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Topic: Is MNR:RT SixAxis Compatible?

Posts 1 to 5 of 5

Supereor

If you go on the Sony website and go on ModNation Racers Road Trip, it says the game uses SixAxis functionality, but I have the game, and it doesn't look like it does.  Can anyone verify this for me?

[Edited by Supereor]

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NathanUC

Been looking around in game but don't see any settings for it. Even the back of the box says it is compatible with SixAxis. Seems odd to be, but nothing something I personally care about haha

To save our Mother Earth from any alien attack
From vicious giant insects who have once again come back
We'll unleash all our forces we won't cut them any slack
The EDF deploys!!

Supereor

If it is, the makers of the game have officially went wild.  Not a very unexpected move, considering they removed online multiplayer from an online series, on a system that was built to play online.

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Supereor

HEAR YE HEAR YE
I have found this games use of the Motion Sensors, and shockingly enough, it is NOT for racing; it is used to randomize your Mod anytime in the Mod Studio.  Yes, believe it.
What are your thoughts?  The Sony webpage for the game specifically says the game is compatible with the Motion Sensor when racing, and as you can see, it does not.  Like my thread discusses, I guess it's just to "test the tech."

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