Looks Like There Are Balancing Fixes Headed To MAG.

V.E.R. one more time... Seriously! MAG is a fantastic shooter, that's only really been hindered in early months by its slight balancing issues. Y'see, those who have played MAG will know - S.V.E.R. rarely lose on their home turf, whereas Raven often lose at home. The problem isn't always strictly dependent on the quality of each team, it's a balancing issue, and thank goodness Zipper are aware of it.

Zipper's community manager Jeremy Dunham wrote on the Playstation Blog:
[quote]
"We are always working on the balancing for all three factions — this is a job that will never truly be done since there are so many contributing factors thanks to online play, new strategies, creative exploits, etc. Don’t expect us to stop looking for things to adjust for a long, long time.

"Anytime there’s the an overwhelming perception that there’s a balancing issue that needs to be addressed, we’re committed to looking into what the facts are to determine what needs to be adjusted, followed by applying those (or not adjusting things at all depending on what we find) as soon as we can.

"Point in fact, our next few in-game updates are going to sport a number of significant balancing adjustments that should impact the game quite noticeably regardless of who you play as."</blockquote>

As long as Zipper stay proactive, and relatively sharp with these exploits and strategies (as it appears they are) then we think MAG is going to be playable for a long-time in the future. We're looking forward to the next update.