But while the game itself is hotly anticipated, details are actually extremely scarce.
At E3, Irrational Games gaffer Ken Levine said that the game was merely a nugget of an idea, but that it wouldn't be a port of an existing title. Levine's followed up those comments in a discussion with Joystiq, explaining that some elements of the game could be outsourced if Irrational can find the right partners.
There are never enough resources to do anything, you know? Were always stretched, Levine told Joystiq.
We have a Metacritic average of something like 88 or 89 percent. And the way you do that is youre very careful with your bets. We made that bet and now were very carefully proceeding to make sure that its a game that stands tall within the franchise. Its just hard to find the right partners or the right people to hire.
Meanwhile, Levine reiterated that he has no intention of taking an existing BioShock game and stripping it down for the PlayStation Vita.
It has to sort of have its own voice in the franchise. If it just feels like a quieter voice in the franchise, I dont think that works. For us, he explained.
I think theres room for every kind of game and every kind of approach. But just for what we do, Id rather do something thats an experiment and thats a little different. And is unique for the franchise.
We're just worried that the game is nothing more than a vocal promise. We wonder if it will ever release.