The PlayStation 3 is a notoriously complex system to develop for, but with NGP, Yoshida says that the platform holder has put developers first.
Shuhei stated that external teams had "been essential" in making decisions for the tentatively titled NGP.
As a result of this, we went through many iterations, he said.
It reminded me of the early days of the original PlayStation, when we visited many developers and publishers to get feedback during the development of that product.
Shuhei added that "it's almost as if SCE has gone back to basics, which can only be a good thing."