It had a saving grace in its level design and platforming. Sadly, pretty much every other element of the game fell short. As a shorter PSN release Damnation could have worked, but as a retail experience, sadly not. And sales conclude the game wasn't the biggest success story.
How much of an effect that had on Damnation as a game is unknown, but given the game has an average of just 35 on Metacritic, we're guessing quite a lot.