VectorCell's defended AMY by claiming its game is simply 'hard'.

Our review is actually done and dusted, and you'll be able to read our thoughts at the end of the week β€” needless to say, they are not exactly positive.

Clearly realising it needs to say something, developer VectorCell has updated AMY's official Facebook page ahead of the game's US PlayStation Network launch, claiming that the game is simply "hard" and that some people "dislike" that.

"Today is the official release day of the PSN version in the US and we wanted to take this opportunity to come back to you," said the post. "As many of you have already heard, AMY is a hard game. Some people totally disliked that while others really enjoyed it."

"We believe this is part of the survival experience we tried to build as we wanted the game to be challenging. However, we actively listen to the community and comments and hence recommend the non-hardcore gamers to launch the game in easy mode (in the settings) for now.

"This will give them a much more pleasant and smoother experience, especially as the checkpoints are scarce."

Sadly, having messed around with the game extensively, we can confirm that switching to easy does little to alleviate the game's issues. Our problems are not necessarily with the mechanics of AMY β€” though they can be clunky β€” but moreover the game's heinous and downright disrespectful save system. We understand that VectorCell wants create the sensation of tension, but with so little checkpoints and the game almost entirely dependent on trial and error, it just results in serious frustration. Thankfully, we do think this is something that the developer will patch.

Despite the game's evident problems, the developer continued that the game's doing pretty well for itself.

"In addition, we wanted to thank those of you who bought the game and rated it on the XBOX market and the PSN Store. Indeed, Amy has been #1 in the daily XBLA charts since its launch in all major territories and players have rated it between 3 and 4 out of 5 on XBLA and more than 4 on the PSN despite the controversy. For us, the players' ratings (almost 9500 so far) are the most important ones."

Let's hope VectorCell lavishes the game with some strong post-release support.