In the dictionary, next to the word 'Amazing', is this image.

Rockstar Games' creative gaffer Dan Houser has said that it opted to develop Max Payne 3 over Bully 2 due to "limited bandwidth".

Regular readers will know that Bully is one of our favourite titles on PS2.

“We had been meaning to start it for a while, but we had limited bandwidth and limited studios, and more games to make than we’ve started. So suddenly it was a good slot,” said Houser of Max Payne 3's development.

"Also, contrary to a lot of people, we like to take a little bit of time at the end of a game before starting a sequel, so we can wait for the excitement or disappointment and everything else of the experience to shake down and really see what we should do in the next game.

"So we knew that we didn't want to start doing the Bully sequel instantly at that second with those guys — even though it is a property that, like Max, we adore and might come back to in the future. There was just no impetus to do that then.

"So we said, 'You can do Max, and then we will see what we can do with Bully.' So it was really waiting for the slot to open up and the group to open up to at least start work on it."

Sorry Max, but we'd take a Bully sequel any day of the week. At least Houser seems positive about the high-school series. Perhaps in five years time...?