 for the big reveal.