Dare we argue that the PlayStation Vita version might look better thanks in part to the system's gorgeous OLED screen?
"Right now, because we haven't finished tuning and optimising everything, the frame rate occasionally will stutter," Street Fighter producer Yoshinori Ono told Eurogamer.
"We're looking to fix that. But the actual visuals themselves, the actual textures and everything, look pretty much identical.
"It's virtually a one-to-one match at this point."
Capcom hasn't quite hit its 60 frames-per-second target on the Vita version of Street Fighter X Tekken, but Ono remains positive.
"In moving this to the Vita there will be a lot of adjustments and ways for us to figure out how to get it as good as it can on there," Ono added.
"Obviously, with a portable system, no matter how powerful it is, there's clock speed and battery life all sorts of things to consider.
"We'll do our best to get as close as we can to that target. But considering we were able to get 60 frames a second out of the Nintendo 3DS version of Super Street Fighter IV, we're pretty confident the team will find a way to do something similar on Vita. We're not terribly concerned."
Ono hinted at some form of cross-platform compatibility for the PlayStation versions of Street Fighter X Tekken late last week. Capcom also confirmed that inFamous protagonist Cole MacGrath will be playable as an exclusive character in both the PlayStation 3 and PlayStation Vita SKUs of Street Fighter X Tekken.