The Playstation Eye Is Able To Replace The "Wand" With Polygonal Objects.

Speaking with Kotaku, SCEA marketing chief Peter Dille discussed the new control scheme, and first-up asked about its name:
"You didn't miss it," Dille said. "There is none yet. We were careful to say that Rick Marks is the engineer. We're announcing the technology, not the product or game. He also wanted people to know the form factor of the wand is a prototype. I think it is representative of what the product will include. In other words, it will have buttons. It will have the ability to have a trigger if you're having that style of game. The button in the archery demo was key to how far you're pulling [the wand] back. And the light is detecting that. So the other key is the light on the tip of the wand. So no product name, no pricing, no specifics on the product aspect."</blockquote>

When prompted by Natal's "no controller" option Dille said:
"It's not only relevant." he said, referring to the controller being a tangible, holdable object. "From our perspective we have the technology that provides better precision. And that gives us the opportunity to do the best of both worlds. If you want to do what we're referring to as casual motion games, the PlayStation Eye and the motion controller do that quite nicely.

"The point that the demo was trying to articulate, I think, is that there's a level of precision that the wand provides, whether it was in the handwriting demo that gets down to millimeters, that is going to allow game developers to create entirely new types of games that we believe have the potential to appeal to core gamers who, up until now, maybe haven't embraced motion gaming as much as casual fans. So it's a very robust technology that gives you the opportunity to do both."</blockquote>

If Sony can satisfy motion controlling in good core games, we expect the Motion Controller to perhaps not have the same mainstream appeal as the Wii, but certainly to get use by a lot of the "core" gamers. Personally, we've been waiting for motion controls to be implemented in a less casual way.