The website notes that Ready Of Dawn's managed to create a package which is not only 25-30% longer than their last effort (Chains Of Olympus), but will also maximise the number of enemies on-screen. According to the website, Ghost Of Sparta will be able to render nine enemies on screen at once, as opposed to the originals three to four.

Additionally, Kotaku note that Ghost Of Sparta's QTE system has been overhauled to put it more in-line with that which was used in God Of War III. Instead of commands appearing above enemies heads, they'll now appear around the edges of the screen, corresponding to the position of the particularly PlayStation face-button.

God Of War: Ghost Of Sparta's due out later this year.