Shatter Runs On Sony's PhyreEngine.

Afterall, flower is a testament to that truth. It's a truth that Shatter developers, Sidhe, agree with. After all, Sidhe managing director Mario Wynands described the engine as "great solution for download products where budgets are lower and every dollar counts".

So if you've got a great game idea, perhaps you should get in touch with Sony regarding the PhyreEngine. They may just help you realise your dream.